WhoDunIt 2

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Conflagrated
 
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WhoDunIt 2

#1

Post by Conflagrated » Wed Aug 10, 2016 1:11 am

We've, uh.
We've been busy.

We recently demo'd the pre-alpha prototype for what is more-or-less WhoDunIt 2 at Quakecon when someone seated in our row offered to stream both Project Caligula and a proper doom project, Adventure of Square.

I'm quite happy to find that every group we sat down in front of the eight computers we had available enjoyed it quite a bit!
It's been about two years since we had major update to the wad - we figured it was time to take it a step further. :)

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Combinebobnt
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Re: WhoDunIt 2

#2

Post by Combinebobnt » Wed Aug 10, 2016 1:16 am

nice i see u took inspiration from wrack

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abbuw
 
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Re: WhoDunIt 2

#3

Post by abbuw » Wed Aug 10, 2016 1:21 am

Looks pretty sweet, can't wait to see the finished result!

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Ænima
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Re: WhoDunIt 2

#4

Post by Ænima » Wed Aug 10, 2016 2:02 am

Neat!

We'll help you get it greenlighted on Steam when it comes time. ;)
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Catastrophe
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Re: WhoDunIt 2

#5

Post by Catastrophe » Wed Aug 10, 2016 2:05 am

Nice work, hopefully you don't get idiots saying its a rip of TTT when this is way better.

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Re: WhoDunIt 2

#6

Post by Conflagrated » Wed Aug 10, 2016 2:36 am

Catastrophe wrote:Nice work, hopefully you don't get idiots saying its a rip of TTT when this is way better.
We fully expect it. We've actually used it as a reference point when introducing new players at Quakecon - That and Mafia/Werewolf/Salem/The Ship.

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Zeberpal
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Re: WhoDunIt 2

#7

Post by Zeberpal » Wed Aug 10, 2016 5:03 am

That's dope! I have many questions, I guess two of them could be answered :>
1) is this more or less established movement system/speed? It looks and feels like it'll be orientated on in close-space
2)I probably misslooked but there is no knife (yet)? Is it pre-aplha, or you plan something tricky on this?

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Re: WhoDunIt 2

#8

Post by Conflagrated » Wed Aug 10, 2016 11:16 am

Zeberpal wrote:That's dope! I have many questions, I guess two of them could be answered :>

We're open to questions. :)
Zeberpal wrote:1) is this more or less established movement system/speed? It looks and feels like it'll be orientated on in close-space

Yes - Players have a set move speed that is better acclimated to enclosed spaces; However, it's an early prototype and we haven't quite experimented with an open area just yet. So that could change quite a bit.
Zeberpal wrote:2)I probably misslooked but there is no knife (yet)? Is it pre-aplha, or you plan something tricky on this?
The knife is definitely in.

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