FAQ 1.0
Posted: Mon Jun 04, 2012 5:24 am
IGOR HERE TO TAKE CARE OF FAQ
EXAMPLE OF HOW FAQ WORK:
Q: IS THIS QUESTION?
A: YES, THAT IS DEFINITELY QUESTION!
Q: WHERE IS EVERYTHING?
A: IGOR NOT UNDERSTAND, DO YOU MEAN DOWNLOADS? CHECK PORTAL FOR RELEASES AND ANNOUNCEMENTS, MAYBE!
DOWNLOADS AND THINGS WILL BE ON MAIN PAGE WHEN WE ARE DONE WORKING ON IT
FROM IRC:
Q:A:[/b] GAMEMODE LUMP MAY BE USED FOR THIS, IGOR IS NOT SURE BUT KNOW IT POSSIBLE. NO GUARANTEE THIS HAPPEN NOW, BUT PROMISE CAN BE MADE FOR LONG TERM
THING IS PLANNED!
IGOR DUMB!
EXAMPLE OF HOW FAQ WORK:
Q: IS THIS QUESTION?
A: YES, THAT IS DEFINITELY QUESTION!
Q: WHERE IS EVERYTHING?
A: IGOR NOT UNDERSTAND, DO YOU MEAN DOWNLOADS? CHECK PORTAL FOR RELEASES AND ANNOUNCEMENTS, MAYBE!
DOWNLOADS AND THINGS WILL BE ON MAIN PAGE WHEN WE ARE DONE WORKING ON IT
FROM IRC:
Q:
Code: Select all
<NzY> are there no promises that we will have gamemodes like Skulltag, Possession etc on Zandronum?THING IS PLANNED!
IGOR DUMB!
IGOR SUGGESTS LOADING SKULLTAG_DATA.PK3 WITH OLD SKULLTAG PROJECTS, IT SHOULD WORK!Wartorn wrote: All of the gamemodes are hard-coded and we have no reason to drop support for them at this time (Although a few of them do depend on _data for resources, particularly Terminator and CTF). Everything that technically works in Skulltag works in Zandronum at present.