lol, don't exagerate, Term, GZDoom 1.8.6 is from 2014, it isn't all that behind of the newer git versions.TerminusEst13 wrote: Zandronum 3.0 catches up with the latest stable build of GZDoom. But there have been many more github updates of GZDoom since then, the latest stable build is actually...two, three years ago?
gzdoom superior?
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RE: gzdoom superior?
RE: gzdoom superior?
Speak for yourself :(The Toxic Avenger wrote: I'm pretty sure if Zandronum ran at 15FPS none of us would use it.
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<Synert> fuck
<Synert> plugged in my memory stick and got a bsod
- Torr Samaho
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RE: gzdoom superior?
And if you want to test Zandronum with the latest GZDoom git version, go here.Zanieon wrote: lol, don't exagerate, Term, GZDoom 1.8.6 is from 2014, it isn't all that behind of the newer git versions.
- Jaxxoon -R-
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RE: gzdoom superior?
Now this intrigues me, I had no idea Zandronum was so far ahead these days. Seems it's development has sped up exponentially since the 2.0 release, which is a delight to see. Is there anywhere I can find detailed info on what is currently happening in terms of the development and future plans?
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RE: gzdoom superior?
You could always check out the Tracker, as well as the #zatesting channel on IRC.
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RE: gzdoom superior?
Amazing news! If you don't mind me asking, what GZDoom renderer (OpenGL engine) has been implemented for Zandronum in the latest revisions? For example, are you still using the older OpenGL engine used in GZDoom 1.8.x versions, or did you go with GZDoom 2.0.x version?Torr Samaho wrote:And if you want to test Zandronum with the latest GZDoom git version, go here.Zanieon wrote: lol, don't exagerate, Term, GZDoom 1.8.6 is from 2014, it isn't all that behind of the newer git versions.
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RE: gzdoom superior?
Even if Zandronum went that far, there are still a lot of stuff to fix in the tracker.Jaxxoon -R- wrote: Now this intrigues me, I had no idea Zandronum was so far ahead these days. Seems it's development has sped up exponentially since the 2.0 release, which is a delight to see. Is there anywhere I can find detailed info on what is currently happening in terms of the development and future plans?
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RE: gzdoom superior?
As Jes said, the tracker gives you a good idea of the changes we are currently working on and the source repositories show you everything that is already done.Jaxxoon -R- wrote: Now this intrigues me, I had no idea Zandronum was so far ahead these days. Seems it's development has sped up exponentially since the 2.0 release, which is a delight to see. Is there anywhere I can find detailed info on what is currently happening in terms of the development and future plans?
We don't explicitly maintain a list of future goal. Our next goal is to finish Zandronum 3.0 based on GZDoom 1.8.6. What exactly is coming after 3.0 is not decided yet.
3.0 uses GZDoom 1.8.6, but our zdoom-sync branch is fully synced with the latest GZDoom git revision, i.e. g2.1.pre-1354-gad6ce5a right now, and I plan to keep this branch in sync with GZDoom's git head. Whether Zandronum 4.0 will use the GZDoom 2.x or the 1.x renderer is not decided yet. The main reason I maintain the zdoom-sync branch is so that we can exchange code from (G)ZDoom's head.Tiger wrote: Amazing news! If you don't mind me asking, what GZDoom renderer (OpenGL engine) has been implemented for Zandronum in the latest revisions? For example, are you still using the older OpenGL engine used in GZDoom 1.8.x versions, or did you go with GZDoom 2.0.x version?
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RE: gzdoom superior?
Seems like you guys pulled the impossible, good work ;)
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RE: gzdoom superior?
It's a new age, Zandronum(formerly Skulltag) no longer being years behind...Tiger wrote: Seems like you guys pulled the impossible, good work ;)
And it is GLORIOUS!
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RE: gzdoom superior?
We just need to be patient, when Zandronum 3.0 will be out the new theme of this topic will be "zandro superior?".
RE: gzdoom superior?
Right after all the "Why I can't run zandronum" anymore topics.fr blood wrote: We just need to be patient, when Zandronum 3.0 will be out the new theme of this topic will be "zandro superior?".
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RE: gzdoom superior?
lol I run 35fps @ 1920x1080 without dynlights and 2fps @ 1920x1080 with dynlights but thats cause new dynlight tecnhique is very bad (and old was too, even Doom3 that uses ONLY dynlights doesn't lag like that)
also
when Zandronum 3.0 comes out the new thread topics would be "OMG CANT RUN ZANDRONUM IN OPENGL ANYMORE HELP". For a good while. Just like the same topics at ZDoom/DW/iddqd forums.
also
when Zandronum 3.0 comes out the new thread topics would be "OMG CANT RUN ZANDRONUM IN OPENGL ANYMORE HELP". For a good while. Just like the same topics at ZDoom/DW/iddqd forums.
Last edited by ZZYZX on Sat Nov 21, 2015 9:02 pm, edited 1 time in total.
quality DoomExplorer hackeringFilystyn wrote:Do you know what windows.h is? It's D, DWORD.
overcomplicated ZDoom grenade
random Doom things
GZDoomBuilder-Bugfix
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RE: gzdoom superior?
Once Zandronum 3.0 comes out, the performance difference between it and the latest GZDoom will be negligible. I've compared some of the most demanding maps between it and the GL 3.0-requiring GZDoom 2.1, and there's very little difference.
Last edited by StrikerMan780 on Wed Nov 25, 2015 6:14 pm, edited 1 time in total.