Mobius wrote: ↑
Mon Oct 30, 2017 6:00 pm
Anyone for RNG is purely not truly a competitive player in any sense of the imagination.
btw doom was suppose to be largely RPG-like hence the rolls.
I get what you're saying here but I think "you can't be even remotely competitive with rng" is brazenly sweeping over the topic. You can be as competitive as you like while playing with RNG, you're just doing so with the die-rolling element present. That doesn't make it "not competitive", it just makes it a different strain of competition. One can easily argue that dealing with and overcoming the effects of the randomness is actually a big part of being good at Doom on the whole. This is how I feel personally
, but I understand "what constitutes competitive Dooming" is subjective by it's very nature which is the whole reason this is a discussion.
With that said, if some sort of optional RNG restriction were to be implemented, I think doing it as you described is absolutely the best way to go about it. Again I'm certainly not against this idea, more options and ways to play is a good thing, far as I'm concerned.
Removing randomness allows players to learn and better strategize the gameplay (e.g. damage done to enemies); allowing you to actually become pro. With randomness, there's nothing to learn or utilize efficiently.
Ok now this is just getting ridiculous. An element of chance =/= an inability to strategize.
Just because you don't know with 100% full confidence specifically
how much damage your SSG shot is going deal doesn't mean you can't ball park it and strategize from there. Sure there's an aspect of chance but you still know how the guns function in a general sense, any serious player is aware of their damage averages and their spread averages. Just because it isn't totally identical each time doesn't mean you can't use that general knowledge of the game to strategize/plan your attacks and movements accordingly. If Doom in it's unaltered state offered "nothing" to learn or utilize efficiently then please explain to me how thousands of competitive Doomers over the last 23 years have done exactly that?
Like I get what everyone here is saying but please cool it with framing your totally subjective opinion as "the cold facts of Doom" or whatever. It's a bogus way of presenting your ideas.