Developer "Doom" releases a new level after 21 years!

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Erma
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Developer "Doom" releases a new level after 21 years!

#1

Post by Erma » Tue Jan 19, 2016 9:11 pm

http://www.hln.be/hln/nl/4126/Games/art ... ent=nieuws

This link is in Dutch, so I'll translate it for you fellas:

John Romero, one of the developers of the immense popular game "Doom", has created a first new level, 21 years after its first release. He offers his level, an alternative for the end of the game (of episode 1), for free via dropbox. (https://www.dropbox.com/s/2x2ee3r51986d ... b.zip?dl=0)

When Doom was released in 1993, it became an immediate success. In 1995, there were already 10 million players in love with this game! Doom still has a great audience/community up until this day that creates its own content!

The sourcecode of the game has been available for a while now, and every day there are Doom-fans that create their own new levels. Romero guesses that there are around thirty alternative versions of the game and more than 100.000 extra levels.

Romero created and named his own level: "Tech Gone Bad", as a warm-up for a new project (so he says to the BBC). It's a so-named boss level, an endmap in which the boss, an extra strong enemy, has to be defeated!

The level ends with a big complex with a giant computerchamber, but still situates outside. That is what Romero finds to be a difference from the original boss level, which isn't created by him but by Sandy Petersen.

--
"Unbelievable that a 23 year old game still has that many enthusiastic players!" - John Romero (Developer of "Doom")
--

The alternative end of Romero was welcomed with open arms by the fans. Romero hopes that his new level will bring just as much enjoyment as the original game did so many years ago.

When Doom was released, it was only playable on PC and was played with a keyboard and a mouse. Meanwhile, it has been released on consoles as well.
Spoiler: Youtube Video of the map (Open)
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Last edited by Erma on Tue Jan 19, 2016 9:37 pm, edited 1 time in total.
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RE: Developer "Doom" releases a new level after 21 years!

#2

Post by Fused » Tue Jan 19, 2016 9:42 pm

It actually took me quite a few tries to complete this level. It's a nice open level and is quite a challenge on Ultra-violence. It's also really good looking, considering he hasn't made a map in such an incredible long time and he is also not using any of the new features current engines offer.
If he actually makes a project out of it like that article states, then that will probably turn out to be something amazing.
Last edited by Fused on Tue Jan 19, 2016 9:44 pm, edited 1 time in total.
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RE: Developer "Doom" releases a new level after 21 years!

#3

Post by ibm5155 » Tue Jan 19, 2016 10:08 pm

I'm still the only one that played that map over ms-dos ;--;
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RE: Developer "Doom" releases a new level after 21 years!

#4

Post by Matiu » Tue Jan 19, 2016 10:14 pm

i guess.. we need a speedrun of this challening map
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RE: Developer "Doom" releases a new level after 21 years!

#5

Post by Catastrophe » Tue Jan 19, 2016 11:00 pm

Saw some playthroughs of it. The map is certainly an authentic Romero map if I ever saw one.

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RE: Developer "Doom" releases a new level after 21 years!

#6

Post by Doomkid » Tue Jan 19, 2016 11:03 pm

ibm5155 wrote: I'm still the only one that played that map over ms-dos ;--;
How? It exceeds visplane limits!

Great Romero map with his classic touch. Felt like an IWAD map!
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RE: Developer "Doom" releases a new level after 21 years!

#7

Post by ibm5155 » Tue Jan 19, 2016 11:09 pm

Doomkid wrote:
ibm5155 wrote: I'm still the only one that played that map over ms-dos ;--;
How? It exceeds visplane limits!

Great Romero map with his classic touch. Felt like an IWAD map!
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RE: Developer "Doom" releases a new level after 21 years!

#8

Post by Doomkid » Tue Jan 19, 2016 11:10 pm

I played it in Boom, and that's Dos compatible, does that count? I should have recorded a Youtube video!
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RE: Developer "Doom" releases a new level after 21 years!

#9

Post by agaures » Tue Jan 19, 2016 11:14 pm

MetalGuy213 wrote: i guess.. we need a speedrun of this challening map
I tried UV Speed but gave up. Waaaay too many shotgunners.
There are 2 UV Max records atm http://doomedsda.us/wad2756.html
<agaures> I'm guessing you haven't played many doom mods before huh? :p
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<agaures> so not many
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RE: Developer "Doom" releases a new level after 21 years!

#10

Post by Erma » Wed Jan 20, 2016 4:46 am

I probably died 2 times in the beginning area, because I had no idea what the hell was damaging me. Until I found out. Was like: "Ooooooh..."

In any case, lots of running on nuclear waste and a lot of pew pew. Hope that whatever project Mr. Romero is working on, will be released soon. Certainly going to be neat!
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RE: Developer "Doom" releases a new level after 21 years!

#11

Post by Ænima » Wed Jan 20, 2016 9:25 am

Nostalgialicious. The legend is back!
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