You are increasingly adamant about this being a problem. "Problem" implies an unintended circumstance that negatively affects the current situation, but Metroid Dreadnought and Brutal Doom were never designed to be run together, so calling this a problem would be a flagrant display of your own feelings on the matter.Zantum wrote: I see something like 4chan only. (just association)
Say anything to the ordinary person, which dont know absolutely all about Doom and connected, rather than to explain why the problem is not a problem and for some reason, asked what is impossible. (find the reason why Metroid Dreadnought got problems with Brutal Doom)
To explain further: Metroid Dreadnought and Brutal Doom are both gameplay mods, which rely on many different scripts to run properly. Generally it is unwise to load two separate gameplay mods at once, as the necessary scripts may overwrite each other and produce undesired effects. Of course, occasionally you will get separate gameplay mods where a compatibility patch is produced to allow both mods to be playable together. What you are not understanding, is that the creator of Metroid Dreadnought is not willing to create such a compatibility patch.
At this point in time, in order to see a compatibility patch made, you would either need to contact the creator of Brutal Doom so that they may create such a patch, or create one yourself by figuring out the conflicting data on your own. As you seem to be the only person who wants to have such a compatibility patch made, unless you have a deep knowledge of Decorate and whatever else might be found within the mods, I find this endeavor to be rather fruitless.