Reviving Competition

Off-topic chat. Real talk.
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uggi121
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RE: Reviving Competition

#21

Post by uggi121 » Tue Apr 29, 2014 7:17 am

Well Lollipop, everyone has concerns about their performance and skill level. If you do get bashing, strive hard to get better. I started competition about 3 months back and I remember certain players shit-talking about me. Recently, I managed to stomp them in duels. You should improve and let your skill level do your talking. There is one thing which we all forget.... ignore (the shit-talk if it offends you). As a few others said, everyone starts new. No one is a "bad" player. If you are new, you will improve based on your motivation. Can someone name ANY player who hasn't faced shit-talk when they were new ?

If you are really striving to improve, the stats will be really useful as rustking said.
Last edited by uggi121 on Tue Apr 29, 2014 7:25 am, edited 1 time in total.
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RE: Reviving Competition

#22

Post by Samurai » Tue Apr 29, 2014 8:53 am

As Rustking stated, you seem to have an awful lot of opinions on competition for a person who hasnt ever been seen in a competitive server, certainly from my perspective. Nobody said you didn't have 'the right' to post as you said, but it would help if you had some background knowledge, as you seem to be talking a lot of shit and then backing up your claims with "oh I was only trolling".

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Frits
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RE: Reviving Competition

#23

Post by Frits » Tue Apr 29, 2014 9:09 am

Lollipop wrote: Now I might be a part of a heavy minority, but I am still a part of the playerbase, and if I am too perfectionist to live with that 1 death on my score, then at least give me the option of turning the tracking of my stats off.
This should be serverside imho. If elo is used for balancing purposes and you're unranked/hidden it will create steamroll situations much more often. Much to the frustration of your teammates/opponents.

For other servers that aren't priv, I see no problem with stats being optional because there is no good reason to force it there.
Last edited by Frits on Tue Apr 29, 2014 10:45 am, edited 1 time in total.

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Jenova
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RE: Reviving Competition

#24

Post by Jenova » Tue Apr 29, 2014 9:32 am

I really liked Water's system, and I think it would have gotten more approval if he went for team based elo gains/losses before individual gains/losses. It's a shame he had to leave because of some RL stuff he had to deal with.

Lollipop: what could be done is splitting the stats into 'seasons', kind of like how lots of other competitive games do it. Maybe have a reset every month, or every few months. This way, if you improve as a player, you don't have to be constantly haunted by your less than stellar performance during previous seasons.
Last edited by Jenova on Tue Apr 29, 2014 9:32 am, edited 1 time in total.

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-Jes-
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RE: Reviving Competition

#25

Post by -Jes- » Tue Apr 29, 2014 2:16 pm

Lollipop wrote: due to how things are with international lawgiving I have the full right to post my thoughts
Uhh, no.

This website, and all related services, are funded and operated by private interests.

All you have here is a PRIVILEGE, and one that can be revoked for no reason whatsoever should the powers at be here choose to do so.

Laws only defend your right to speech in places deemed public fora by said laws, and even then this 'speech' is harshly restricted.
Zandronum, and the far majority of the internet for that matter, is not one of these places.


Seriously, why do so many people get this wrong?!
Last edited by -Jes- on Tue Apr 29, 2014 2:17 pm, edited 1 time in total.

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Torr Samaho
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RE: Reviving Competition

#26

Post by Torr Samaho » Wed Apr 30, 2014 7:06 pm

AlexMax wrote: Torr would probably be a better one to ask on the database side. He's already integrated the database and has been working on the internal C++ API, but it's not hooked up to ACS yet as far as I know.
Yeah, the database backend in Zandronum is pretty much done (currently all servers on one machine can share the same database) and I plan to have a testing binary with the ACS interface to the database ready in a few days. One of the nice things about the database integration and the account system is that the code is very isolated and optional. Even though I developed the stuff in 2.0 it would be no problem to transplant the code to 1.3 and release it rather quickly.

I can only provide the necessary framework though. We still need somebody who makes an ACS mod that takes care of the stats tracking, ELO calculation, etc. Is somebody interested to help out here? The sooner such a mod is started, the better I can adapt the necessary interfaces to be suitable for such a mod.

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RE: Reviving Competition

#27

Post by Kara Kurt » Wed Apr 30, 2014 8:34 pm

Torr Samaho wrote:
We still need somebody who makes an ACS mod that takes care of the stats tracking, ELO calculation, etc. Is somebody interested to help out here? The sooner such a mod is started, the better I can adapt the necessary interfaces to be suitable for such a mod.
I think you guys should use Water's build, if permission granted...

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Torr Samaho
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RE: Reviving Competition

#28

Post by Torr Samaho » Thu May 01, 2014 3:17 pm

Chr0nique wrote: I think you guys should use Water's build, if permission granted...
I haven't seen Water's stats tracking implementation (yet), but AFAIK it's not general enough to be included in Zandronum as is. The goal of Water's build and the framework we are working on for Zandronum at the moment are also quite different. He made a CTF stats tracking system to encourage competitive play, while we are aiming to create a general framework that allows mods and servers to use persistent data storage and a cryptographically secure authentication system. I think it would be a good idea though to port Water's stats tracking to use our new database and login systems.

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