WhiteAce wrote:Well, I am kind of hoping they'll give us more to do in the campaign eventually, I enjoyed it a lot but felt like it was too short.
EDIT: Anyone messed around with snapmap yet? I'd love to test your maps out I started messing around a bit learned how to do things without accessing the tutorial, I feel more accomplished this way and it's fairly easy to do.
Yup, I did. And I am VERY disappointed. SnapMap is a multiplayer based something. You cannot have more than two guns, you cannot have weapon mods unless someone gives it to you with the default loadout and what sucks ultimately is the monster number limitation. Each monster has to be spawned, it doesn't matter whether it spawns with "the start of the map" or later via spawn events. The keyword spawn means a single thing: monsters appear in the map when you are near AND if you killed everything already in your way. It's a pretty retarded stuff which probably has something to do with the AI and consoles. It means you should use progressive random enemy generator or encounter or spawn events to be sure there's no more like... ten monsters at a time. And if you don't... we'll then you'll end up just like me.
I made a map, a hardcore one. It was tiny and there were plenty of monsters, but some of them spawned too late or at weird intervals. I added ten Imps and now the map cannot be finished because the monster that unlocks the doors won't spawn. I have no clue which monsters are prioritized, I can only guess it's the weak ones.
Also... I don't know where are the hell assets (if they're even here). I don't know if there are dead bodies as decorations. There aren't even outdoor assets! What is the reason of having a vintage doom1 looking keycard when there aren't any assets that can fit with it? Why there is only half of the runes? Why the weapons cannot be picked up automatically (all right, because they would replace equipped ones)?
To be fair... you can do a neato stuff with SnapMap. It's easy to learn (but execution times aren't the best) and it isn't that much overwhelming like trackmania because it has a quite good tutorial. And even though I can overlook not-much-assets problem (they maybe could be bought for snappoints after all), I cannot overlook the monster placement limitations. Because it makes my work 10 times harder than it's necessary!
TL;DR: snapmap sucks...
EDIT:
I got it confirmed, the snapmap unlocks features (and maybe raises monster limit) with more and more snappoints. That is totally fucked up... snappoints are for puchasing useless stuff. Officially the snapmap isn't supposed to handle big rooms or outdoors, probably it's not meant to include bosses and it's publishing system is completely broken.