[Old] Mission briefing: Tracker entries
- Torr Samaho
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RE: Mission briefing: Tracker entries
I could imagine the following scenario: If the list is completely done before the weekend, I can make a new beta build this weekend and announce: We plan to release build this as Zandronum 1.0. In case nobody finds any critical bugs in this build within one week, we will release this as final version after the week is over.
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- Zandrone
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RE: Mission briefing: Tracker entries
Get ready to release Zandronum in 10 daysTorr Samaho wrote: I could imagine the following scenario: If the list is completely done before the weekend, I can make a new beta build this weekend and announce: We plan to release build this as Zandronum 1.0. In case nobody finds any critical bugs in this build within one week, we will release this as final version after the week is over.
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RE: Mission briefing: Tracker entries
Me and Qent tested #0000866, #0000833, #0000832 and #0000776 and they all have been fixed in the latest Alpha.
Last edited by Arco on Thu Aug 02, 2012 2:04 am, edited 1 time in total.
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- Zandrone
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RE: Mission briefing: Tracker entries
I'm going to take care of the remaining items on the list tomorrow (for for me, today in 12 or so hours)
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- Zandrone
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RE: Mission briefing: Tracker entries
ALL TESTED AND WORK. I had to note something for the hexen one though. You can cross them all off. Notes added to each one by myself on the tracker
EDIT: They were all tested online as well
EDIT: They were all tested online as well
Last edited by Watermelon on Thu Aug 02, 2012 2:09 pm, edited 1 time in total.
- Torr Samaho
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RE: Mission briefing: Tracker entries
Nice work! Meanwhile I marked two more tickets as "needs testing", would be nice if somebody could have a look at those.
This bug made me somewhat nervous about the problems the raised player limit may have introduced. Could the testing team go through as many of the popular mods / server settings as possible next week with the upcoming beta build to ensure that no other serious problems crept in here?
This bug made me somewhat nervous about the problems the raised player limit may have introduced. Could the testing team go through as many of the popular mods / server settings as possible next week with the upcoming beta build to ensure that no other serious problems crept in here?
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- Zandrone
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RE: Mission briefing: Tracker entries
I think in this case we need to get 33 players and organize one big testing section for next week. Maybe if we try this Saturday we might be able to pull people from IRC if someone can mas highlight zandronum. I was thinking 4pm EST?Torr Samaho wrote: Nice work! Meanwhile I marked two more tickets as "needs testing", would be nice if somebody could have a look at those.
This bug made me somewhat nervous about the problems the raised player limit may have introduced. Could the testing team go through as many of the popular mods / server settings as possible next week with the upcoming beta build to ensure that no other serious problems crept in here?
- Torr Samaho
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RE: Mission briefing: Tracker entries
Of course a test with 33+ players would be great, but I'm actually more worried about bugs that also happen with less then 33 players. The bug I linked happened already with 1 player and was a total showstopper.Watermelon wrote: I think in this case we need to get 33 players and organize one big testing section for next week. Maybe if we try this Saturday we might be able to pull people from IRC if someone can mas highlight zandronum. I was thinking 4pm EST?
RE: Mission briefing: Tracker entries
Should we start testing with less than 33 players or start with testing with 33+ players?
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- Zandrone
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RE: Mission briefing: Tracker entries
BothJonathan wrote: Should we start testing with less than 33 players or start with testing with 33+ players?
Hopefully we can get a huge test on varying things this weekend
RE: Mission briefing: Tracker entries
Okay so whos going to host the test server? and also can it be Saturday?Watermelon wrote:BothJonathan wrote: Should we start testing with less than 33 players or start with testing with 33+ players?
Hopefully we can get a huge test on varying things this weekend
RE: Mission briefing: Tracker entries
I won't be able to handle more than about 8 human players, if that. Hopefully VP's around...?
RE: Mission briefing: Tracker entries
Saturday (or Sunday) is fine, but just make note that SNS takes place on Saturday and it may keep some testing members from attending any testing run, unless it's for Saturday morning, before SNS begins.Jonathan wrote:Okay so whos going to host the test server? and also can it be Saturday?Watermelon wrote:BothJonathan wrote: Should we start testing with less than 33 players or start with testing with 33+ players?
Hopefully we can get a huge test on varying things this weekend
Yes, I'm going to be around for that; however, I do have an exam on Tuesday that I will be studying for, so my time may be limited at best.Qent wrote: I won't be able to handle more than about 8 human players, if that. Hopefully VP's around...?
All in all, I can't really see us getting a whopping 33+ players for this on such short notice, but certainly we can try. Just let me know what kind of server (CTF, DM, coop, etc.) you want me to put up and the exact time (for the case of Saturday, morning might be best due to SNS) so I can set it up before then.
RE: Mission briefing: Tracker entries
We should test each gamemode with 33+ players. so whoever hosts the test server should change the gamemode every hour or something that we'll all agree on.
- Torr Samaho
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RE: Mission briefing: Tracker entries
Alright, took a day longer than I planned, but here is the new beta build, possibly the last one before 1.0 final: http://zandronum.com/forum/showthread.php?tid=781
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- Zandrone
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RE: Mission briefing: Tracker entries
@developers
Is there anything you want tested before release? Or just more 'testing' in general to weed out bugs?
Is there anything you want tested before release? Or just more 'testing' in general to weed out bugs?
Last edited by Watermelon on Fri Aug 10, 2012 1:15 pm, edited 1 time in total.
- Torr Samaho
- Lead Developer
- Posts: 1543
- Joined: Fri May 25, 2012 6:03 pm
- Location: Germany
RE: Mission briefing: Tracker entries
This. Just use the latest beta build to play your favorite wads with your favorite settings. The more different wads / settings you test the better.Watermelon wrote: Or just more 'testing' in general to weed out bugs?
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- Developer
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RE: Mission briefing: Tracker entries
Wouldn't be bad to check for the flawlessness of the commands in console, server console, rcon and in command-line, too...
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- Zandrone
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RE: Mission briefing: Tracker entries
Confirmed, 33+ players in FNF. We had up to 38 (35 I think in game?) and no one had any problems. Went very smooth.
RE: Mission briefing: Tracker entries
Correction => Had up to 40. But then again, there're these obvious scoreboard problems...Watermelon wrote: Confirmed, 33+ players in FNF. We had up to 38 (35 I think in game?) and no one had any problems. Went very smooth.
Last edited by Ivan on Fri Aug 17, 2012 10:46 pm, edited 1 time in total.
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