WhoDunIt 2
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WhoDunIt 2
We've, uh.
We've been busy.
We recently demo'd the pre-alpha prototype for what is more-or-less WhoDunIt 2 at Quakecon when someone seated in our row offered to stream both Project Caligula and a proper doom project, Adventure of Square.
I'm quite happy to find that every group we sat down in front of the eight computers we had available enjoyed it quite a bit!
It's been about two years since we had major update to the wad - we figured it was time to take it a step further. :)
We've been busy.
We recently demo'd the pre-alpha prototype for what is more-or-less WhoDunIt 2 at Quakecon when someone seated in our row offered to stream both Project Caligula and a proper doom project, Adventure of Square.
I'm quite happy to find that every group we sat down in front of the eight computers we had available enjoyed it quite a bit!
It's been about two years since we had major update to the wad - we figured it was time to take it a step further. :)
- Combinebobnt
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Re: WhoDunIt 2
nice i see u took inspiration from wrack
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Re: WhoDunIt 2
Looks pretty sweet, can't wait to see the finished result!
Re: WhoDunIt 2
Neat!
We'll help you get it greenlighted on Steam when it comes time. ;)
We'll help you get it greenlighted on Steam when it comes time. ;)
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Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !
ZandroSkins: a pack made by our community
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Re: WhoDunIt 2
Nice work, hopefully you don't get idiots saying its a rip of TTT when this is way better.
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Re: WhoDunIt 2
We fully expect it. We've actually used it as a reference point when introducing new players at Quakecon - That and Mafia/Werewolf/Salem/The Ship.Catastrophe wrote:Nice work, hopefully you don't get idiots saying its a rip of TTT when this is way better.
Re: WhoDunIt 2
That's dope! I have many questions, I guess two of them could be answered :>
1) is this more or less established movement system/speed? It looks and feels like it'll be orientated on in close-space
2)I probably misslooked but there is no knife (yet)? Is it pre-aplha, or you plan something tricky on this?
1) is this more or less established movement system/speed? It looks and feels like it'll be orientated on in close-space
2)I probably misslooked but there is no knife (yet)? Is it pre-aplha, or you plan something tricky on this?
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Re: WhoDunIt 2
Zeberpal wrote:That's dope! I have many questions, I guess two of them could be answered :>
We're open to questions. :)
Zeberpal wrote:1) is this more or less established movement system/speed? It looks and feels like it'll be orientated on in close-space
Yes - Players have a set move speed that is better acclimated to enclosed spaces; However, it's an early prototype and we haven't quite experimented with an open area just yet. So that could change quite a bit.
The knife is definitely in.Zeberpal wrote:2)I probably misslooked but there is no knife (yet)? Is it pre-aplha, or you plan something tricky on this?