Zandronum v1.1 Testing Sessions! (June-July 2013)
We will be establishing testing sessions on a nominal level for Zandronum’s testing group and others who are interested in helping out. The basic stature of this will be organized by evaluating people’s availability and counting how many members of the group will be there to take care of reports, control workflow and any other bugs that occur. We will test a large array of different gamemodes, including but are not limited to their respective mods and game modifiers.
Want to test mods for leisure? Make sure to post wads that you like to test here.
Gamemodes:
Monster-Based Gamemodes
1/1 Session(s) In total
1/1 Bug(s) in Total Reported
Code: Select all
Cooperative – Completed (June 24th)
1/1 Session(s)
1/1 Bug(s)
Survival Cooperative – TBA
0/0 Session(s)
0/0 Bug(s)
Invasion – TBA
0/0 Session(s)
0/0 Bug(s)
Invasion Survival – TBA
0/0 Session(s)
0/0 Bug(s)
1/1 Session(s) In total
1/1 Bug(s) in Total Reported
Code: Select all
Team Deathmatch – Completed (June 24th)
1/1 Session(s)
1/1 Bug(s)
Team Last man Standing – TBA
0/0 Session(s)
0/0 Bug(s)
Team Possession – TBA
0/0 Session(s)
0/0 Bug(s)
Domination –TBA
CTF (including one flag CTF) – TBA
0/0 Session(s)
0/0 Bug(s)
Skulltag – TBA
0/0 Session(s)
0/0 Bug(s)
1/1 Session(s) In total
1/1 Bug(s) in Total Reported
Code: Select all
Deathmatch – TBA
0/0 Sessions
0/0 Bugs
Terminator – Completed (June 24th)
1/1 Session(s)
1/1 Bug(s)
Duel – TBA
0/0 Session(s)
0/0 Bug(s)
Last Man Standing – TBA
0/0 Session(s)
0/0 Bug(s)
Possession – TBA
0/0 Session(s)
0/0 Bug(s)