Klooni - Doom in a Wolf3d engine

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Mr. Chris
 
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Klooni - Doom in a Wolf3d engine

#1

Post by Mr. Chris » Mon Jun 11, 2012 4:46 pm

How many of you have messed around with Klooni before? I know I have and it's relatively fun, despite being mostly in right angle rooms and corridors.
Last edited by Mr. Chris on Wed Jun 20, 2012 4:16 am, edited 1 time in total.

Qent
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RE: Klooni - Doom in a Wolf3d engine

#2

Post by Qent » Mon Jun 11, 2012 5:32 pm

That is pretty fun. I wouldn't bother porting it to Doom, but it's amusing nonetheless.

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Mr. Chris
 
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RE: Klooni - Doom in a Wolf3d engine

#3

Post by Mr. Chris » Wed Jun 20, 2012 4:15 am

The only issue is that the latest version has experimental Fraps support for recording but other than that it's pretty fun.

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