No one remembers pwad exploits they must have fixed it my bad. I'm to old.jdagenet wrote:Why would you put anti-piracy on a... pwad? Sounds like some LCA shenanigans.
Is the Zandro Community dying?
- Vulpeka
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Re: Is the Zandro Community dying?
I remind myself how I am just simply Trapped~ LKING FR A MMMY
Craving that Gentle Touch
I'm not a fucking millennial I don't take the internet seriously!
Craving that Gentle Touch
I'm not a fucking millennial I don't take the internet seriously!
Re: Is the Zandro Community dying?
Yeah I've been in this community a long time and I've never heard of a "pwad exploit". I'll just mark it up to LCA shenanigans.
<Dynamo_>uh
<Dynamo_>did you just take the thread away
<FusedQyou>Dunno
<FusedQyou>ask the thread
<Dynamo_>did you just take the thread away
<FusedQyou>Dunno
<FusedQyou>ask the thread
- Vulpeka
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Re: Is the Zandro Community dying?
Then you just don't notice stuff its OK not a lot of people knew about the other hacks either.jdagenet wrote:Yeah I've been in this community a long time and I've never heard of a "pwad exploit". I'll just mark it up to LCA shenanigans.
It was probably fixed along time ago I just stopped playing around 2011 so I'm really not sure about any of the bugs anymore. But it did exist.
I remind myself how I am just simply Trapped~ LKING FR A MMMY
Craving that Gentle Touch
I'm not a fucking millennial I don't take the internet seriously!
Craving that Gentle Touch
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Re: Is the Zandro Community dying?
I started around 2007-2008 and don't recall this ever being an issue, probably why no one else knows what you're talking about either. The game's more than 20 years old, no one is worrying about pwad exploits lol.Vulpeka wrote:Then you just don't notice stuff its OK not a lot of people knew about the other hacks either.jdagenet wrote:Yeah I've been in this community a long time and I've never heard of a "pwad exploit". I'll just mark it up to LCA shenanigans.
It was probably fixed along time ago I just stopped playing around 2011 so I'm really not sure about any of the bugs anymore. But it did exist.
<Dynamo_>uh
<Dynamo_>did you just take the thread away
<FusedQyou>Dunno
<FusedQyou>ask the thread
<Dynamo_>did you just take the thread away
<FusedQyou>Dunno
<FusedQyou>ask the thread
Re: Is the Zandro Community dying?
I agree, it should have been tossed into the trash. It's best to get rid of Carn's pile of stolen content dogshit pk3.Vulpeka wrote:I think splitting off the content and code was a bad idea it had to be done but an optional pk3 isn't the best fix. I just miss the skulltag exclusive items they are there still but now they are optional which means they are not implemented like they where used too, they added a new element to the game.
So what were the major effects from splitting the Skulltag content aside from just you missing it? The less people use it in their mods, the better things turn out anyway.You cant say something being split effects nothing.
Re: Is the Zandro Community dying?
Sounds like it wasn't even a minor issue then if people weren't really doing it. Not even an issue if a 'pwad exploit' can't even be elaborated on. If that's the case, it was probably pulled out of his ass, like 'Zandronum not having all of the features of Skulltag' (ROFL).jdagenet wrote:I started around 2007-2008 and don't recall this ever being an issue, probably why no one else knows what you're talking about either. The game's more than 20 years old, no one is worrying about pwad exploits lol.Vulpeka wrote:Then you just don't notice stuff its OK not a lot of people knew about the other hacks either.jdagenet wrote:Yeah I've been in this community a long time and I've never heard of a "pwad exploit". I'll just mark it up to LCA shenanigans.
It was probably fixed along time ago I just stopped playing around 2011 so I'm really not sure about any of the bugs anymore. But it did exist.
The Skulltag content PK3 was an awful idea with awful execution; partly because of the par-to-shitty "content" it provided, and for how many wads rely on the pk3's resources. Doesn't help that some of it is stolen content either (adds to the shittiness factor I suppose). It's only an inconvenience at this point to load aside mods and doesn't even contain that much quality content worthy of a GOOD wad's dependency. It's only wasted hard-drive space to me.Ru5tK1ng wrote:I agree, it should have been tossed into the trash. It's best to get rid of Carn's pile of stolen content dogshit pk3.Vulpeka wrote:I think splitting off the content and code was a bad idea it had to be done but an optional pk3 isn't the best fix. I just miss the skulltag exclusive items they are there still but now they are optional which means they are not implemented like they where used too, they added a new element to the game.
So what were the major effects from splitting the Skulltag content aside from just you missing it? The less people use it in their mods, the better things turn out anyway.You cant say something being split effects nothing.
- Hypnotoad
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Re: Is the Zandro Community dying?
Given it's a shared resource archive, it almost certainly saved you hard-drive space on balance - otherwise in all likelihood most of these mods would have copied the textures and other assets into their own projects, resulting in potentially hundreds of duplicates of these resources in your wads folder.ARGENTVM wrote:It's only wasted hard-drive space to me.
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Re: Is the Zandro Community dying?
Well what ever, Zandronum doesn't have the features that skulltag had. I guess they where not missed by anyone, when you start up skulltag and you start up Zandronum its different. Skulltag had a expanded menus while Zandronum is just like zdoom. It gave the feel that it wasn't just GZdoom with multiplayer.ARGENTVM wrote:Sounds like it wasn't even a minor issue then if people weren't really doing it. Not even an issue if a 'pwad exploit' can't even be elaborated on. If that's the case, it was probably pulled out of his ass, like 'Zandronum not having all of the features of Skulltag' (ROFL).jdagenet wrote:I started around 2007-2008 and don't recall this ever being an issue, probably why no one else knows what you're talking about either. The game's more than 20 years old, no one is worrying about pwad exploits lol.Vulpeka wrote:Then you just don't notice stuff its OK not a lot of people knew about the other hacks either.jdagenet wrote:Yeah I've been in this community a long time and I've never heard of a "pwad exploit". I'll just mark it up to LCA shenanigans.
It was probably fixed along time ago I just stopped playing around 2011 so I'm really not sure about any of the bugs anymore. But it did exist.
The Skulltag content PK3 was an awful idea with awful execution; partly because of the par-to-shitty "content" it provided, and for how many wads rely on the pk3's resources. Doesn't help that some of it is stolen content either (adds to the shittiness factor I suppose). It's only an inconvenience at this point to load aside mods and doesn't even contain that much quality content worthy of a GOOD wad's dependency. It's only wasted hard-drive space to me.Ru5tK1ng wrote:I agree, it should have been tossed into the trash. It's best to get rid of Carn's pile of stolen content dogshit pk3.Vulpeka wrote:I think splitting off the content and code was a bad idea it had to be done but an optional pk3 isn't the best fix. I just miss the skulltag exclusive items they are there still but now they are optional which means they are not implemented like they where used too, they added a new element to the game.
So what were the major effects from splitting the Skulltag content aside from just you missing it? The less people use it in their mods, the better things turn out anyway.You cant say something being split effects nothing.
Skulltag had things that set it apart from GZdoom and Zdoom. While a lot of those multiplayer features remained we missed out on the extras that brought me to skulltag in the first place. Skulltag felt like an expansion to doom while Zandronum is more like another source port in the large sea of source ports.
The pk3 just makes things confusing but I'm pretty sure all stolen stuff could have been replaced. it just had to require redoing everything. I would have done it but I cant mod. I Would have taken a Freedoom style approach.
Guess I'm too old to go around posting old stuff and thinking of the ways. I haven't been involved in the community for a while. I'm not sure what has really happened in the last 4 years except people moving on to other games.
The pwad exploit did exist it must have been patched back in the skulltag days. That's why nobody remembers it because it was patched 5 to 6 years ago.
I remind myself how I am just simply Trapped~ LKING FR A MMMY
Craving that Gentle Touch
I'm not a fucking millennial I don't take the internet seriously!
Craving that Gentle Touch
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Re: Is the Zandro Community dying?
What features does it not have that you think would help improve Zandronum? Skulltag is inferior by any means imaginable. You're just saying these because nostalgia has corrupted your brain. I have an idea for you. Set up a Skulltag server and enjoy reliving the old times with some ARG buddies.Vulpeka wrote: Well what ever, Zandronum doesn't have the features that skulltag had. I guess they where not missed by anyone, when you start up skulltag and you start up Zandronum its different. Skulltag had a expanded menus while Zandronum is just like zdoom. It gave the feel that it wasn't just GZdoom with multiplayer.
Yeah like hardcoded shitty Multiplayer menu, for one. It was so bad that old map packs like HR which replaced the menu graphics looked like shit because of it... Skulltag doesn't feel like an expansion, it's also a multiplayer sourceport. That's how it was advertised, that's why it was built. Nobody cares how it "feels". It's job was that, nothing more nothing less.Vulpeka wrote: Skulltag had things that set it apart from GZdoom and Zdoom. While a lot of those multiplayer features remained we missed out on the extras that brought me to skulltag in the first place. Skulltag felt like an expansion to doom while Zandronum is more like another source port in the large sea of source ports.
The only possible good thing might be the maps, but not all of them. And the only reason those maps were made was to promote the game modes they had. But guess what, we got much better maps by many people now so we don't need that crap!
Confusing? It's literally you adding 2 more files to your server. It's not like you're trying to host LCA with 20 addons.Vulpeka wrote: The pk3 just makes things confusing but I'm pretty sure all stolen stuff could have been replaced. it just had to require redoing everything. I would have done it but I cant mod. I Would have taken a Freedoom style approach.
I don't know that but you seem technologically impaired or something. Even if you haven't been involved with the community for a while there are like only a few things you need to be aware of if you want to play online and those are pretty much the occasional beta builds, how to use them and the TSPG service.Vulpeka wrote: Guess I'm too old to go around posting old stuff and thinking of the ways. I haven't been involved in the community for a while. I'm not sure what has really happened in the last 4 years except people moving on to other games.
The pwad exploit did exist it must have been patched back in the skulltag days. That's why nobody remembers it because it was patched 5 to 6 years ago.
You may also stop bringing up an old ass exploit that was fixed long ago. It seems pretty irrelevant to me honestly. That is of course if it's fixed, which I hope it is.
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===
Re: Is the Zandro Community dying?
Actually it's one file now.Ivan wrote:Confusing? It's literally you adding 2 more files to your server. It's not like you're trying to host LCA with 20 addons.
Oh the 'feels' argument. Well hopefully to your joy, the multiplayer menu is still there. Select options and press enter twice. You're welcome.Vulpeka wrote:Well what ever, Zandronum doesn't have the features that skulltag had. I guess they where not missed by anyone, when you start up skulltag and you start up Zandronum its different. Skulltag had a expanded menus while Zandronum is just like zdoom. It gave the feel that it wasn't just GZdoom with multiplayer.
What extras? The ST content? Well it's great news for you to know it wasn't deleted off the internet. Simply run Zandro with the file linked above and there you go.Skulltag had things that set it apart from GZdoom and Zdoom. While a lot of those multiplayer features remained we missed out on the extras that brought me to skulltag in the first place. Skulltag felt like an expansion to doom while Zandronum is more like another source port in the large sea of source ports.
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Re: Is the Zandro Community dying?
Such as?Vulpeka wrote:Well what ever, Zandronum doesn't have the features that skulltag had.
It has more options. Skulltag is Zdoom with realm667 resources built into the port.Vulpeka wrote:I guess they where not missed by anyone, when you start up skulltag and you start up Zandronum its different. Skulltag had a expanded menus while Zandronum is just like zdoom. It gave the feel that it wasn't just GZdoom with multiplayer.
Like?Vulpeka wrote:Skulltag had things that set it apart from GZdoom and Zdoom.
Like what? Also: didn't you leave?Vulpeka wrote:While a lot of those multiplayer features remained we missed out on the extras that brought me to skulltag in the first place.
Every post from you in this forum seems to involve I and Me to somehow build this cohesion of seniority when others here have been on just as long if not longer. You could try being more coherent by properly demonstrating or illustrating what you mean.Vulpeka wrote:Guess I'm too old to go around posting old stuff and thinking of the ways. I haven't been involved in the community for a while. I'm not sure what has really happened in the last 4 years except people moving on to other games.
What is this exploit you speak of because I was here 5 years ago. Been here since 2008 or 09Vulpeka wrote:The pwad exploit did exist it must have been patched back in the skulltag days. That's why nobody remembers it because it was patched 5 to 6 years ago.
Last edited by Mobius on Sun Aug 13, 2017 8:25 pm, edited 1 time in total.
dewsome: i can do this all day
dewsome: do you think you're somehow special? i spent years arguing with nostar, jenova, mobius
dewsome: do you think you're somehow special? i spent years arguing with nostar, jenova, mobius
Alfonzo ~ "I wonder who will hear him trash talk when the dirt closes over him?"<+Thomas13> Mobius u r inferior, go outside and get beaten up
Re: Is the Zandro Community dying?
I'm giving you the benefit of the doubt since you just came back and may not be aware of all the features of Zandronum, but there are no features that are lacking here. Skulltag was designed for a specific goal in mind while Zandronum is capable of everything Skulltag was as well as far more. Some of the mods that Zandronum is capable of are things that simply would be impossible on Skulltag. So Zandronum has definitely been a step up.Vulpeka wrote:
Well what ever, Zandronum doesn't have the features that skulltag had. I guess they where not missed by anyone, when you start up skulltag and you start up Zandronum its different. Skulltag had a expanded menus while Zandronum is just like zdoom. It gave the feel that it wasn't just GZdoom with multiplayer.
Skulltag had things that set it apart from GZdoom and Zdoom. While a lot of those multiplayer features remained we missed out on the extras that brought me to skulltag in the first place. Skulltag felt like an expansion to doom while Zandronum is more like another source port in the large sea of source ports.
The pk3 just makes things confusing but I'm pretty sure all stolen stuff could have been replaced. it just had to require redoing everything. I would have done it but I cant mod. I Would have taken a Freedoom style approach.
Guess I'm too old to go around posting old stuff and thinking of the ways. I haven't been involved in the community for a while. I'm not sure what has really happened in the last 4 years except people moving on to other games.
The pwad exploit did exist it must have been patched back in the skulltag days. That's why nobody remembers it because it was patched 5 to 6 years ago.
As per the skulltag pk3, even though Zandronum is based on Skulltag to a degree it really isn't Skulltag. It doesn't really make much sense to keep Skulltag stuff inside Zandronum when Zandronum is designed to be a modular multiplayer port. You're right in many respects that Skulltag was more like an expansion than a port, but Skulltag was headed toward this anyway. And if you can do exactly what Skulltag could do but better and with more ways to create mods, well this is why Zandronum ended up exploding with all sorts of interesting projects or highly enhanced versions of mods that were on Skulltag. I think you've got some nostalgia goggles on here overall when it comes to Skulltag vs Zandronum as doom multiplayer goes. It's one thing to say that you miss the Skulltag days and have fond memories of it, but its another to say Zandronum is lacking because of it.
But I suppose we all have those games that we either grew up on or had the best times with, so its difficult for anything afterward to really measure up.
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Re: Is the Zandro Community dying?
I'm going to take a guess it was being able to attach gl-lights to players and use oversized sprites when the skins featured was first implemented.Mobius wrote:What is this exploit you speak of because I was here 5 years ago. Been here since 2008 or 09Vulpeka wrote:The pwad exploit did exist it must have been patched back in the skulltag days. That's why nobody remembers it because it was patched 5 to 6 years ago.
My one and only ticket i submitted, I think.
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Re: Is the Zandro Community dying?
I believe that was addressed before he left. It's why everyone is puzzled about him bringing it up.thevarian wrote:I'm going to take a guess it was being able to attach gl-lights to players and use oversized sprites when the skins featured was first implemented.Mobius wrote:What is this exploit you speak of because I was here 5 years ago. Been here since 2008 or 09Vulpeka wrote:The pwad exploit did exist it must have been patched back in the skulltag days. That's why nobody remembers it because it was patched 5 to 6 years ago.
My one and only ticket i submitted, I think.
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- Vulpeka
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Re: Is the Zandro Community dying?
I was gone lost internet in 2011. But still lurked for a year or 2.
I'm not going to argue about it anymore, basically I haven't played this port online for over 5 years. I only came here to see old faces.
Features are missing I cant put my tongue on it but I know somethings missing.
If you want to fix the community everyone needs to become an ambassador and fully represent this port to other new players. The solution to fix the community is inside the community and constantly making threads about it perpetuates this rumor. Every last player needs to believe that this port has a future.
I guess I just miss skulltag the way I grew up with it. Everyone seems to be gone now.
I'm not going to argue about it anymore, basically I haven't played this port online for over 5 years. I only came here to see old faces.
Features are missing I cant put my tongue on it but I know somethings missing.
That's a problem I have in real life so its not going to get better. I cant really express myself correctly all the time. I'm just not the person everybody remembers. I cant make correct sentences anymore or even spell and I don't give a crap what you guys say. I'm going to play this Zandronum port instead of talking about its death. I can here to have fun, not argue about stuff that I cant explain.Every post from you in this forum seems to involve I and Me to somehow build this cohesion of seniority when others here have been on just as long if not longer. You could try being more coherent by properly demonstrating or illustrating what you mean.
If you want to fix the community everyone needs to become an ambassador and fully represent this port to other new players. The solution to fix the community is inside the community and constantly making threads about it perpetuates this rumor. Every last player needs to believe that this port has a future.
I guess I just miss skulltag the way I grew up with it. Everyone seems to be gone now.
I remind myself how I am just simply Trapped~ LKING FR A MMMY
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Re: Is the Zandro Community dying?
Most of us talking about its death are the heavily contributing players who've been active while you were barely even around to be remembered.Vulpeka wrote:That's a problem I have in real life so its not going to get better. I cant really express myself correctly all the time. I'm just not the person everybody remembers. I cant make correct sentences anymore or even spell and I don't give a crap what you guys say. I'm going to play this Zandronum port instead of talking about its death. I can here to have fun, not argue about stuff that I cant explain.
Is that why one of the first threads you made is you memeing out of one of the recent dramas with we had? I suppose since you're so far removed from the community you can just do that right?Vulpeka wrote:If you want to fix the community everyone needs to become an ambassador and fully represent this port to other new players.
Skulltag was worst. You can always go back or play the game instead of "poorly" articulating your point and then say you don't care when you fail to illustrate one.Vulpeka wrote:The solution to fix the community is inside the community and constantly making threads about it perpetuates this rumor. Every last player needs to believe that this port has a future.
I guess I just miss skulltag the way I grew up with it. Everyone seems to be gone now.
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Is the Zandro Community dying?
The only reason why it became a big deal is because you made an outrageous claim and didn't even bother elaborating on it at all. Aside from the menu and skulltag content which my earlier post proves still exist, you keep saying things are missing and people legitimately want to know what. If I were to do exactly what you have done, I would be going to the GZDoom forums saying 3.1 is nice but it's missing features from 1.9.0 and went confronted to back up my claims, I instead just regurgitate my statement and never really say anything concrete. If you do this anywhere, it is going to annoy someone or some people. If you are unable to explain yourself, then either don't make stupid claims or use google translate.Vulpeka wrote:I can here to have fun, not argue about stuff that I cant explain.
Anyway, if you came to have fun, enjoy playing Zandronum. It's better than skulltag. Happy fragging.
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Re: Is the Zandro Community dying?
I could be wrong as to what Vulpeka is referencing about - as there was literally no confirmation nor any further elaboration, but I do rememberMobius wrote:What is this exploit you speak of because I was here 5 years ago. Been here since 2008 or 09Vulpeka wrote:The pwad exploit did exist it must have been patched back in the skulltag days. That's why nobody remembers it because it was patched 5 to 6 years ago.
Code: Select all
ConsoleCommand();
Nicholas 'Tiger' Gautier
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Re: Is the Zandro Community dying?
I don't think this person has the inclination for that sort of nuance if they couldn't articulate what they were speaking on beforeTiger wrote:I could be wrong as to what Vulpeka is referencing about - as there was literally no confirmation nor any further elaboration, but I do rememberMobius wrote:What is this exploit you speak of because I was here 5 years ago. Been here since 2008 or 09Vulpeka wrote:The pwad exploit did exist it must have been patched back in the skulltag days. That's why nobody remembers it because it was patched 5 to 6 years ago.(showcased in WART.wad) being a massive issue with user config files. However, I don't remember the timeline when Torr began restricting that ACS function. In fact, I don't know if that ACS function is still part of Zandronum.... However, again, I don't know if that is what Vulpeka is talking about.Code: Select all
ConsoleCommand();
and speaking of console commands
https://zandronum.com/tracker/view.php?id=1070
There was a thread about it too on the forums about it being phased out but I am not in the mood to find it
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Re: Is the Zandro Community dying?
lol zand with skulltag_content is literally skulltag but with far more features, this is simply a fact