I really hate it when developers.....
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The Endertainer
- Posts: 49
- Joined: Thu Jun 28, 2012 12:25 pm
- Location: Hell
RE: I really hate it when developers.....
1) Cheap deaths. Just playing the game and sudenly WOOPS YOU MISSED THE 1 SECOND QUE TO AVOID HAVING YOUR HEAD RIPPED OFF START THE LEVEL OVER
2) Levels that keep you on one straight path. Cant go left, cant go right, just go forward.
3) "YOU HAVE LEFT THE COMBAT ZONE GO BACK BECAUSE WE SAID SO"
4) When (loading......)
5) Regenerating health. Must i add more.
6) When you fuck up, you lose everything. Dosent matter if you saved or got the rarest weapon in the game, you lose it all.
7) NEVER ENDING FIGHT SEGMENTS.
And finally,
8) "GO GET ME 8 WALRUS NUTS AND I WILL REWARD YOU WITH SOME GOLD OR SOME SHIT"
2) Levels that keep you on one straight path. Cant go left, cant go right, just go forward.
3) "YOU HAVE LEFT THE COMBAT ZONE GO BACK BECAUSE WE SAID SO"
4) When (loading......)
5) Regenerating health. Must i add more.
6) When you fuck up, you lose everything. Dosent matter if you saved or got the rarest weapon in the game, you lose it all.
7) NEVER ENDING FIGHT SEGMENTS.
And finally,
8) "GO GET ME 8 WALRUS NUTS AND I WILL REWARD YOU WITH SOME GOLD OR SOME SHIT"
RE: I really hate it when developers.....
FixedThe Endertainer wrote:
3) "You cannot enter this memory segment at this moment"
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Catastrophe
- Retired Staff / Community Team Member
- Posts: 2571
- Joined: Sat Jun 02, 2012 2:44 am
RE: I really hate it when developers.....
6) When you fuck up, you lose everything. Dosent matter if you saved or got the rarest weapon in the game, you lose it all.
I disagree, this is what keeps MMO's going.
I disagree, this is what keeps MMO's going.
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Yellowtail
- Forum Regular
- Posts: 152
- Joined: Tue Jun 19, 2012 1:02 pm
RE: I really hate it when developers.....
Or even "Go get me this from so and so and I will reward you with gold" then "Oh sorry, I don't have said item, but I will be able to make it if you retrieve it from so and so (endless repeating)/general location." (ie: fetch quests)The Endertainer wrote:8) "GO GET ME 8 WALRUS NUTS AND I WILL REWARD YOU WITH SOME GOLD OR SOME SHIT"
RE: I really hate it when developers.....
Fetch quests are as old as videogames themselves.
Reinforcements: midgame Survival joining/respawning
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RE: I really hate it when developers.....
No babysit or protect the moving suicider mention yet hate easily the easiest quests most of the time? -And one used for story most of time-
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RE: I really hate it when developers.....
I hate when they break the 4th damn wall for no reason. I want to be immersed in a game world and be part of it, then when they look at the "camera" and make a 1st grade joke, I take a step back and think, is this really happening?
Being part of this DooM/Port madness since 2006
It's No Use!
It's No Use!
RE: I really hate it when developers.....
It depends on what kind of fetch quest it is. Nethack is one big fetch quest (Go get the Amulet of Yendor, it'll be easy - I promise!), which is a huge quest that the entire game is about.Ænima wrote: Fetch quests are as old as videogames themselves.
If it's something you'll have to do 500 times for trivial reasons then it's just wrong.
Last edited by Bloax on Sat Sep 07, 2013 11:21 pm, edited 1 time in total.
[quote="Kennon Conrad"]Dear LawCounsels,
To prove your compressor works, I suggest you try it on your posts and then post only the result.
We all know an ideal lossy compressor would output 0 bytes for your posts, so see if you can beat that.
Have a nice day.[/quote]
To prove your compressor works, I suggest you try it on your posts and then post only the result.
We all know an ideal lossy compressor would output 0 bytes for your posts, so see if you can beat that.
Have a nice day.[/quote]
- TheMightyHeracross
- Forum Regular
- Posts: 176
- Joined: Mon Aug 26, 2013 3:50 pm
- Location: Philadelphia, PA
RE: I really hate it when developers.....
1.) Unskippable BORING cutscenes. - Call of Duty (But at least they weren't ALL unskippable) If it's somewhat interesting I don't mind too much as long as it doesn't last to long.
2.) Wander around for an hour looking for one place. (Doom-engine games)
3.) A weapon that makes other weapons worthless (LOTS OF GAMES)
4.) Walking down long paths without any combat. (Halo 4)
5.) Checkpoint save systems (Most modern FPSes)
6.) Instant-hitting attacks do too much damage (Source engine, Strife Templars)
7.) Easily predictable events (Doom 3)
8.) Bullet sponges (Doom-Engine games)
9.) Worse, fighting bullet sponges with weak weapons (Hexen)
10.) Unrewarding endings (if it's a bad ending that's a different case)(Call of Duty)
11.) Anticlimatic boss fights (Doom 2)
12.) Press A! Now press RT! Now keep tapping B! (Call of Duty, Battlefield)
13.) A weapon looks way stronger than it really is (Doom Chaingun, Strife Mini Missile Launcher)
14.) A weapon looks way weaker than it really is (Call of Duty, Battlefield)
15.) A sequel brings nothing new to the table (Modern Warfare series)
2.) Wander around for an hour looking for one place. (Doom-engine games)
3.) A weapon that makes other weapons worthless (LOTS OF GAMES)
4.) Walking down long paths without any combat. (Halo 4)
5.) Checkpoint save systems (Most modern FPSes)
6.) Instant-hitting attacks do too much damage (Source engine, Strife Templars)
7.) Easily predictable events (Doom 3)
8.) Bullet sponges (Doom-Engine games)
9.) Worse, fighting bullet sponges with weak weapons (Hexen)
10.) Unrewarding endings (if it's a bad ending that's a different case)(Call of Duty)
11.) Anticlimatic boss fights (Doom 2)
12.) Press A! Now press RT! Now keep tapping B! (Call of Duty, Battlefield)
13.) A weapon looks way stronger than it really is (Doom Chaingun, Strife Mini Missile Launcher)
14.) A weapon looks way weaker than it really is (Call of Duty, Battlefield)
15.) A sequel brings nothing new to the table (Modern Warfare series)
Last edited by TheMightyHeracross on Sun Sep 08, 2013 12:54 am, edited 1 time in total.
THE MIGHTY HERACROSS
RE: I really hate it when developers.....
This is often referred to as a "blind alley", a situation where you aren't sure where you need to go or what you need to do next, and as a result you wander around for hours pressing every wall or looking for a key (in Doom), trying to use every inventory item (RPG's), and revisiting old areas in hope that something changed. The worst blind alley i've ever experienced was when I played through Tomb Raider 1 for the first time when I was like 12 or 13; the "Palace Midas" level took me literally a month because I had no fucking clue that the symbols on the locked doors corresponded with the order I supposed to press 3 switches.TheMightyHeracross wrote: 2.) Wander around for an hour looking for one place. (Doom-engine games)
Lolwut? Doom3 had me on my toes the whole time. Yeah, some traps were predictable, but some ambushes were pretty damn creative. (Remember that imp that jumps out of a locker as soon as soon as you open it?)TheMightyHeracross wrote: 7.) Easily predictable events (Doom 3)
What exactly were you expecting? A 3D cutscene? Or if you're referring to the boss mechanics itself, I'm afraid there wasn't much that iD could have done at the time other than making a bullet-sponge monster with overpowered attacks, or make a boss that looks as if he's "embedded" or attached into the architecture of his lair (which is what they did, via a wall texture). Maybe this idea was inspired by the Aliens universe, whereas the xenomorph queen and her egg sac are attached to the walls of the hive? But yeah anyways, for a 1994 DOS shooter, don't expect bosses with "weak points" (other than the hole in the head, which is part of the map) or destructable limbs or health bars or anything like that.TheMightyHeracross wrote: 11.) Anticlimatic boss fights (Doom 2)
TheMightyHeracross wrote: 15.) A sequel brings nothing new to the table (Modern Warfare series)
Spoiler: the reason why, as explained by Activision CEO Bobby Kotick (Open)
Reinforcements: midgame Survival joining/respawning
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ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
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Mercenaries (on hold)

Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
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Laggy Blazko
- Forum Regular
- Posts: 296
- Joined: Tue Jun 05, 2012 3:00 pm
- Location: Heck no
RE: I really hate it when developers.....
I kind of like that.TheMightyHeracross wrote: 14.) A weapon looks way weaker than it really is (Call of Duty, Battlefield)
- Spottswoode
- Forum Regular
- Posts: 245
- Joined: Sat Jun 09, 2012 1:22 am
- Location: That place over there.
- Contact:
RE: I really hate it when developers.....
DAMN THE WINCHESTER REPEATER! Making muskets useless and whatnot.......and don't get me started on that damn Gatling Gun.TheMightyHeracross wrote:
3.) A weapon that makes other weapons worthless (LOTS OF GAMES)
13.) A weapon looks way stronger than it really is (Doom Chaingun, Strife Mini Missile Launcher)
14.) A weapon looks way weaker than it really is (Call of Duty, Battlefield)
Seriously though, when it comes to weapons I always refer to Peppy: "You've gotta change the weapon to fit the situation." Every weapon ever created was designed with either a single purpose in mind or a general one. This means that every weapon has a weak point or situation where it is rendered useless. It is also inevitable that it will be replaced by a weapon that is superior at its specific or general purpose. Game developers generally create weapons based on a standard in the real world or base the weapons' damage around certain enemies. They are then balanced by their performance compared to other weapons. This last part is usually where they screw up weapons, especially in shooters. It's difficult to make a good general purpose weapon that people don't immediately scream overpowered at while making weaker specific purpose weapons that people don't scream useless at. Then having a need for heavy weapons in your game requires you to have extremely powerful weapons to deal with powerful enemies or armor, which people never stop bitching about. So really, we the players are to blame for weapons being so screwed up in games most of the time.
RE: I really hate it when developers.....
To be fair if you troll players with putting unforgivingly just enough ammo amounts the experience shifts dramatically and they must plan which weapon to use -NO U WONT BEAT ENTIRE DOOM2 USING ONLY SSG-..
On the icon of sin.. Dunno about you but it was a wtf moment first time seeing it -was way too long ago-! I find it funny that when it was new people thought that fight to be too much unfair but now because everyone mouselook lame the boss they say its a crappy one... I still think a lot of people wont beat the icon of sin from TNT -hardest of the 3- without a mouse..
Beside the bosses and barons nothing really is a bullet sponge -maybe viles heh-.. Hexen's only annoying monster is the dumb as hell how the hell it got ingame centaurs and the heresiarch's armor lasting too much to defend a monster that cant even hit the player -and the climatic low hp makes him summon weakest monster in the entire game o_0-..
On the icon of sin.. Dunno about you but it was a wtf moment first time seeing it -was way too long ago-! I find it funny that when it was new people thought that fight to be too much unfair but now because everyone mouselook lame the boss they say its a crappy one... I still think a lot of people wont beat the icon of sin from TNT -hardest of the 3- without a mouse..
Beside the bosses and barons nothing really is a bullet sponge -maybe viles heh-.. Hexen's only annoying monster is the dumb as hell how the hell it got ingame centaurs and the heresiarch's armor lasting too much to defend a monster that cant even hit the player -and the climatic low hp makes him summon weakest monster in the entire game o_0-..
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RE: I really hate it when developers.....
When the game tries to enforce it's pace for you. Sometimes going as far as outright killing you if you stay in one place for too long. Too long being fifteen seconds.
"OH GOD WE'RE UNDER ATTACK HELP HELP GOOD JOB PLAYER YOU HAVE DEFEATED THEM BUT WE HAVE NO TIME TO SPARE WE MUST PRESS ONWARD TO THE ENEMY TERRITORY MOVE IT MOVE IT MOVE IT AAAAGRH AN AMBUSH KILL EVERYTHING WITH FIRE GOOD JOB YOU DID IT WHAT THE HELL YOU'RE DOING THERE IS NO TIME TO EXPLORE WE MUST MOVE ON"
That's basically what kills later games of CoD series for me.
"OH GOD WE'RE UNDER ATTACK HELP HELP GOOD JOB PLAYER YOU HAVE DEFEATED THEM BUT WE HAVE NO TIME TO SPARE WE MUST PRESS ONWARD TO THE ENEMY TERRITORY MOVE IT MOVE IT MOVE IT AAAAGRH AN AMBUSH KILL EVERYTHING WITH FIRE GOOD JOB YOU DID IT WHAT THE HELL YOU'RE DOING THERE IS NO TIME TO EXPLORE WE MUST MOVE ON"
That's basically what kills later games of CoD series for me.
RE: I really hate it when developers.....
Hmm if they enforce everything with their insane cutscene count can just as well call them interactive films?
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RE: I really hate it when developers.....
You mean like FF7: Dirge of Cerberus? :VCruduxy wrote: Hmm if they enforce everything with their insane cutscene count can just as well call them interactive films?
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

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Oddbrother
- Posts: 60
- Joined: Fri Mar 22, 2013 4:07 pm
- Location: United States
RE: I really hate it when developers.....
Make a game for a system (that's too new) that majority of people may not have (yet).
What are the chances of people wanting to move to Windows 8 to keep up with Microsoft Studios' games anymore?
What are the chances of people wanting to move to Windows 8 to keep up with Microsoft Studios' games anymore?
Last edited by Oddbrother on Thu Sep 12, 2013 3:14 am, edited 1 time in total.
RE: I really hate it when developers.....
I really hate when developers are apathetic little shits.
oh wait that's actually just me
oh wait that's actually just me
[quote="Kennon Conrad"]Dear LawCounsels,
To prove your compressor works, I suggest you try it on your posts and then post only the result.
We all know an ideal lossy compressor would output 0 bytes for your posts, so see if you can beat that.
Have a nice day.[/quote]
To prove your compressor works, I suggest you try it on your posts and then post only the result.
We all know an ideal lossy compressor would output 0 bytes for your posts, so see if you can beat that.
Have a nice day.[/quote]
- someoneelse
- Forum Regular
- Posts: 338
- Joined: Sat Aug 18, 2012 10:53 am
- Location: Poland
RE: I really hate it when developers.....
Well, that's Microsoft's fault: XP was good, Vista was bad, and too little people switched, so DirectX11. Now, W7 is also good, so they are trying to make people switch to 8, avoiding a situation when people will use good, stable Windows for 10 years again. Money, dear boy.Oddbrother wrote: Make a game for a system (that's too new) that majority of people may not have (yet).
What are the chances of people wanting to move to Windows 8 to keep up with Microsoft Studios' games anymore?
Last edited by someoneelse on Thu Sep 12, 2013 6:24 am, edited 1 time in total.
Shared keys will now be in Zandro! Thanks devs for their work, and users for the support!
<AlienOverlord> Do you have any friends at all
<AlienOverlord> You play Doom
RE: I really hate it when developers.....
You have no idea how many times I saw people bragging about using win8.. Then coming a few weeks later complaining about it..
Anyway microsoft isnt only one who makes games for PC just buy another game.
Anyway microsoft isnt only one who makes games for PC just buy another game.
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