Wolfenstein: The New Order (New gameplay featuring next-gen watermelon destruction)

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RE: Wolfenstein: The New Order (30min gameplay footage!)

#61

Post by Captain Kupo » Mon Apr 21, 2014 8:11 pm

looks very promising towards the end. looks to be a mix of RTCW and more classic shooters. didnt like that the person playing kept using iron sights. and the reason its so linear at the start is probably because of tutorials n such
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RE: Wolfenstein: The New Order (30min gameplay footage!)

#62

Post by Hellstorm Archon » Fri Apr 25, 2014 1:57 pm

The second Twitch stream is up, in case anyone missed it.

First people are complaining that this is another generic shooter, and now they're comparing this game to Day One: Garry's Incident, Guise of the Wolf, and Ride to Hell: Retribution. What the actual fuck?
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RE: Wolfenstein: The New Order (30min gameplay footage!)

#63

Post by Captain Kupo » Tue Apr 29, 2014 3:32 pm

Second stream seems very promising and shows some really creative level design in hiding one of those secrets

it seems that this isnt going to be a "one enemy type down long corridors with chest high walls" (was there ever any doubt that it wasnt?)
its a shame the player hardly duel wielded, and used iron sights so much. it really felt like they were playing it way too safe (then again, it was on "I am death incarnate" difficulty, i would play it safe too)

that double barrel shotgun though
:bobpage:
Hellstorm Archon wrote: The second Twitch stream is up, in case anyone missed it.

First people are complaining that this is another generic shooter, and now they're comparing this game to Day One: Garry's Incident, Guise of the Wolf, and Ride to Hell: Retribution. What the actual fuck?
what the fuck ???
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RE: Wolfenstein: The New Order (30min gameplay footage!)

#64

Post by IdeIdoom » Tue Apr 29, 2014 3:35 pm

People don't know what they need to compare it to. This can't be compared to Day One: Garry's Incident, Guise of the Wolf and Ride to Hell: Retribution since it has a higher production level and much more support. Plus if Bethesda doesn't fuck this one up, we're good.
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RE: Wolfenstein: The New Order (30min gameplay footage!)

#65

Post by Hellstorm Archon » Tue Apr 29, 2014 11:49 pm

IdeIdoom wrote: People don't know what they need to compare it to. This can't be compared to Day One: Garry's Incident, Guise of the Wolf and Ride to Hell: Retribution since it has a higher production level and much more support. Plus if Bethesda doesn't fuck this one up, we're good.
Those games are easy targets when it comes to such bogus comparisons.
See:

"TNO has iron sights, regenerating health, and sprinting!? It's just like Day One: Garry's Incident!"

"TNO doesn't look like a Battlefield 4 clone/TNO uses id Tech 5! It's the next Guise of the Wolf, NOOOOOOOOO!11!!"

"TNO actually has cutscenes in it, and you shoot enemys (sic) in corridors!! Oh noes, it's ride to hell all over again!!!11one"

Brain-dead elitists who claim to be old-school fans complain almost purely because TNO is not a Serious Sam clone with Nazis, nor is it Wolf3d 2.

Besides, even if critics give TNO a lukewarm reception, even so, MachineGames (Bethesda is the publisher) has managed to create an enjoyable product.
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RE: Wolfenstein: The New Order (30min gameplay footage!)

#66

Post by Captain Kupo » Tue Apr 29, 2014 11:50 pm

https://www.youtube.com/watch?v=J37onv48Pws
ill just let this video speak for itself.
hopefully its enough to convince the nonbelievers
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RE: Wolfenstein: The New Order (30min gameplay footage!)

#67

Post by Freariose » Wed Apr 30, 2014 4:03 pm

I'm thinking about preordering it. This game looks decently promising, and the added TF2 items are a plus. Can't wait to see how that DooM 4 beta access goes...

EDIT:
Oh yeah, it's just DOOM. Good job on the naming lads.
Last edited by Freariose on Wed Apr 30, 2014 4:15 pm, edited 1 time in total.
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RE: Wolfenstein: The New Order (New gameplay featuring next-gen ...

#68

Post by Captain Kupo » Thu May 01, 2014 4:47 pm

System requirements are out

Minimum
[spoiler]Windows: XP (32-bit) / Vista
CPU: Core 2 Duo E4400 2.0GHz, Athlon 64 X2 Dual Core 4200+
RAM: 2 GB
Hard Disc Space: 12 – 16 GB
Direct X: 9.0c
Graphics Card: NVIDIA GeForce 640 GT 1GB GDDR3, ATI Radeon HD 6670 1 GB DDR3
Sound: DirectX compatible[/spoiler]

Recommended
[spoiler]Windows: 7 (64-bit)
CPU: Core 2 Duo E8400 3.0GHz, Phenom II X2 560
RAM: 4 GB
Hard Disc Space: 12 – 16 GB
Direct X: 10 or above
Graphics Card: GeForce GTX 550 Ti, ATI Radeon HD 7750
Sound: DirectX compatible[/spoiler]

dont really have a great understanding of this kind of thing, so i dont know if this is high requirements or not, if anyone could tell me i would appreciate it

doubt i could run it though. i couldnt run Rage, it would crash before the title screen
Last edited by Captain Kupo on Thu May 01, 2014 4:54 pm, edited 1 time in total.
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RE: Wolfenstein: The New Order (New gameplay featuring next-gen watermelon destruction)

#69

Post by Stiff » Thu May 01, 2014 4:57 pm

Those are kinda high, the minimum specifications are even higher than those for crysis 3. :I (But not the recommended ones)

Well high, lets say you need a GOOD GPU.
This game asks quite less CPU and RAM for a new game.
Games wich uses UE3 ask ways more CPU.

EDIT: If you couldn't run RAGE, you cannot run this.
Last edited by Stiff on Thu May 01, 2014 5:00 pm, edited 1 time in total.
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RE: Wolfenstein: The New Order (New gameplay featuring next-gen watermelon destruction)

#70

Post by Zakken » Thu May 01, 2014 4:59 pm

Actually, these requirements are really generous for a 2014 game. Even my high-spec-as-of-2011 PC meets the recommended requirements!

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RE: Wolfenstein: The New Order (New gameplay featuring next-gen watermelon destruction)

#71

Post by Captain Kupo » Thu May 01, 2014 5:02 pm

I just looked up the minimum requirements for crysis 3 and even just looking at it i can tell its higher than wolf's specs

guess ill have to check how it stacks up with my laptop when i get back home

chances are ill still get it for ps3 so i can have the best graphics and best overall experience, even if it means i dont get the TF2 items or the Doom Beta

EDIT: Didnt rage have some serious problems with the PC version?
i never got a chance to try any of the fixes, it was a free weekend and i didnt get a chance to look into that

and if it seems to have lower-than-UE3 requirements, i might actually be able to run it after all (i can run SOME UE3 games at lower-to-lowest settings, like Dishonored and Spec Ops)
Last edited by Captain Kupo on Thu May 01, 2014 5:10 pm, edited 1 time in total.
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RE: Wolfenstein: The New Order (New gameplay featuring next-gen watermelon destruction)

#72

Post by ibm5155 » Thu May 01, 2014 11:40 pm

" EDIT: Didnt rage have some serious problems with the PC version?
i never got a chance to try any of the fixes, it was a free weekend and i didnt get a chance to look into that"
HAD, blame opengl drivers that sucked... (a good point to make directx games, there a low chance to get a problem like that)

But at least, I could play rage on my intel hd 3000 with 30fps always, so I expect now to play wolf 4D on my amd hd8870m with the full settings
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RE: Wolfenstein: The New Order (New gameplay featuring next-gen watermelon destruction)

#73

Post by Stiff » Wed May 07, 2014 6:02 pm

A part of the walkthrough:

http://www.youtube.com/watch?v=-LzV6B6oF7c

:D !

Sad enough the video is balls quality.
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RE: Wolfenstein: The New Order (New gameplay featuring next-gen watermelon destruction)

#74

Post by Hellstorm Archon » Thu May 15, 2014 10:01 pm

phpBB [video]
The [video] tag is deprecated, please use the [media] tag
WELP
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RE: Wolfenstein: The New Order (New gameplay featuring next-gen watermelon destruction)

#75

Post by Slim » Thu May 15, 2014 10:43 pm

Hellstorm Archon wrote:
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WELP
I love how, it presents itself as a movie, rather than a video game. (sarcasm)
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RE: Wolfenstein: The New Order (New gameplay featuring next-gen watermelon destruction)

#76

Post by Espio » Thu May 15, 2014 11:21 pm

I've seen it use the old school health and armor system but kinda still skeptical on it.
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RE: Wolfenstein: The New Order (New gameplay featuring next-gen watermelon destruction)

#77

Post by Zakken » Fri May 16, 2014 12:16 am

Damn, that trailer's awesome. I don't think I'm buying the game anytime soon though... too expensive.

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RE: Wolfenstein: The New Order (New gameplay featuring next-gen watermelon destruction)

#78

Post by Captain Kupo » Fri May 16, 2014 4:57 pm

Suicide Slim wrote:
Hellstorm Archon wrote:
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I love how, it presents itself as a movie, rather than a video game. (sarcasm)
theres only so many people you can draw in with just gameplay
and to be honest, theyve shown about as much gameplay as cutscenes, if not more. its not gonna be like older games where the story is an afterthought. they look to be putting as much thought into the story as the gameplay itself
and like it or not, the best way to market the game these days seems to be showing mostly cutscenes in trailers
Last edited by Captain Kupo on Fri May 16, 2014 5:00 pm, edited 1 time in total.
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RE: Wolfenstein: The New Order (New gameplay featuring next-gen watermelon destruction)

#79

Post by Hellstorm Archon » Fri May 16, 2014 7:16 pm

Just came across some leaked footage.

http://a.pomf.se/jjvpaf.mp4

phpBB [video]
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These are most likely just a beta tester leaking footage of an early build.

In case you're wondering, the first video shows AI on par with Day One: Garry's Incident, whereas the second one is your rudimentary mech section, which is basically just a movable turret section.

At this point, I'm keeping my fingers crossed that it doesn't suck.
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RE: Wolfenstein: The New Order (New gameplay featuring next-gen watermelon destruction)

#80

Post by Espio » Fri May 16, 2014 9:17 pm

Those hardly look like early builds.
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