I really hate it when developers.....

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RE: I really hate it when developers.....

#41

Post by StrikerMan780 » Thu Jun 21, 2012 11:41 am

Metal wrote: *Misses Terraria updates*
What frustrates me more about the Terraria situation, is that some of the other developers were willing to continue working on Terraria in that one guy's absence, but he didn't allow them to. At least, that is what I gathered.
Last edited by StrikerMan780 on Thu Jun 21, 2012 11:43 am, edited 1 time in total.

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RE: I really hate it when developers.....

#42

Post by CloudFlash » Fri Jun 22, 2012 3:49 pm

[QQ]
-Huge levels with small exploring area- Ok, I get it, you wanted to show how skilled are you in making beauty areas. But goddammit, why won't you let me in?! What do you think I am, a tourist?! I am sort of guy who touch something to admire it, seeing something from 10 metres away is not what i like...
-Invisible walls- Oh, what a lovely shortcut! *run* *run* *jump* *bump*WHAT THE FREAKING HELL?! You made place with no obstacles on my way and you still expect me to run around like an idiot? Where is sense in making walls in places that are opened?!
-climbing ladders, the longer the more retarded- I know, logic, gravity etc. But why the heck can't we somehow skip those high ladders? And what are we supposed to do while climbing? Admire animations?!
-adding new enemies without proper introdution- In fact, I don't expect much. Short cutscene with new enemy killing someone would be enough for me. Thanks god there are games like some parts of Legend of Zelda series or Alice: Madness Returns where they even show us our new enemies name...
-poem based puzzles- it depends on how much skill is needed to understand poem. Some poems are logical and easy to guess even if you don't know word or two, but try playing Silent Hill 2 with puzzles level set on hard... sometimes I can't even understand them, yet solve some puzzles which are connected to them... worst are games created by USA and Great Britain... Hory shet, can't you at least use normal words instead of that whole fancy talks? :[
-classy protagonists- oh, there is shortcut that allows me to avoid being ambushed by some freaky monsters! But NOOOO, there is police tape blocking my way! Seriously, there is no living policeman in next 5 kilometres, and you still cant just walk under police tape? WHAT'S WRONG WITH YOU?!
-flying enemies and lack of flying protagonists- seriously, they can fly so we should be able to fly too... And I don't care we got bow or cannons, I want to fly too >:C
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RE: I really hate it when developers.....

#43

Post by Cruduxy » Fri Jun 22, 2012 6:06 pm

CloudFlash wrote: -poem based puzzles- it depends on how much skill is needed to understand poem. Some poems are logical and easy to guess even if you don't know word or two, but try playing Silent Hill 2 with puzzles level set on hard... sometimes I can't even understand them, yet solve some puzzles which are connected to them... worst are games created by USA and Great Britain... Hory shet, can't you at least use normal words instead of that whole fancy talks? :[
These are a nightmare especially when they are based on music not poems.. telling me to order 6 music parts that are similar to each other will only frustrate me and make me try brute forcing every single combination.. what a waste of time :sad: -some rpg quests being the prime spammer of these-

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RE: I really hate it when developers.....

#44

Post by Minigunner » Fri Jun 22, 2012 8:26 pm

Everything they do nowadays...
OH WAIT IT'S NOT THEIR FAULT.

Truth is, we are in an era where pure, unadulterated Capitalism runs the video-gaming industry, and since it is unregulated, it can run rampant and suck up every penny out of kids and their parents without giving something of equal value. There's also price-fixing occurring as games are now $60, and they will go to $70 and even $80 in the very-near-future.
"Development prices are really high for these games though."
Well, that sounds like a massive waste of money, because many modern games are worth $30 at most, including their rip-off "DLC". Granted, I got Call of Duty: Black Ops, sans DLC, at $40, but that may be the only game in that series I will buy, and I tried it out at my local cyber-cafe before buying (it was actually good).
For the sake of this topic, I will not get started on the topic of DLC.

TL;DR Games cost too much for what they're worth. Waiting for the price to go down is futile, as everyone will have moved on to the next annual sequel (yet again).
Last edited by Minigunner on Fri Jun 22, 2012 9:20 pm, edited 1 time in total.
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RE: I really hate it when developers.....

#45

Post by Mooseknuckle » Sat Jun 23, 2012 12:52 am

Minigunner wrote: Everything they do nowadays...
OH WAIT IT'S NOT THEIR FAULT.

Truth is, we are in an era where pure, unadulterated Capitalism runs the video-gaming industry, and since it is unregulated, it can run rampant and suck up every penny out of kids and their parents without giving something of equal value. There's also price-fixing occurring as games are now $60, and they will go to $70 and even $80 in the very-near-future.
"Development prices are really high for these games though."
Well, that sounds like a massive waste of money, because many modern games are worth $30 at most, including their rip-off "DLC". Granted, I got Call of Duty: Black Ops, sans DLC, at $40, but that may be the only game in that series I will buy, and I tried it out at my local cyber-cafe before buying (it was actually good).
For the sake of this topic, I will not get started on the topic of DLC.

TL;DR Games cost too much for what they're worth. Waiting for the price to go down is futile, as everyone will have moved on to the next annual sequel (yet again).
I miss when video games were $20 to $40.
I miss my Gamecube. ):

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RE: I really hate it when developers.....

#46

Post by Mr. Chris » Sat Jun 23, 2012 2:58 am

I miss games being a max of $49.99, not this bullshit $59.99.

Minigunner, I am interested on what you have to say about DLC, please continue.
Last edited by Mr. Chris on Sat Jun 23, 2012 3:01 am, edited 1 time in total.

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RE: I really hate it when developers.....

#47

Post by Theshooter7 » Sat Jun 23, 2012 2:48 pm

This thread would make many game developers either cry or facepalm outright.
Yes I know this isn't really contributing but I can't think of any of my own stuff at the moment so cut me some slack.
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RE: I really hate it when developers.....

#48

Post by Reaku » Sat Jun 23, 2012 3:42 pm

Here's another one to look at.
It's annoying that most games anymore are just "Shade of Brown: the game" anymore, there's no colour except Brown and other Brown variants! Where did all the colour go?
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RE: I really hate it when developers.....

#49

Post by Dark-Assassin » Sat Jun 23, 2012 3:53 pm

Reminds me of Fallout. They have a tint shader running all the time.
Green for Fallout 3 and Brown for Fallout New Vegas.
But then of course someone has to fix that, which it helps.
And to top it off, there is also Gray for Skyrim.

I haven't noticed this discolouring in other games as of yet, but I hardly play games anyway.

Post processing shader hooks also fix these in most parts. But they only work on DX9+ games.
Just get FXAA, edit the settings to be more colourful, then GGs.
ENB is an alternative, but it's much laggier, although can be more intense. ENB also has a DX8 bridge.
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RE: I really hate it when developers.....

#50

Post by WhoDaMan » Sat Jun 23, 2012 6:14 pm

Reaku wrote: Here's another one to look at.
It's annoying that most games anymore are just "Shade of Brown: the game" anymore, there's no colour except Brown and other Brown variants! Where did all the colour go?
Agreed, Black Ops is a perfect example of this.

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RE: I really hate it when developers.....

#51

Post by Mr. Chris » Sat Jun 23, 2012 7:17 pm

RAGE is another big example with monotonous color schemes ranging from tans, browns and grays.

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RE: I really hate it when developers.....

#52

Post by Blasphyx » Sat Jun 23, 2012 7:31 pm

Theshooter7 wrote: This thread would make many game developers either cry or facepalm outright.
Yes I know this isn't really contributing but I can't think of any of my own stuff at the moment so cut me some slack.
Not good enough, they should commit suicide.
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RE: I really hate it when developers.....

#53

Post by Theshooter7 » Sat Jun 23, 2012 7:43 pm

Blasphyx wrote:Not good enough, they should commit suicide.
That wasn't my point. A lot of posts in this thread mention their pet peeves but are quite ignorant about actual game development or development in general.
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RE: I really hate it when developers.....

#54

Post by Spottswoode » Sat Jun 23, 2012 8:53 pm

Mr. Chris wrote: RAGE is another big example with monotonous color schemes ranging from tans, browns and grays.
And you expect a rust ridden desert to be...purple? Sorry...gritty games are supposed to look gritty. A nice colorful paradise doesn't convey the sense of hopeless apocalyptic future. Unless it's a dystopian "everybody loves everybody" mind controlled apocalypse. Then it could be colorful. I mean, you don't see Doom being covered in pink and orange flower tiles do you?
That wasn't my point. A lot of posts in this thread mention their pet peeves but are quite ignorant about actual game development or development in general.
I'll agree with you halfway, but the producers are supposed to give the consumers what they want. Pricing isn't something that can be helped much, but silly design mechanics can be worked around. Most of them don't make their own engines, though, so there is a logical limitation on what can be done with individual game titles and franchises. However, the devs usually take this to mean they can infinitely recycle the same old crap and put a different wrapper on it. (Because people keep buying it mostly.) It's usually not until a franchise receives a substantial drop in sales or the company takes a new direction that they change the inborn mechanics of the franchise. Then they decide to listen to complaints like this. Because, after all, we are in the minority here.
Last edited by Spottswoode on Sat Jun 23, 2012 8:54 pm, edited 1 time in total.
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RE: I really hate it when developers.....

#55

Post by Theshooter7 » Sun Jun 24, 2012 12:33 am

Spottswoode wrote:I'll agree with you halfway, but the producers are supposed to give the consumers what they want. Pricing isn't something that can be helped much, but silly design mechanics can be worked around. Most of them don't make their own engines, though, so there is a logical limitation on what can be done with individual game titles and franchises. However, the devs usually take this to mean they can infinitely recycle the same old crap and put a different wrapper on it. (Because people keep buying it mostly.) It's usually not until a franchise receives a substantial drop in sales or the company takes a new direction that they change the inborn mechanics of the franchise. Then they decide to listen to complaints like this. Because, after all, we are in the minority here.
I had specific things in mind. I'll go through them:

Bugs and/or taking time to fix them
This is literally asking the impossible. The old saying goes: "Patch one bug, create two more." Playtesting is not as simple as many people think and there is simply no possible way to predict exactly what every single person who plays your game is going to do. There are countless factors ranging from hardware and OS to the player's playstyle and other things. Let's take Bethesda as an example. Bethesda's games are notorious for being riddled with bugs all over the place. But think about how LARGE their game worlds are. How fun would it be to trek back and forth across every pixel of land in a row-by-row fashion trying to find any and everything wrong with the game? On top of that, what about bugs that only happen in certain conditions? They are very difficult to nail down and while bugs can be irritating at times, you have to cut developers some slack. Even very obvious bugs (like the twisting heads at the start of F:NV) are not immediately seen by devs likely running a game in debug mode.

Low quality textures and badly done facial expressions.
There is a bit of an argument that can be made here. I'll start with Facial Expressions. Depending on the studio, they may not be able to afford a full-on mocap set (which is extremely expensive for all the equipment needed). This is particularly true for indie devs who probably do their best to animate it from home, no mocaps, few references, etc. As for big name studios, perhaps there just wasn't much of a point in spending a ton of time perfectly animating the expressions of a character you see for 5 seconds or so. Think, for example, Gears of War. Remember that Carmine guy and/or his brothers (all who wore face masks and helmets) who died in each game but the last? The face masks and helmets not only played into a characteristic of the NPC but also into avoiding having to animate facial expressions of a character who dies roughly 20 minutes into the game (or vanishes for large segments and then reappears and dies at some point).

Now for textures. For a PC-exclusive game (as if any still exist these days), there is hardly an excuse for badly mipmapped textures, unless the original texture art itself was of low quality and/or compressed. But on consoles (and console to PC ports) there is actually a HUGE reason behind the lowres textures. Know what that is? If you guessed Memory, you are correct. Why is memory on a console so important? It actually has nothing to do with giving console players their constant, silky smooth 60fps at all times. The real reason is because, unlike on a PC, if the console runs out of memory, the console CRASHES. On a PC, it is given that there is going to be a hard drive. So the OS, in the event memory runs low or even runs out entirely, will start swapping blocks of memory with the hard disk at a huge cost in performance. However, since on consoles a Hard Drive is not guaranteed, they cannot do that and so when memory runs out, memory cannot be allocated and when you cannot allocate memory, the console crashes.

Abandoning Games
End of the line is end of the line. Do you think Microsoft still cares for the people using Windows 95? Not really. And what does one suppose the alternative should be? Constantly maintaining the game and fixing bugs (see above) and never moving forward with different games/projects? I mean just look at the Doom community. Id doesn't curtail to the game anymore (man they STILL haven't fixed that VPO bug...) and yet the community thrives.

In the particular case of Terraria (since a lot of you mention it), there are plans in the works to open source it. This means you can basically have what happened to Doom happen to Terraria (though to a lesser degree I'll probably say; nothing can match up to how big Doom has become in moddability regards). Of course, the game was coded in C#, so why not go and decompile it and start modding it already? Either way, passing the project along in place of opening the source would probably be the worse solution.

Puzzles and Riddles that involve literature/math/some obscure subject
All I have to say is: Get smarter, stay in school. They are challenging for a reason and that is also why you can adjust the difficulty of said puzzles. For instance, I have no problems solving the bookstore puzzle in Silent Hill 3 on hard (this puzzle involves knowledge of 5 Shakespearean works), because I simply had an interest in Shakespeare throughout High School and read a good portion of his works. The point is; these puzzles are meant to actually require thought and logic to solve, instead of the so-called "puzzle" where you just pick up key object A to use on Door Lock B to go to Room C to raise lever D and blah blah blah. I can, however, vouch for sound/music based puzzles being exceedingly difficult at times and usually quite unfair. I remember in Zelda: Oracle of Ages, you had to follow a song pattern that Goron tells you to do, and it had to be perfect in tempo and everything. This was extremely tough, because you had to be dead on, and you had to complete THREE segments of it (failure cost you 30 rupees, and iirc there wasn't much land to dig on so you had to climb down from the area, find more rupees, then navigate back up).

DLC
I can agree that DLC has become a cheap way to entice players to spend more on a product. The main reason behind this is detailed more in the next section, but in short, DLC is almost pure profit for a company, whereas game sales are not as much. This has to do with DLC being downloadable and is very rarely shipped out in boxes and/or on discs.

Rising price of games
There was a time some years ago, before XBox live and Playstation Network, where playing online was practically free, even on consoles. Either that or there was no online play. But then Microsoft and Sony came along and decided, "Why not charge our user base to use our online services?" And so, that happened. But they weren't done yet, they wanted to tap every corner of the market possible. So they started to hit developers, too. Having your game supported on XBox Live and/or PSN means you must pay Sony and Microsoft a lump sum. Otherwise, your users will not be able to receive any new content from you, from DLC to Patch updates. Along with this, both Sony and Microsoft established a set of Certification Requirements that any game or content release or patch MUST pass in order to be allowed use on their consoles. To be fair, this is to make sure that no changes or updates cause everyone's console to crash because of using too much memory or overall stability problems (see above). However, it costs money to have your stuff certified, and if you fail that test, you have to start all over (this is also why patches or games or content sometimes gets delayed).

So, in all, because of Microsoft and Sony, our game prices have gone up. Why did PC game prices go up too, then? Likely to balance it out, make the market even, and to also fill in the gap for profit (since PC games will likely yield a higher profit margin per copy sold as opposed to console games). To cover another point, retailers actually have nothing to do with the cost of games. I've worked in the retail world for about 4 years now and have been assigned to every position possible short of management. I know for a fact that retailers actually make little to no profit from video games (which is why they always try to get you with peripherals and the like). As such, this is why you saw a jump in price of games ever since the XBox 360 and other current gen consoles came along.

Ok, I'm done for now.
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RE: I really hate it when developers.....

#56

Post by Hellish » Sun Jun 24, 2012 11:32 pm

About paying for multiplayer... I agree, but the problem is, while Xbox Live you pay for play, PSN have hackers (My acc got hacked last week), and alot of lag. But meh... it should be free, not matter if it's
better or worst.
And DLC'S, well i don't agree, if you are a dev, you gonna want to make money, alot of FUCKING MONEY...
They make us, the idiots (No offence, just a way to call us... The buyers...), pay for the same fucking shit.
Example: Red Dead Redemption, you pay 17.90 bucks for the Liars and Cheats pack that just allow you to play poker in multiplayer... C'MON!

But, i agree in a point too, how i said above "...pay for the same fucking shit." The only pack that worth my money was A Week In Paradise, it completelly change the gamelay, add gore, weapons and alot of places.
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RE: I really hate it when developers.....

#57

Post by someoneelse » Sat Sep 07, 2013 2:13 pm

edit: sorry for necromancy, I was browsing forums from a mobile and As a gamer using a bad PC I hate:
-When game's performance would be possible to make better easily, by adding the option to turn off fountains and fireworks, but devs just don't curr because 2% people who may have problems is too little to bother. (Suprisingly, the evil EA made sims games very light, and yeah, it gave them a lot of profit, much from "ZOMG CASUALS" who won't probably have a powerful gaming pc).
-when indie devs make something which uses ideas from free flash games, add edgy story and set prize of 15€. Bonus points for publishing their game in flash. I mean, I am superhappy you're an independent developer and you made your work, but putting a price of game giving you two days of gameplay and having gigabytes of content on your game with engine of shovelware, but more hip, is kind of shitty idea. Well, people will buy this anyway I guess...
And as reply to upper posts:
-playtesting isn't fun but THAT'S WHY YOU GET CASH FOR THAT. Its still more fun than being a cashier or working in factory. So many games has bugs appearing ALWAYS and being gamebreaking, not just ones only OCD pixel hunters would get, that sometimes I wonder if they pray to satan.
About "new" prices: check endoom to see how much doom costed ($40.00 in 1993 had the same buying power as $64.72 in 2013.), then, check credits for how many people were making it (17). Now check 20GB game's credits (almost 100). Though, I bought this 20GB game for 5$ on Steam. Bigger world
And about Terraria, its still popular enough to be bought massively. Too early to sane person to drop it. (And it isn't dropped, update will be soon).
Last edited by someoneelse on Sat Sep 07, 2013 4:25 pm, edited 1 time in total.
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RE: I really hate it when developers.....

#58

Post by -Jes- » Sat Sep 07, 2013 2:28 pm

... Turn this into this.
Last edited by -Jes- on Sat Sep 07, 2013 2:28 pm, edited 1 time in total.

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RE: I really hate it when developers.....

#59

Post by Cruduxy » Sat Sep 07, 2013 3:04 pm

Heh hi old topic!

Oh will in a year so much changed so guess people can post new stuff that are annoying :P..
1) Releasing a game too early because people start mass whining that they pre-ordered it and if not released they'll withdraw... JUST DONT PRE-ORDER.. and then they start whining about bugs/stuff that could've used more thought

2)Enemies lack of super hard-counters.. Nothing was more intense than enemy suddenly getting a pack of imba dark mages to devastate my fail yet super-effective all tanks strategy..

3) lack of Twist that has no background at all its impossible to foresee.. DONT show these in trailersp/videos as well.. p.s. why the good guy with whiter hair is always the damn traitor!

4) Garbage ending.. this is becoming a bit too common..
5) Medicore/boring start but epic ending.. this is worse than 4!

6) Good gameplay is excuse to no story at all.. come on getting a writer now is much easier than beforbe.
7) Too much real-life or Sci-fiction.. Seriously everything is becoming stuff in neon armors -how the hell these armors help and are so common in stealth-games.. oh yea anti-rader or heatseek excuse.. Isnt eye vision most thing to avoid to begin with?!

Oh well infinite expansion packs will never end... Oh did I mention games that force everyone to e-sport heh
Last edited by Cruduxy on Sat Sep 07, 2013 3:05 pm, edited 1 time in total.
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RE: I really hate it when developers.....

#60

Post by Hypnotoad » Sat Sep 07, 2013 4:32 pm

I honestly haven't noticed any significant increase in video game prices (above inflation) over the last decade and a half, maybe things are different in the UK. I just remember spending £50 on WWF No Mercy for the n64, 50 fucking quid...

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