[Old] Mission briefing: Tracker entries

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Torr Samaho
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RE: Mission briefing: Tracker entries

#21

Post by Torr Samaho » Mon Jul 30, 2012 8:55 pm

I could imagine the following scenario: If the list is completely done before the weekend, I can make a new beta build this weekend and announce: We plan to release build this as Zandronum 1.0. In case nobody finds any critical bugs in this build within one week, we will release this as final version after the week is over.

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RE: Mission briefing: Tracker entries

#22

Post by Watermelon » Tue Jul 31, 2012 1:21 am

Torr Samaho wrote: I could imagine the following scenario: If the list is completely done before the weekend, I can make a new beta build this weekend and announce: We plan to release build this as Zandronum 1.0. In case nobody finds any critical bugs in this build within one week, we will release this as final version after the week is over.
Get ready to release Zandronum in 10 days

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RE: Mission briefing: Tracker entries

#23

Post by Arco » Thu Aug 02, 2012 2:01 am

Me and Qent tested #0000866, #0000833, #0000832 and #0000776 and they all have been fixed in the latest Alpha.
Last edited by Arco on Thu Aug 02, 2012 2:04 am, edited 1 time in total.

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RE: Mission briefing: Tracker entries

#24

Post by Watermelon » Thu Aug 02, 2012 3:53 am

I'm going to take care of the remaining items on the list tomorrow (for for me, today in 12 or so hours)

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RE: Mission briefing: Tracker entries

#25

Post by Watermelon » Thu Aug 02, 2012 2:06 pm

ALL TESTED AND WORK. I had to note something for the hexen one though. You can cross them all off. Notes added to each one by myself on the tracker

EDIT: They were all tested online as well
Last edited by Watermelon on Thu Aug 02, 2012 2:09 pm, edited 1 time in total.

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RE: Mission briefing: Tracker entries

#26

Post by Torr Samaho » Thu Aug 02, 2012 8:17 pm

Nice work! Meanwhile I marked two more tickets as "needs testing", would be nice if somebody could have a look at those.

This bug made me somewhat nervous about the problems the raised player limit may have introduced. Could the testing team go through as many of the popular mods / server settings as possible next week with the upcoming beta build to ensure that no other serious problems crept in here?

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RE: Mission briefing: Tracker entries

#27

Post by Watermelon » Thu Aug 02, 2012 8:38 pm

Torr Samaho wrote: Nice work! Meanwhile I marked two more tickets as "needs testing", would be nice if somebody could have a look at those.

This bug made me somewhat nervous about the problems the raised player limit may have introduced. Could the testing team go through as many of the popular mods / server settings as possible next week with the upcoming beta build to ensure that no other serious problems crept in here?
I think in this case we need to get 33 players and organize one big testing section for next week. Maybe if we try this Saturday we might be able to pull people from IRC if someone can mas highlight zandronum. I was thinking 4pm EST?

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RE: Mission briefing: Tracker entries

#28

Post by Torr Samaho » Thu Aug 02, 2012 9:00 pm

Watermelon wrote: I think in this case we need to get 33 players and organize one big testing section for next week. Maybe if we try this Saturday we might be able to pull people from IRC if someone can mas highlight zandronum. I was thinking 4pm EST?
Of course a test with 33+ players would be great, but I'm actually more worried about bugs that also happen with less then 33 players. The bug I linked happened already with 1 player and was a total showstopper.

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RE: Mission briefing: Tracker entries

#29

Post by Jonathan » Fri Aug 03, 2012 5:18 am

Should we start testing with less than 33 players or start with testing with 33+ players?

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RE: Mission briefing: Tracker entries

#30

Post by Watermelon » Fri Aug 03, 2012 6:30 pm

Jonathan wrote: Should we start testing with less than 33 players or start with testing with 33+ players?
Both

Hopefully we can get a huge test on varying things this weekend

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RE: Mission briefing: Tracker entries

#31

Post by Jonathan » Fri Aug 03, 2012 6:36 pm

Watermelon wrote:
Jonathan wrote: Should we start testing with less than 33 players or start with testing with 33+ players?
Both

Hopefully we can get a huge test on varying things this weekend
Okay so whos going to host the test server? and also can it be Saturday?

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RE: Mission briefing: Tracker entries

#32

Post by Qent » Fri Aug 03, 2012 6:55 pm

I won't be able to handle more than about 8 human players, if that. Hopefully VP's around...?

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RE: Mission briefing: Tracker entries

#33

Post by Guest » Fri Aug 03, 2012 7:04 pm

Jonathan wrote:
Watermelon wrote:
Jonathan wrote: Should we start testing with less than 33 players or start with testing with 33+ players?
Both

Hopefully we can get a huge test on varying things this weekend
Okay so whos going to host the test server? and also can it be Saturday?
Saturday (or Sunday) is fine, but just make note that SNS takes place on Saturday and it may keep some testing members from attending any testing run, unless it's for Saturday morning, before SNS begins.
Qent wrote: I won't be able to handle more than about 8 human players, if that. Hopefully VP's around...?
Yes, I'm going to be around for that; however, I do have an exam on Tuesday that I will be studying for, so my time may be limited at best.

All in all, I can't really see us getting a whopping 33+ players for this on such short notice, but certainly we can try. Just let me know what kind of server (CTF, DM, coop, etc.) you want me to put up and the exact time (for the case of Saturday, morning might be best due to SNS) so I can set it up before then.

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RE: Mission briefing: Tracker entries

#34

Post by Jonathan » Fri Aug 03, 2012 7:48 pm

We should test each gamemode with 33+ players. so whoever hosts the test server should change the gamemode every hour or something that we'll all agree on.

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RE: Mission briefing: Tracker entries

#35

Post by Torr Samaho » Mon Aug 06, 2012 11:41 am

Alright, took a day longer than I planned, but here is the new beta build, possibly the last one before 1.0 final: http://zandronum.com/forum/showthread.php?tid=781

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RE: Mission briefing: Tracker entries

#36

Post by Watermelon » Fri Aug 10, 2012 1:12 pm

@developers
Is there anything you want tested before release? Or just more 'testing' in general to weed out bugs?
Last edited by Watermelon on Fri Aug 10, 2012 1:15 pm, edited 1 time in total.

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RE: Mission briefing: Tracker entries

#37

Post by Torr Samaho » Fri Aug 10, 2012 1:52 pm

Watermelon wrote: Or just more 'testing' in general to weed out bugs?
This. Just use the latest beta build to play your favorite wads with your favorite settings. The more different wads / settings you test the better.

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RE: Mission briefing: Tracker entries

#38

Post by Edward-san » Fri Aug 10, 2012 11:43 pm

Wouldn't be bad to check for the flawlessness of the commands in console, server console, rcon and in command-line, too...

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RE: Mission briefing: Tracker entries

#39

Post by Watermelon » Fri Aug 17, 2012 10:41 pm

Confirmed, 33+ players in FNF. We had up to 38 (35 I think in game?) and no one had any problems. Went very smooth.

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RE: Mission briefing: Tracker entries

#40

Post by Ivan » Fri Aug 17, 2012 10:45 pm

Watermelon wrote: Confirmed, 33+ players in FNF. We had up to 38 (35 I think in game?) and no one had any problems. Went very smooth.
Correction => Had up to 40. But then again, there're these obvious scoreboard problems...
Last edited by Ivan on Fri Aug 17, 2012 10:46 pm, edited 1 time in total.
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