IIRC the only way to interact with a spectator is to get them to bind pukable scripts (also IIRC GetPlayerInfo does not work on Spectators on the client side for whatever reason.)Zupoman wrote:If you can, tell somewhere how exactly interacting with spectators worked , because IIRC that was a slighty complex shit, and I am curious. :U Was it something with function/script return values?Ijon Tichy wrote: Are we going for nostalgia here? Because there's one mod I help someone with that comes to mind when nostalgia is mentioned... Ranger might bring up bad memories, but still.
And load it with ACStris because why the fuck not I guess? Not like it'd hurt (although I'd need to make it spectator-compatible) :V
But back on topic, IMO it should be modern looking maps and gameplay but not too crazy a gameplay mutator. Like maybe some maps with Skulltag guns would be OK, but anything more complex (like Samsara...) would be a bit too much IMO.
Also, I hope he doesn't have any trouble figuring out how to run it, as port setup is about as far as "noob friendly" as it can get.