Does Doom opengl render actually use the gpu?
Posted: Sat May 31, 2014 3:34 pm
Yes, I'm asking that, it sounds really dumb, but I'm kind confused, that, it looks like most of the things rendered are not actually rendered by the gpu itself :s
So wtf are you saying, I was testing to over/under clock my gpu and see how much difference it would made on games,
I noted on grid 2 that the lowest gpu/mem frequency (385/560MHz) I got 15fps while in 775/1125MHz I got 32fps (on ultra settings and on max resolution), and then, I decided to test gzdoom/zandronum opengl render, and, the result was weird, I got no difference on the two clock tests, (385 vs 775 MHz), I tested FrozenT (a big open area map) and Hocus Pocus (with some 3D models and dynamic lights)...
The weird is, why I don't get any fps difference betw 385 and 775MHz but I get when I change the screen resolution? :s
and the weirdest is when I downclock the processor I got a huge fps drop, so, is the opengl render a kind of 32bits software render? :S
edit:also, the same as wolf the new order, i got 35fps on lower clock and 50 on higher clock
So wtf are you saying, I was testing to over/under clock my gpu and see how much difference it would made on games,
I noted on grid 2 that the lowest gpu/mem frequency (385/560MHz) I got 15fps while in 775/1125MHz I got 32fps (on ultra settings and on max resolution), and then, I decided to test gzdoom/zandronum opengl render, and, the result was weird, I got no difference on the two clock tests, (385 vs 775 MHz), I tested FrozenT (a big open area map) and Hocus Pocus (with some 3D models and dynamic lights)...
The weird is, why I don't get any fps difference betw 385 and 775MHz but I get when I change the screen resolution? :s
and the weirdest is when I downclock the processor I got a huge fps drop, so, is the opengl render a kind of 32bits software render? :S
edit:also, the same as wolf the new order, i got 35fps on lower clock and 50 on higher clock