Find the wad!

Off-topic chat. Real talk.
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Re: Find the wad!


Post by Empyre » Tue May 09, 2017 8:31 am

RedDragonCats17 wrote:I'm currently looking for a wad/pk3 that just replaces the weapon sounds. Do you guys know such a thing?
I made a wad the replaces a lot of sounds with silly ones. It makes the game more fun, but it replaces more sounds than just weapons: empsndb2.wad
Here is one that I didn't make that has more serious sound replacements, but like mine, it replaces more than just weapon sounds: qdoom3snd.wad
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Re: Find the wad!


Post by RedDragonCats17 » Tue May 09, 2017 4:53 pm

I currently want just weapon sound replacements, cuz I already have sounds for the monsters, I just need new weapon sounds.

Is there also a monster resprite wad/pk3 somewhere?

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Ghoul vs Humans Multiverse?!


Post by BlazeModz » Sun Jun 04, 2017 11:31 pm

I downloaded the WADS from, all of the GVHMULTIVERSE Related ones, but they seemingly (Correct me if I just got the order of which I put into Zandronum wrong) Don't work. Is there a link? or a tutorial on how to play the mod? Thanks in advance! ~Blaze
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Re: Find the wad!


Post by Skeleton » Thu Jun 08, 2017 5:36 am

LF> super ghouls addon
tspg forgot some wads ;-;

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Re: Find the wad!


Post by snarkel » Mon Aug 07, 2017 10:48 pm

Does anyone have Zero Invasion? It seems to have been lost with the take-down of best ever

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Re: Find the wad!


Post by Zakken » Tue Aug 08, 2017 1:32 am

snarkel wrote:Does anyone have Zero Invasion? It seems to have been lost with the take-down of best ever
Fortunately I found the files laying around in my WADs folder, so I've just uploaded them to AFTS. ... onmaps.wad ... ffects.wad ... nmusic.wad
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Re: Find the wad!


Post by Riclo » Wed Nov 01, 2017 10:37 pm

I'm looking for a specific zombie wave-based survival mod that I remember playing several years ago back around maybe 2012. There was only 3 maps-- which were really really well-detailed by the way-- and there wasn't any custom monsters or weapons. (Maybe there's more maps by now though?) I remember the first map starting off in a hangar of sorts that had an open and outside area with a yellow sandy texture for the flooring right in the front, and that was blocked off by an invisible wall-- this is where the monsters would spawn in before more of the map opened up. As the rounds would progress more the map would open up; I specifically remember there being a UAC door to the bottom left of the first room that would open up leading to a narrow hallway, and there was another room at the backside of the spawnroom that had a see-through rectangular glass window

The second map was already all opened up when you first spawned in, and it was a square-shaped map where you had to defend from almost all angles. I remember there being a geometry-made car in a garage in this map, and there wasn't any other buildings aside from the one you spawned in from

The last one takes place at nighttime and has more of a browny color theme to it. I don't remember it too much though but hopefully the other map descriptions will be enough to give people ideas on what mod I might be talking about

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Shared Resources (v7) - Repost all the reposts


Post by BarneyTheDinosaur » Sun Nov 05, 2017 7:41 am

Where can i download this now, since the link is off? :sad:
Last edited by BarneyTheDinosaur on Sun Nov 05, 2017 2:37 pm, edited 1 time in total.

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Re: Shared Resources (v7) - Repost all the reposts


Post by Konda » Sun Nov 05, 2017 8:37 am


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Re: Shared Resources (v7) - Repost all the reposts


Post by nax » Sun Nov 05, 2017 5:02 pm

if anyone has a copy of this upload it to tspg and i'll edit the first post.

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Re: Shared Resources (v7) - Repost all the reposts


Post by jdagenet » Sun Nov 05, 2017 9:06 pm

<Dynamo_>did you just take the thread away
<FusedQyou>ask the thread

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Re: RE: Find the wad!


Post by J. C. Denton » Fri Nov 10, 2017 11:36 pm

I remember playing a wad once and never again and the only thing I can remember is it had an OP hockey stick melee weapon on 1 and the maps (if there were any) were very vanilla and cramped
FateLord wrote:
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Wheres RCHQ
Right here: ...

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