What's your opinion on Iron Sights?

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RE: What's your opinion on Iron Sights?

#21

Post by CloudFlash » Thu Jan 02, 2014 11:34 am

HexaDoken wrote: To be honest, iron-sights in doom feel out of place. Iron-sights are mostly welcome in games with headshots(or any other kind of gameplay mechanic that requires precision shooting). In Doom, there are no headshots, it does not matter if you hit the target in the head or in the toe, and since targets are generally large enough, there is just no need for precision.
I guess this is pretty much summing up my thoughts on Iron Sights.
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RE: What's your opinion on Iron Sights?

#22

Post by Freariose » Fri Jan 31, 2014 3:59 pm

I have mixed feelings about iron-sights. In many ways I hate how many games make them necessary. Especially if they slow or stop the player. I just can't jive with that stutter walking it creates. Killing Floor is nice because the iron-sights are completely optional. Although I can't say too much on Killing Floor's iron-sights because I find myself slashing more often than shooting.

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RE: What's your opinion on Iron Sights?

#23

Post by Slim » Fri Jan 31, 2014 7:15 pm

Honestly, ironsights are all realistic and stuff but in video games it's not really nessacary. It's like if you don't use it, you have the aim of a child with brain cancer. But if you do use it, you either stop or move at .03 mph, and your POV is lowered exponentially. It's annoying and I dislike it when I get stuck with them.
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RE: What's your opinion on Iron Sights?

#24

Post by Spottswoode » Thu Feb 06, 2014 7:16 pm

I tend to be okay with them provided that they are primarily used to fire beyond 10m. If I have to ads to hit targets at point blank something is generally wrong with the game. Like elite commandos missing with shotguns at point blank wrong.

In reality, horrible accuracy is the norm. Most shooters are too full of adrenaline to aim accurately even if they normally have exceptional skills with target shooting.
Last edited by Spottswoode on Thu Feb 06, 2014 7:17 pm, edited 1 time in total.
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RE: What's your opinion on Iron Sights?

#25

Post by Medicris » Fri Feb 07, 2014 12:39 am

That may be true, but if we're talking reality here, what about the gun pointing one direction and then their pellets/bullets flying out of the barrel at ridiculous angles simply because they're not ads? You'd think shotguns would simply shoot a cone of fire off-center in those situations, but instead what they usually do is change the spread. That and people usually accept "inaccuracy" as having a blunderbuss's barrel. It might be easier to program and easier for the average fps player to grasp, but if we're aiming for reality like you said, it's pretty dumb.

I like how Ballistic Weapons in UT2k4 handled it. Attacks landed where the gun model itself was pointing, whether running, ads or recoiling. Some went really nuts with the recoil/muzzle rise (the minigun if you fire at max rpm) but it's still better than something like CoD's "bullet can land anywhere in this 45° cone" way.

That said, they're videogames. They don't gotta explain shit.

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RE: What's your opinion on Iron Sights?

#26

Post by ryupichu suszuki » Fri Feb 07, 2014 12:57 am

-=Dark-Assassin=- wrote: IMO Iron Sights should only be used for more accurate shots (In terms of aiming, not barrel spread). But Hip shots should not be retardedly inaccurate.
I find them only useful if HipShots have the same accuracy and you have no crosshair.
I can agree with you with that, but why not have iron sights used in more experienced weapons and such
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RE: What's your opinion on Iron Sights?

#27

Post by Dark-Assassin » Fri Feb 07, 2014 2:37 am

Ballistic Weapons for UT2k4 would be one of the best weapon sets that I have ever used. I especially like how all the inaccuracy and stuff is handled.
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RE: What's your opinion on Iron Sights?

#28

Post by Spottswoode » Fri Feb 07, 2014 6:11 pm

Medicris wrote: That may be true, but if we're talking reality here, what about the gun pointing one direction and then their pellets/bullets flying out of the barrel at ridiculous angles simply because they're not ads? You'd think shotguns would simply shoot a cone of fire off-center in those situations, but instead what they usually do is change the spread. That and people usually accept "inaccuracy" as having a blunderbuss's barrel. It might be easier to program and easier for the average fps player to grasp, but if we're aiming for reality like you said, it's pretty dumb.

That said, they're videogames. They don't gotta explain shit.
To clarify: My second comment was not directed towards game design, rather for informative purposes. That being said, I'll concur with the fact that accuracy is misrepresented in games especially when in most cases (when it comes to video games) the PC (Player Character) is not just some schmuck they dropped in the middle of a battlefield for the first time. It would be safe to say that experienced or elite operatives (like Master Chief or ((Supposedly)) the soldiers from the COD games) would not have horrific accuracy. So Navy SEALS, GIGN, and the SAS missing consistently at point blank with a shotgun or sidearm is something I call bullshit on for the realism factor.
I could write a thesis on the retardeness of shotguns in video games. Especially for COD games.


And I'll agree to the conclusion, provided that the game is not attempting to emulate or present photo-realism for its context or gameplay. If the setting is meant to be as close to realistic as possible, it's goddamn retarded for physics that don't actually occur to be present unless we are dealing with sci-fi realism.
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RE: What's your opinion on Iron Sights?

#29

Post by Tux » Fri Feb 07, 2014 8:00 pm

iron sights?
depends on game
while it's ass hard to aim in dead space with it I really adore it here as it gives the game more realism (if it can be realistic)
iron sights in doom?
no
no
no
no
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RE: What's your opinion on Iron Sights?

#30

Post by Cruduxy » Tue Feb 11, 2014 8:26 pm

Add on it that if the game has a crosshair there is nearly 0% to have iron sights in the game.

Beside isn't it funny that iron sights magically zoom your vision?
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RE: What's your opinion on Iron Sights?

#31

Post by MrSetharoo » Sun Feb 23, 2014 9:35 pm

Iron sight are good in games like Metal Gear (even though they are clunky) because in some of the games require you to stop and take time to make your shots count. On the opposite side, Games like CoD that you can just zoom around like Sanic then just ADS snap then let lose an entire clip to just get a kill is bad and a mockery to how FPS should be. Even the RGA mods for doom make the iron sights for COD weapons fell so much better (everything about RGA is better than COD). Though on the third tip of the triangle there are games like Counter Strike and Team Fortress 2 that have absolutely no ADS (besides snipers) but those are more strategy based games (or you just need the bigger stick) but are more faced pace and close quarters-mid range 75% of the time and are completely fine.

COD is worst of them all because there is no such thing or ever will be an actual "360noscope" kill.
Last edited by MrSetharoo on Sun Feb 23, 2014 9:41 pm, edited 1 time in total.

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