Major Best Ever moderation change

Old stuff gets archived here.
User avatar
jdagenet
Forum Regular
Posts: 191
Joined: Tue Jun 05, 2012 8:08 am
Clan: Cube
Clan Tag: A3
Contact:

Re: Major Best Ever moderation change

#121

Post by jdagenet » Thu Jun 23, 2016 1:25 am

I honestly don't understand why he shut BE down. People use the hell out of the service so it's not like people didn't appreciate him or his work. I think he's acting a bit too childish at this point.

User avatar
AlexMax
Forum Regular
Posts: 244
Joined: Tue May 29, 2012 10:14 pm
Contact:

Re: Major Best Ever moderation change

#122

Post by AlexMax » Thu Jun 23, 2016 1:46 am

To be frank, although I appreciate not wanting to pay anymore for what is essentially a hobby, I think taking down the servers unexpectedly was a bad decision. If there was a plan to transition to a new host, why not wait until the transition was complete and then shut the servers down? Even if there wasn't, why not give people notice?

Giving people notice is standard operating procedure for just about any service out there, and would have minimized the effects on the people who actually used the service. Keep in mind, most of the people using BE likely have never posted in this forum, don't use IRC for anything else except starting servers, and have no knowledge or stake or even a care about any of this drama.

EDIT: It appears Best Ever is back for now. That was the right decision to bring it back for now, thank you for reconsidering.

EDIT #2: It was only re-enabled for Megaman? Seriously? That still leaves doomers out in the cold who have nothing to do with and don't care about this drama.
The only limit to my freedom is the inevitable closure of the
universe, as inevitable as your own last breath. And yet,
there remains time to create, to create, and escape.

Escape will make me God.

User avatar
nax
Lead Administrator
Posts: 115
Joined: Fri Aug 30, 2013 4:06 am

Re: Major Best Ever moderation change

#123

Post by nax » Thu Jun 23, 2016 2:42 am

I feel like Jenova got caught up in too much of the drama surrounding it but I have to agree with his main point - i don't integrate into this community because outside of the modding community it's a bunch of cliques competing for attention. the fact that cliques are backed up by some kind of staff member just reflects poorly from an outsider's perspective and makes me not want to bother.

User avatar
Laggy Blazko
Forum Regular
Posts: 291
Joined: Tue Jun 05, 2012 3:00 pm
Location: Heck no

Re: Major Best Ever moderation change

#124

Post by Laggy Blazko » Thu Jun 23, 2016 3:00 am

AlexMax wrote: EDIT #2: It was only re-enabled for Megaman? Seriously? That still leaves doomers out in the cold who have nothing to do with and don't care about this drama.
Well, Doom still has TSPG. Megaman's IWAD doesn't work on it for some reason.

User avatar
Ænima
Addicted to Zandronum
Posts: 3469
Joined: Tue Jun 05, 2012 6:12 pm
Location: Shpongleland

Re: Major Best Ever moderation change

#125

Post by Ænima » Thu Jun 23, 2016 3:23 am

Ænima wrote: Jenova's always been a cool dude to me
Okay scratch that. My servers are gone now because of an argument that I wasn't even a part of. I guess he had the right to do it since he pays for it, but inconveniencing a large group of people who trusted in you and your generousity by cutting them off without warning is a bit of a dick move, honestly.

That's like having a bunch of friends over for dinner and then kicking everyone out because of one person.
Image ­ ­
­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­
Doom64: Unabsolved: Doom64 and Diablo2 had a baby


ZandroSkins
: a pack made by our community
Squad Radio: a WASD-powered chat menu, add your own sounds
AeniPuffs: neat blood and puff effects

Jenova
Under Moderation
Posts: 199
Joined: Fri Jun 08, 2012 8:05 am
Location: Africa
Contact:

Re: Major Best Ever moderation change

#126

Post by Jenova » Thu Jun 23, 2016 4:08 am

I've restarted the bot and people should be able to host whatever they want (including non-megaman stuff). This isn't going to change for the foreseeable future.

Konda
Forum Regular
Posts: 483
Joined: Thu Jun 07, 2012 5:22 pm

Re: Major Best Ever moderation change

#127

Post by Konda » Thu Jun 23, 2016 9:24 am

TL;DR Zandronum competition was cancer
Shouldn't have let the drama affect BE. Also, what was up with that "No fun allowed" at the top of the forums? Was that also influenced by drama?

User avatar
Dark-Assassin
Maintenence Crew
Posts: 965
Joined: Fri May 25, 2012 4:25 am

Re: Major Best Ever moderation change

#128

Post by Dark-Assassin » Thu Jun 23, 2016 9:37 am

No, that was something else completely unrelated from IRC just as a joke.

User avatar
scroton
 
Posts: 63
Joined: Mon Aug 26, 2013 3:33 am

Re: Major Best Ever moderation change

#129

Post by scroton » Thu Jun 23, 2016 10:30 am

I believe I have a solution for the issues the Zandronum community faces:

1) Create separate but equal copies of all sub forums for general clan members--"Clan Projects", "Clan Editing", "Clan General" and so forth.

2) Make it so that all forum members that are currently in clans or have been in clans at any point in the past are only able to post in these clan sub forums. Make exceptions for bug reports and other such things which assist development of Zandronum. For the sake of organizing events, allow non-clan forum members to post in the clan sub forums.

3) Remove any and all forum Admins and Moderators which are in a clan or have been in a clan at any point in the past from their positions and put them in charge of moderating the clan sub forums. Allow them autonomy in appointing new clan moderators from clan forum members.

4) G-line all IRC users that are in a clan or have been in a clan at any point in the past from the main Zandronum IRC channels, such as #zandronum. Leave other IRC channels as-is.

I believe these changes will improve user experience for the entire zandronum community as it will mean that non clan members will be able to post about zandronum and zandronum projects, and clan members will be free to post about clans and clan feuds without interruption from moderation.

Thank you for your time.

User avatar
ZZYZX
Posts a lot
Posts: 742
Joined: Thu Jun 07, 2012 5:56 pm
Location: Ukraine
Clan: A3
Clan Tag: [A3]

Re: Major Best Ever moderation change

#130

Post by ZZYZX » Thu Jun 23, 2016 10:55 am

You seem to know a lot about clans. You seem to know a lot of clanless people suitable for the freed positions too.
Teach us sensei Image

User avatar
Kara Kurt
Frequent Poster Miles card holder
Posts: 887
Joined: Sat Oct 12, 2013 6:58 pm
Location: Strasbourg, France
Contact:

Re: Major Best Ever moderation change

#131

Post by Kara Kurt » Thu Jun 23, 2016 11:33 am

scroton wrote:I believe I have a solution for the issues the Zandronum community faces:

1) Create separate but equal copies of all sub forums for general clan members--"Clan Projects", "Clan Editing", "Clan General" and so forth.

2) Make it so that all forum members that are currently in clans or have been in clans at any point in the past are only able to post in these clan sub forums. Make exceptions for bug reports and other such things which assist development of Zandronum. For the sake of organizing events, allow non-clan forum members to post in the clan sub forums.

3) Remove any and all forum Admins and Moderators which are in a clan or have been in a clan at any point in the past from their positions and put them in charge of moderating the clan sub forums. Allow them autonomy in appointing new clan moderators from clan forum members.

4) G-line all IRC users that are in a clan or have been in a clan at any point in the past from the main Zandronum IRC channels, such as #zandronum. Leave other IRC channels as-is.

I believe these changes will improve user experience for the entire zandronum community as it will mean that non clan members will be able to post about zandronum and zandronum projects, and clan members will be free to post about clans and clan feuds without interruption from moderation.

Thank you for your time.
I'm not sure if serious or...
Konda wrote:TL;DR Zandronum competition was cancer
Shouldn't have let the drama affect BE. Also, what was up with that "No fun allowed" at the top of the forums? Was that also influenced by drama?
Good job spitting on what also contributes in making Zandro a non-coop-only port.

User avatar
Erma
Forum Regular
Posts: 418
Joined: Wed Nov 07, 2012 11:39 pm

Re: Major Best Ever moderation change

#132

Post by Erma » Thu Jun 23, 2016 11:35 am

I'd just like to say that I'm not exactly surprised that this happened. Jenova had a lot on his mind, along with BE on his hands. I can only imagine he had little free time for himself. Studies, the best ever servers, literally and his own hobbies... maybe even a job along with it (With this, I do not mean that it's unlikely for Jenova to have a job...). And right before the point the bucket was going to overflow, it just had to do so.

I'd like to appreciate Jenova's work for BE. Many times have I asked him, or wata, or fused, for help about certain situations about my own server. All of them have taught me well and I could only be ever so grateful for their given support. This has helped me build a puny, but fun community that is "my server". In which case: Thanks for everything and I hope everything gets settled soonly.

Why do all good things come to an end? :/
Image

User avatar
HTG
Retired Staff / Community Team Member
Posts: 323
Joined: Sat Jun 02, 2012 11:53 pm
Location: Glasgow, Scotland
Clan: Wicked Sick
Clan Tag: WS

Re: Major Best Ever moderation change

#133

Post by HTG » Thu Jun 23, 2016 1:35 pm

Edit: fell for it gg
Last edited by HTG on Thu Jun 23, 2016 9:29 pm, edited 1 time in total.

User avatar
Ru5tK1ng
Posts a lot
Posts: 771
Joined: Fri Jun 01, 2012 9:04 pm

Re: Major Best Ever moderation change

#134

Post by Ru5tK1ng » Thu Jun 23, 2016 1:36 pm

Lol. Oh Karakurt, that post is obvious troll bait. But good on you to not fall for it.

Besides, the issue isn't entirely about clans or competition being at fault. There are plenty of clans who don't get involved in shit and there are plenty of coop and mod based clans with no hand in competition. The issue at hand is how someone literally punishes the community because he didn't get his way on the forums or IRC.

I completely agree with AlexMax when we discussed that the Zandro community isn't IRC and isn't the forums. The community is all of those 100-200+ players playing everyday minding their own business. 90% probably don't even read the forums and wouldn't even use IRC if it wasn't for BE. Jenova has repeatedly stated people shouldn't be master banned from the game as a punishment over IRC and forum nonsense. Yet, when he doesn't get his way regarding punishment for individuals on IRC and the forums, the players and community get punished and affected instead. If he believes forum/irc shouldn't be directly tied to the game, why did players get affected and dragged in? It's a mixture of hypocrisy, a melt-down, and someone throwing a fit because they didn't get their way.

Regardless, I expect him to bring it back as it was. This little cry for attention from him won't last.

User avatar
ibm5155
Addicted to Zandronum
Posts: 1640
Joined: Tue Jun 05, 2012 9:32 pm
Location: Somewhere, over the rainbow
Contact:

Re: Major Best Ever moderation change

#135

Post by ibm5155 » Thu Jun 23, 2016 1:58 pm

scroton wrote:I believe I have a solution for the issues the Zandronum community faces:

1) Create separate but equal copies of all sub forums for general clan members--"Clan Projects", "Clan Editing", "Clan General" and so forth.

2) Make it so that all forum members that are currently in clans or have been in clans at any point in the past are only able to post in these clan sub forums. Make exceptions for bug reports and other such things which assist development of Zandronum. For the sake of organizing events, allow non-clan forum members to post in the clan sub forums.

3) Remove any and all forum Admins and Moderators which are in a clan or have been in a clan at any point in the past from their positions and put them in charge of moderating the clan sub forums. Allow them autonomy in appointing new clan moderators from clan forum members.

4) G-line all IRC users that are in a clan or have been in a clan at any point in the past from the main Zandronum IRC channels, such as #zandronum. Leave other IRC channels as-is.

I believe these changes will improve user experience for the entire zandronum community as it will mean that non clan members will be able to post about zandronum and zandronum projects, and clan members will be free to post about clans and clan feuds without interruption from moderation.

Thank you for your time.

Jst remove the recent topics area and the drama is destroyed by half
Projects
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!

<this post is proof of "Decline">

User avatar
The Toxic Avenger
Forum Staff
Posts: 1468
Joined: Fri May 25, 2012 1:12 am
Location: New Jersey
Clan: ???
Clan Tag: [???]
Contact:

Re: Major Best Ever moderation change

#136

Post by The Toxic Avenger » Thu Jun 23, 2016 2:02 pm

What

User avatar
DocCrowley
New User
Posts: 6
Joined: Sun Mar 27, 2016 5:28 pm
Location: Ukraine

Re: Major Best Ever moderation change

#137

Post by DocCrowley » Thu Jun 23, 2016 9:20 pm

Another day, another drama.
In Soviet Russia Brutal Doom hates YOU!

User avatar
scroton
 
Posts: 63
Joined: Mon Aug 26, 2013 3:33 am

Re: Major Best Ever moderation change

#138

Post by scroton » Fri Jun 24, 2016 9:18 am

Kara Kurt wrote:I'm not sure if serious or...
HTG wrote:Edit: fell for it gg
Ru5tK1ng wrote:Lol. Oh Karakurt, that post is obvious troll bait. But good on you to not fall for it.
My post was completely serious.
ZZYZX wrote:You seem to know a lot about clans. You seem to know a lot of clanless people suitable for the freed positions too.
Teach us sensei Image
I know exceedingly little about clans, which is precisely as much as I care to.

I have no suggestions for who should join the moderation team whenever the site ends up implementing my modest proposals. If you're insinuating that I would be seeking such a position then rest assured that I would never ever be interested in being part of the moderation team.

That is assuming that there would even need to be replacements for the departing members of the moderation team--from what I understand the vast majority of moderator actions are caused by clan members.

Has there even been someone that has been banned that wasn't in a clan? Ever?
Kara Kurt wrote:Good job spitting on what also contributes in making Zandro a non-coop-only port.
I may be mistaken, but isn't what makes Zandronum a non-coop-only port the existence of multiple game modes supported by the port itself?
Ru5tK1ng wrote:Besides, the issue isn't entirely about clans or competition being at fault. There are plenty of clans who don't get involved in shit and there are plenty of coop and mod based clans with no hand in competition.
I agree with you that there are indeed many clans that do create Clan HQ wads and various Brutal Doom mutators, but I do not know if those can be, technically speaking, counted as mods or content.

This does bring up a good point, however, as it exposes a flaw in my proposal; there do exist a small number of individuals (for instance, Ænima) who, despite showing exceedingly poor judgement in joining a clan, also produce worthwhile content separate from the clan they are in. My proposals, implemented as stated above, would not be fair to these individuals. I believe this could be mitigated by the introduction of site "work passes" handed out on a per-request basis. These passes would allow clan members to post in the non clan sections of the site, albeit with all their posts requiring moderator approval. That way, a clan member that has a project thread for their non-clan project would still be generously allowed to post in their own thread (with moderator approval, of course) after my proposals are implemented.

Of course, to mitigate any potential damages caused by allowing clan members to post in the non clan sections of the site, any requested posts made by a pass holder which do not meet moderator approval would need to result in immediate revocation of the pass and a 1-year minimum block for that individual to request another pass.

User avatar
Ivan
Addicted to Zandronum
Posts: 2198
Joined: Mon Jun 04, 2012 5:38 pm
Location: Omnipresent

Re: Major Best Ever moderation change

#139

Post by Ivan » Fri Jun 24, 2016 9:45 am

scroton wrote: Stuff...blabla
I'll be extremely kind to you -- This is not the kind of thread for you.

User avatar
Kara Kurt
Frequent Poster Miles card holder
Posts: 887
Joined: Sat Oct 12, 2013 6:58 pm
Location: Strasbourg, France
Contact:

Re: Major Best Ever moderation change

#140

Post by Kara Kurt » Fri Jun 24, 2016 9:59 am

scroton wrote:
Kara Kurt wrote:Good job spitting on what also contributes in making Zandro a non-coop-only port.
I may be mistaken, but isn't what makes Zandronum a non-coop-only port the existence of multiple game modes supported by the port itself?
That's the point. Actually Zan has so many game modes that you can't count them on the fingers of two hands, which is quite positive although nowadays some of them only gets played during public events (FNF), but the thing is most of them are competition-oriented. However, to get mentioned game modes played, you might need a stable player base, that means these players contribute in making Zandronum a good multipurpose port. Needless to say that not everyone who plays CTF and is part of a clan is forcefully involved in dramas because when you (you as in everyone) want to keep a game alive/playable and sane, you know you must avoid getting into dramas. That being said I don't think blaming the competitive side of Zan is correct.

Locked