FAQ 1.0

Old stuff gets archived here.
Locked
User avatar
Igor
Forum Regular
Posts: 118
Joined: Fri Jun 01, 2012 7:21 pm
Location: TEST CHAMBER
Contact:

FAQ 1.0

#1

Post by Igor » Mon Jun 04, 2012 5:24 am

IGOR HERE TO TAKE CARE OF FAQ

EXAMPLE OF HOW FAQ WORK:

Q: IS THIS QUESTION?
A: YES, THAT IS DEFINITELY QUESTION!

Q: WHERE IS EVERYTHING?
A: IGOR NOT UNDERSTAND, DO YOU MEAN DOWNLOADS? CHECK PORTAL FOR RELEASES AND ANNOUNCEMENTS, MAYBE!
DOWNLOADS AND THINGS WILL BE ON MAIN PAGE WHEN WE ARE DONE WORKING ON IT

FROM IRC:
Q:

Code: Select all

<NzY> are there no promises that we will have gamemodes like Skulltag, Possession etc on Zandronum?
A:[/b] GAMEMODE LUMP MAY BE USED FOR THIS, IGOR IS NOT SURE BUT KNOW IT POSSIBLE. NO GUARANTEE THIS HAPPEN NOW, BUT PROMISE CAN BE MADE FOR LONG TERM
THING IS PLANNED!

IGOR DUMB!
Wartorn wrote: All of the gamemodes are hard-coded and we have no reason to drop support for them at this time (Although a few of them do depend on _data for resources, particularly Terminator and CTF). Everything that technically works in Skulltag works in Zandronum at present.
IGOR SUGGESTS LOADING SKULLTAG_DATA.PK3 WITH OLD SKULLTAG PROJECTS, IT SHOULD WORK!
Last edited by infurnus on Fri Jun 15, 2012 8:02 am, edited 1 time in total.

NizZY'
 
Posts: 71
Joined: Sat Jun 02, 2012 6:19 am
Location: San Francisco

RE: FAQ

#2

Post by NizZY' » Mon Jun 04, 2012 5:26 am

I'm a FRONKENSTEEN!

Nubcakes
 
Posts: 29
Joined: Tue Jun 05, 2012 4:24 pm
Location: Outside your window with duct tape stretched out!

RE: FAQ

#3

Post by Nubcakes » Sun Jun 10, 2012 2:53 pm

IGOR THE BESTEST!

User avatar
Zakken
Frequent Poster Miles card holder
Posts: 935
Joined: Sat Jun 02, 2012 2:32 am
Clan: Power Fragging
Clan Tag: [PF]

RE: FAQ

#4

Post by Zakken » Sun Jun 10, 2012 4:14 pm

IGOR KNOWS ALL

Devon
Forum Regular
Posts: 136
Joined: Mon Jun 04, 2012 2:13 pm
Location: Britville, Britland

RE: FAQ

#5

Post by Devon » Sun Jun 10, 2012 6:02 pm

IGOR NO DUMB IGOR SPECIAL

Locked