Oblige

Off-topic chat. Real talk.
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Hardbash
 
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Oblige

#1

Post by Hardbash » Wed Oct 10, 2012 3:26 am

I was wondering if someone could ask Oblige to include the Zandronum engine as a selectable, and add several special monsters to the engine (like Hectebus or DarkImp for Skulltag) and etc. Nice addition to the engine if you guys haven't included any yet, and maybe some common textures to it too, so some popular mods and what not won't have those yellow exclamatory marks outlined in red poppin' up everywhere.
Last edited by Hardbash on Wed Oct 10, 2012 3:33 am, edited 1 time in total.
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Catastrophe
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RE: Oblige

#2

Post by Catastrophe » Wed Oct 10, 2012 4:26 am

You asked for an oblige update on a Zandronum forum. LOL

Llewellyn
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RE: Oblige

#3

Post by Llewellyn » Wed Oct 10, 2012 4:31 am

Catastrophe wrote: You asked for an oblige update on a Zandronum forum. LOL
Try here: http://oblige.sourceforge.net/forum/

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The Toxic Avenger
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RE: Oblige

#4

Post by The Toxic Avenger » Wed Oct 10, 2012 4:53 am

Moved to off-topic where I guess this would be more appropriate.

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Combinebobnt
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RE: Oblige

#5

Post by Combinebobnt » Wed Oct 10, 2012 8:33 pm

Oblige already has a selection for skulltag 98b. If you want zand stuff just make a normal doom/zdoom map.

Hardbash
 
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RE: Oblige

#6

Post by Hardbash » Wed Oct 10, 2012 11:36 pm

Catastrophe wrote: You asked for an oblige update on a Zandronum forum. LOL
Well, to get into oblige you have to get their permission right? I know it'd be pointless but if Zandronum gets new enemies like Skulltag (which would be neat) and what not, then it'd be nice to have those enemies selectable in the generator.
Edit] ... or even make our own generator, but with more options (if possible).
Last edited by Hardbash on Mon Oct 29, 2012 11:46 pm, edited 1 time in total.
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