Page 9 of 15

RE: [0.7Pre] Nazi Zombies: Doom Edition

Posted: Thu Aug 09, 2012 12:49 am
by Blade
Link is broken, and ever think of using 7-Zip?

RE: [0.7Pre] Nazi Zombies: Doom Edition

Posted: Thu Aug 09, 2012 12:51 am
by TheCubasy
Blade wrote: Link is broken, and ever think of using 7-Zip?
Had to delete 0.5 to make room for another file. 0.7 Beta is still there, though, as far as I know.

RE: [0.7Pre] Nazi Zombies: Doom Edition

Posted: Thu Aug 09, 2012 12:55 am
by Blade
Alright, as this topic hasn't made many comments recently, you have any updates?

RE: [0.7Pre] Nazi Zombies: Doom Edition

Posted: Thu Aug 09, 2012 1:00 am
by TheCubasy
Blade wrote: Alright, as this topic hasn't made many comments recently, you any updates?
Very few; been a little too busy with my personal life. I'm thinking about updating a few things and releasing a new update before I give the project a break for a little while. I need some time dedicated to planning where I want to bring this mod.

RE: [0.7Pre] Nazi Zombies: Doom Edition

Posted: Thu Aug 09, 2012 6:07 am
by NachtIntellect
TheCubasy wrote:
Blade wrote: Link is broken, and ever think of using 7-Zip?
Had to delete 0.5 to make room for another file. 0.7 Beta is still there, though, as far as I know.
I think I can mirror 0.5 let me scan it first, I think something nasty is brewing on my computer.
EDIT: also your zombies should be load like like this for zandronum in a server Cubasy
Skulltag_actors.Pk3
Skulltag_Data.Pk3
NaziZombies.Pk3
And then any maps after
NaziZombie_Maps.wad
It has proven effective being loaded in this exact order.

RE: [0.7Pre] Nazi Zombies: Doom Edition

Posted: Fri Aug 10, 2012 4:23 pm
by Lollipop
WhiteAce wrote:
TheCubasy wrote:
Blade wrote: Link is broken, and ever think of using 7-Zip?
Had to delete 0.5 to make room for another file. 0.7 Beta is still there, though, as far as I know.
I think I can mirror 0.5 let me scan it first, I think something nasty is brewing on my computer.
EDIT: also your zombies should be load like like this for zandronum in a server Cubasy
Skulltag_actors.Pk3
Skulltag_Data.Pk3
NaziZombies.Pk3
And then any maps after
NaziZombie_Maps.wad
It has proven effective being loaded in this exact order.
If something nasty is brewing on ur comp, scan all of it, you never know if the virus is made to infect uploads instead of the file you actually want to upload.

RE: [0.7Pre] Nazi Zombies: Doom Edition

Posted: Fri Aug 10, 2012 5:10 pm
by NachtIntellect
Yeah I did, Someone sent me a wad file (Someone I know) and it was unusually large, I managed to clean the virus off and my computer is running like i've never seen before (literally, that's only cause I uninstalled a lot of stuff aswell)

So it was actually my fault, they had asked me to test it out and I didn't actually know it was a bot or anything at the time (Also the mod was f-ing lame)

RE: [0.7Pre] Nazi Zombies: Doom Edition

Posted: Fri Aug 10, 2012 5:23 pm
by DevilHunter
if anything, you might want to backup and reformat. Some viruses tend to linger

RE: [0.7Pre] Nazi Zombies: Doom Edition

Posted: Fri Aug 10, 2012 5:29 pm
by NachtIntellect
DevilHunter wrote: if anything, you might want to backup and reformat. Some viruses tend to linger
Yup I got all my important files on a 10GB hard-drive, and I'll reboot when I am ready, but I think we should really get back on topic, progress with my next map (<--- damn spelling errors) has well been halted untill I sort everything out.

RE: [0.7Pre] Nazi Zombies: Doom Edition

Posted: Sat Aug 11, 2012 8:48 am
by Lollipop
We all look forward for it ;)

RE: [0.7Pre] Nazi Zombies: Doom Edition

Posted: Sat Aug 11, 2012 10:35 pm
by Angel_Neko_X
Wow! That's amazing since 2 weeks of vacations, no updates there...

For some people who wondered about me, I also made more sprite, it will be sure to be useful for more mappacks for this mod!
http://www.deviantart.com/download/3205 ... 5ausrq.png

RE: [0.7Pre] Nazi Zombies: Doom Edition

Posted: Sun Aug 12, 2012 8:46 am
by Lollipop
sure will be usefull, Im really exited thinking of all the players there will be at the servers for this thing :D

RE: [0.7Pre] Nazi Zombies: Doom Edition

Posted: Mon Aug 13, 2012 1:47 am
by Maddo
This looks pretty badass. I'd like to see this finished. Good work! :smile:

RE: [0.7Pre] Nazi Zombies: Doom Edition

Posted: Mon Aug 13, 2012 5:45 pm
by Wilhelm Wulf
So, if I could ask, will the next release have the power ups in it?

RE: [0.7Pre] Nazi Zombies: Doom Edition

Posted: Mon Aug 13, 2012 8:04 pm
by Blade
Nice! Can't wait for the link to be fixed/re-uploaded.
Angel_Neko_X: That is freaking legendary.

RE: [0.7Pre] Nazi Zombies: Doom Edition

Posted: Mon Aug 13, 2012 8:06 pm
by NachtIntellect
Blade wrote: Nice! Can't wait for the link to be fixed/re-uploaded.
Angel_Neko_X: That is freaking legendary.
Re-uploaded Nazi Zombies 0.5

It also features Angel_Neko_X's Swan Fox Zombies with the original "No Escape" map.

Also I found these, there is a sprite there that could pass as a Death machine on the first spoiler if used with the right hands
http://forum.zdoom.org/viewtopic.php?f=37&t=33752

RE: [0.7Pre] Nazi Zombies: Doom Edition

Posted: Sun Aug 19, 2012 10:13 am
by Angel_Neko_X
Here the boss of Swan Fox Alptraum, appears only in Zombies Hell.
phpBB [video]
The [video] tag is deprecated, please use the [media] tag
Cubasy, we still wait the new preBETA!

RE: [0.7Pre] Nazi Zombies: Doom Edition

Posted: Mon Aug 20, 2012 1:16 pm
by NachtIntellect
Angel_Neko_X wrote: Cubasy, we still wait the new preBETA!
You can't rush someone... If you want an awesome update it actually takes some time, I am sorry if it seems like I am starting a flame war but thats my opinion and Cubasy is busy with school and all sorts of stuff, i've told you to be patient.

EDIT: If someone can contact cubasy tell him I can't make maps anymore and to just go with what I gave him and if possible to only use that map untill I can get my own computer to produce my own stuff, I might contact a mod/admin to bump this thread for me also.

RE: [0.7Pre] Nazi Zombies: Doom Edition

Posted: Thu Sep 13, 2012 4:36 am
by NachtIntellect
Sorry for the double post, I need to keep this thread alive for a certain reason, I can't reach cubasy via pm or gmail so this is my only hope but to make up for that, these are pictures of what was supposed to be my next map before my computer screwed up.
Spoiler: What was supposed to be (Open)
Image
Image
Image

RE: [0.7Pre] Nazi Zombies: Doom Edition

Posted: Fri Sep 21, 2012 9:41 am
by Wilhelm Wulf
So, this thread has been pretty dead for a while, so I guess that I'll offer up some of the stuff I've been keeping to myself:

I've changed out some of the weapon sprites in my game.

The Thompson:
Image
-I'd also like to add that I did edit it to be a 50 round magazine in-game.

And the Double Barrel Shotgun:
Image

If you like those, I can put up the individual frames for them. I didn't do so now because they are so very different in look from the other guns.

I've also swapped out the Barriers for something closer to the real ones in Call of Duty, mainly so I could see through them:
ImageImageImage