1. Leave you stranded after the end of the game. - Dragon Age
You've killed the big baddy and destroyed everything his evil (good) ass stood for. You have created a pile of corpses miles high with your awesome powers, watched the credits, and now..........you loiter around in a small area for eternity apparently. Your badass weapons and powers are unusable, you can't go anywhere or do anything. Unless you buy an expansion or extra quests. (This is why I like to buy pc games because you can mod it and put your excessive powers to use. )
2. Throw you the one thing that defeats your entire strategy at an unavoidable part in the game. - Dragon Age, MW 2 & 3 (campaign), Mass Effect series, Fallout 3 and NV, Final Fantasy Series
You have your party set for maximum explosions, and the story throws Navy SEAL snipers at you. Not only is it impossible for you to target them, they break you apart as you attempt to reform your strategy. They immediately begin to take you down with a completely unstoppable attack because you designed your strategy to take down the big guys. Attempting to diversify or completely change your strategy only winds up in frustration. Had you known that navy seals were waiting you would have brought your own snipers, but now the game is autosaved right before the encounter. And it has been four hours since your last save.
3. Give you an unusable BFG. - Numerous RPGs
You have been fighting a horrific onslaught by the Bad Guy, and suddenly you happen upon the best weapon to murder his ass. But you can't use it. It either has no ammo, not enough ammo, can't be picked up, or can't be used for story reasons. You could end the game in 10 minutes with it, but you can't use it. Most of the time you have to deliver it or blow it up. Why let the players see it in action and stand right next to it if they can't use it? And don't give me those fucking ethical reasons. If nuking the invasion will stop it, why wait?
4. Leaves out the auto save or save station right before the endless onslaught. - FPS's mostly, COD has way too many, Halo Series as well
You've been wading through the end trails of your enemies for two hours now, and suddenly a massive attack or invasion begins. There may be warnings in some of these, but the attack arrives at an unexpected or unlucky time. If you die, you have to trek though another two hours of enemies and then hope you have the right setup the survive the invasion. While this one is a matter of skill, it's nice to know that I don't have to start from waaayyy back there if I can't manage it.
So what do you guys really hate in games?




