I wasn't sure where to ask this so I figured I'd ask on these forums since I'm sure there are some smart people around here! :) My goal is to get all these awesome competitive games working on Linux, so far I have UT2004, Quake 1, Quake 2, Quake Live, and Zandronum of course! I need help with UT:GOTY though it would seem.
Well, I have done half the work, I have successfully installed UT:GOTY, the sound works, it runs blazingly fast, which is precisely the problem, it runs ridiculiously fast..
Now, I have read guides know the games timing method is a little dated and weird, and have looked into setting cpu frequencies and allocating one of my multiple cores to the game, because it is my understanding that the game would run normally if it was running on one core clocked at roughly 800MHz and with an fps cap of 200 or lower.. unfortunately none of the guides I have come across seem to be geared to complete linux noobs..
So my question is it is possible to make some sort of script to launch the game under one core, set that core's speed to 800MHz, then have it switch back to normal when the game exits?
If someone would please help me achieve my goal to get this working it would be much appreciated, and please explain in extreme detail if possible lol.. Thanks!
In Need of a Detailed Unreal Tournament:GOTY Guide
- infurnus
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RE: In Need of a Detailed Unreal Tournament:GOTY Guide
Did you get this? "An enhanced OpenGL renderer for Unreal Tournament" ( http://www.cwdohnal.com/utglr/ ) (latest version is 3.7 as of this post)
Also, this optimization guide has tips on keeping the game/framerate from going too fast ( http://www.ut99.org/viewtopic.php?t=373 )
Also, this optimization guide has tips on keeping the game/framerate from going too fast ( http://www.ut99.org/viewtopic.php?t=373 )
Spoiler: PSA - Offensive vs abusive (Open)
RE: In Need of a Detailed Unreal Tournament:GOTY Guide
My god I tried that before but I musta did something wrong, but I was overcomplicating it, the single factor was the fps, and I realized this because the gun would shoot a lot faster when I looked straight at a wall. THANKS! :)

