A quake weapon model pack maybe?

Off-topic chat. Real talk.
Post Reply
Danzoa
Banned
Posts: 249
Joined: Sun Jul 15, 2012 10:43 am
Location: Belgium
Banned: Permanently

A quake weapon model pack maybe?

#1

Post by Danzoa » Tue Oct 20, 2015 6:47 am

Hello, so i've been wondering, considering some people have made mods with Quake models in it, wouldn't it be a possibility to replace the original doom weapon sprites, with quake models?

Considering they weren't interpolated back in the days it should be possible I guess?
As when you turn model interpolation off in Zan the weapon models animate somewhat the same.
Image

User avatar
Ænima
Addicted to Zandronum
Posts: 3582
Joined: Tue Jun 05, 2012 6:12 pm

RE: A quake weapon model pack maybe?

#2

Post by Ænima » Tue Oct 20, 2015 9:15 am

I'm not sure if anyone's done it yet but it seems like it should be a relatively easy task, just copy the .MDL's from Quake 1, convert them to either MD2 or MD3, define them in MODELDEF, then write the DECORATE.
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)
Image

Zanieon
Forum Regular
Posts: 227
Joined: Tue Jun 05, 2012 1:17 am
Location: Somewhere in the future
Contact:

RE: A quake weapon model pack maybe?

#3

Post by Zanieon » Tue Oct 20, 2015 9:56 am

Well theres this: http://forum.zdoom.org/viewtopic.php?f=19&t=37369

You can try get the models working on the frames of the Doom's original weapons, however i dunno if the interpolation will not make things ugly to see.
Last edited by Zanieon on Tue Oct 20, 2015 9:58 am, edited 1 time in total.

Danzoa
Banned
Posts: 249
Joined: Sun Jul 15, 2012 10:43 am
Location: Belgium
Banned: Permanently

RE: A quake weapon model pack maybe?

#4

Post by Danzoa » Tue Oct 20, 2015 2:38 pm

Zanieon wrote: Well theres this: http://forum.zdoom.org/viewtopic.php?f=19&t=37369

You can try get the models working on the frames of the Doom's original weapons, however i dunno if the interpolation will not make things ugly to see.
That's the thing, I don't want the interpolation I want to be able to play Doom with Quake models that act like they did in Quake, but I'm not so good with conversion of MD2 etc. So I was wondering if anyone ever did do this before, so any tutorials you can recommend for me to try this?
Image

Post Reply