Help wanted for large scale project.

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RedShirt
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Help wanted for large scale project.

#1

Post by RedShirt » Thu Mar 26, 2015 3:39 am

Here at Spak Enterprises LLC, we've recently opened up our video game development wing of the company and are looking to expand our team!

But seriously, we are currently in the early development stages on a project that we think will be a phenomenal single player experience. The problem is that we're going to need some help, we want to put together a top notch team of people to help us make this happen, and hopefully work on even bigger projects in the future.

Currently we are looking for individuals who can help with:
  • Coding
  • Textures/graphics
  • 3d modeling
  • Sounds/music/voice acting
  • Level design
If you would like to take part of this project and join the dev team please pm me and include some of your works as reference. We will soon be setting up an Irc channel and will update this post with the info as well. If you have any questions please feel free to ask.
We are you. We are the madness that lurks within you all, begging to be free at every moment in your deepest animal mind. We are what you hide from in your beds every night. We are what you sedate into silence and paralysis when you go to the nocturnal haven where we cannot tread.
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RE: Help wanted for large scale project.

#2

Post by Strych6 » Thu Mar 26, 2015 4:18 am

"this project" is unknown. sounds pretty sketchy

I enjoyed Spak though
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RE: Help wanted for large scale project.

#3

Post by Jwarrier » Thu Mar 26, 2015 1:33 pm

The hell you need voice actors for with your sexy voice available?

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RE: Help wanted for large scale project.

#4

Post by Armour » Thu Mar 26, 2015 1:53 pm

I'll help with coding and doors.

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RE: Help wanted for large scale project.

#5

Post by HeavenWraith » Thu Mar 26, 2015 2:26 pm

That's a rather inefficient way of finding people that would agree to work on your project. You literally show no content, no ideas, not even what the project is about, the only thing known is that it's singleplayer. Yes, this is a viable method to gather hype for people/teams who are universally known to be great doom mod developers, but with your history consisting only of questionable quality spakCTF, chances are this isn't going to work, at least it certainly won't get you "top notch team".

Don't want to sound like a preacher, but you might want to reconsider your proposal format.
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RE: Help wanted for large scale project.

#6

Post by ibm5155 » Thu Mar 26, 2015 5:22 pm

"3d modeling"
Now you're askin too much :lol:

I'll not lie, this sounds like you need actually workers for ALL areas, is like you just write the history,and all the dirty/cool work is with the other guys...

Or do you have some skill with mapping/sound generator/composer/decorate/acs/3D models/... ?
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RE: Help wanted for large scale project.

#7

Post by Lollipop » Thu Mar 26, 2015 5:51 pm

I might help out, though if I do depends on three conditions.
1. You throw the project up on github, where it is easy to manage, to commit a change and to reverse a complete fuckup.
2. YOU TELL WTF THIS IS SUPPOSED TO BE
3. That I actually end up with some free time, I have something around the lines of four exam projects to attend to. Although, if the timeframe of your project spans over long enough time, then I can help a share in the future. If it makes it to the summer vacation, this won't be a problem at all.

Points 1 and 2 are mostly to help you out, and to be honest also to spark my own interest in your project.
You can always leave me a PM if you are having ACS problems though, I might just about be able to solve an issue you are having.

I hope that your project will come together, although I agree with HeavenWraith that you might want to reconcider that format. If you cannot get the project to run this time, then I might be able to formulate another format for you in the summer vacation.
Last edited by Lollipop on Thu Mar 26, 2015 7:28 pm, edited 1 time in total.
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RE: Help wanted for large scale project.

#8

Post by CloudFlash » Thu Mar 26, 2015 7:07 pm

Well, I'd perhaps maybe could theoretically be willing to consider thinking about joining your little project... but only if you are willing to say
1:What is your project really about?
2:What are you capable of doing on your own? I mean, you can do anything Doom-related, or are you just the 'hey guys look at this story I wrote, this is where my input ends' type of guy?
(translator's note: Being that sort of guy isn't actually anything bad, but if you were able to provide a sample of what you're trying to make, that would really help you in getting followers, as opposed to having to rely on vague 'I need help' only. I'm perfectly okay with the possibility of you being 'just the leader', but seeing an example map / some basic sprites / some general ideas would definitely help in getting more folks to join you)[/size]
3:Why do you require a reference from us? For some reason, you don't sound like someone who has a reference on their own...
4:Who is this 'we' you keep talking about? Are you part of some organised party of developers? If so, why have you chosen Doom out of all possibilities? I mean, don't get me wrong, but... it's Doom, come on
5:Have you accepted Igor as our Lord and Savior?
6:How long do you think the work on this project of yours is going to take? I mean, given that Doom community is relatively slow if compared to others, did you take into account that finishing your project might well take a couple of years?
Last edited by CloudFlash on Thu Mar 26, 2015 7:19 pm, edited 1 time in total.
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RE: Help wanted for large scale project.

#9

Post by Tenchu » Fri Mar 27, 2015 12:09 am

Decay wrote: What is your project completion track record?
Here we go.
[22:42:21] [@SkullRush] ok guys today was one of the worst days of my life i spent p much 18 hours in my pc watching hentai and played doom with huge lag i guess i shiould go to bed now
[22:42:26] [@SkullRush] if i dont suicide, see you guys tomorrow
[22:42:29] [@SkullRush] bbbbbbbbbbbbbbbbbbbbbb^_^^^^^^^^^^^^^^^^^^^^^^^^
[22:43:02] • Quit: (SkullRush) (~SkullRush@SkullRush.users.zandronum.com) ("Quitting")
[22:43:40] [+Jenova] wow
[22:43:47] [+Jenova] ur avg zandronum player ladies and gentlemen

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RE: Help wanted for large scale project.

#10

Post by RedShirt » Fri Mar 27, 2015 12:15 am

I can definitely understand the skepticism. I'll clear some things up for everyone. We (as in Torvald, Water, and myself) want to make an entirely new game, a psychological horror game to be exact, using the Doom engine. Obviously that's no easy task for just 3 people, so we decided to see if anyone would be interested in lending a hand.
ibm5155 wrote: "3d modeling"
Now you're askin too much :lol:

I'll not lie, this sounds like you need actually workers for ALL areas, is like you just write the history,and all the dirty/cool work is with the other guys...

Or do you have some skill with mapping/sound generator/composer/decorate/acs/3D models/... ?
As of right now Watermelon will be coding, Torvald and I have experience in mapping and some coding. We will be learning some of the other stuff as well. Belive me we will be very active with development.
Lollipop wrote: I might help out, though if I do depends on three conditions.
1. You throw the project up on github, where it is easy to manage, to commit a change and to reverse a complete fuckup.
2. YOU TELL WTF THIS IS SUPPOSED TO BE
3. That I actually end up with some free time, I have something around the lines of four exam projects to attend to. Although, if the timeframe of your project spans over long enough time, then I can help a share in the future. If it makes it to the summer vacation, this won't be a problem at all.

Points 1 and 2 are mostly to help you out, and to be honest also to spark my own interest in your project.
You can always leave me a PM if you are having ACS problems though, I might just about be able to solve an issue you are having.

I hope that your project will come together, although I agree with HeavenWraith that you might want to reconcider that format. If you cannot get the project to run this time, then I might be able to formulate another format for you in the summer vacation.
I actually didn't even know about github so thanks, I'll definitely look in to that. I'm sure it will take quite a while so if you're still interested when you have free time then we can try to work something out.
CloudFlash wrote: Well, I'd perhaps maybe could theoretically be willing to consider thinking about joining your little project... but only if you are willing to say
1:What is your project really about?
2:What are you capable of doing on your own? I mean, you can do anything Doom-related, or are you just the 'hey guys look at this story I wrote, this is where my input ends' type of guy?
(translator's note: Being that sort of guy isn't actually anything bad, but if you were able to provide a sample of what you're trying to make, that would really help you in getting followers, as opposed to having to rely on vague 'I need help' only. I'm perfectly okay with the possibility of you being 'just the leader', but seeing an example map / some basic sprites / some general ideas would definitely help in getting more folks to join you)[/size]
3:Why do you require a reference from us? For some reason, you don't sound like someone who has a reference on their own...
4:Who is this 'we' you keep talking about? Are you part of some organised party of developers? If so, why have you chosen Doom out of all possibilities? I mean, don't get me wrong, but... it's Doom, come on
5:Have you accepted Igor as our Lord and Savior?
6:How long do you think the work on this project of yours is going to take? I mean, given that Doom community is relatively slow if compared to others, did you take into account that finishing your project might well take a couple of years?
as I said before we are going to be very active in the development process. As for reference, you can't blame us for being a little cautious of who works on this. It's going to take quite a while but its something that we would really love to make happen given our love for a good horror game. And Igor is the only lord and savior.
We are you. We are the madness that lurks within you all, begging to be free at every moment in your deepest animal mind. We are what you hide from in your beds every night. We are what you sedate into silence and paralysis when you go to the nocturnal haven where we cannot tread.
#swag

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RE: Help wanted for large scale project.

#11

Post by Mr. Repo » Fri Mar 27, 2015 12:19 pm

Hello there!

I'm an experienced professional musician/composer/sound guy/VA.

If I were to apply and landed said position on this project, what kind of compensation would I be given for my services?

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RE: Help wanted for large scale project.

#12

Post by ibm5155 » Fri Mar 27, 2015 1:13 pm

Mr. Repo wrote: Hello there!

I'm an experienced professional musician/composer/sound guy/VA.

If I were to apply and landed said position on this project, what kind of compensation would I be given for my services?

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RedShirt
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RE: Help wanted for large scale project.

#13

Post by RedShirt » Fri Mar 27, 2015 1:56 pm

Can we please stay on topic?

Also CloudFlash I'm glad to have peaked your interest! As for compensation it's not like we'll be able to sell the game, it's more for making it for the love of a really good horror game. I will be setting up an irc channel as soon as I get home today.
Last edited by RedShirt on Fri Mar 27, 2015 2:31 pm, edited 1 time in total.
We are you. We are the madness that lurks within you all, begging to be free at every moment in your deepest animal mind. We are what you hide from in your beds every night. We are what you sedate into silence and paralysis when you go to the nocturnal haven where we cannot tread.
#swag

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RE: Help wanted for large scale project.

#14

Post by Zeberpal » Fri Mar 27, 2015 2:10 pm

I could help with some level design maybe. Also anything that requires PS.
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RE: Help wanted for large scale project.

#15

Post by RedShirt » Fri Mar 27, 2015 4:04 pm

I've set up an IRC server. Join #spakdev on zandronum irc if you're interested.
We are you. We are the madness that lurks within you all, begging to be free at every moment in your deepest animal mind. We are what you hide from in your beds every night. We are what you sedate into silence and paralysis when you go to the nocturnal haven where we cannot tread.
#swag

Thomas
 
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RE: Help wanted for large scale project.

#16

Post by Thomas » Fri Apr 03, 2015 8:50 pm

I'm confused. So is this going to be intended to be run with Zandronum? Or will you just take the source of an Opengl Doom port and modify it to your needs?

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