[0.7.3] Nazi Zombies: Doom Edition
RE: [0.7Pre] Nazi Zombies: Doom Edition
Link is broken, and ever think of using 7-Zip?
RE: [0.7Pre] Nazi Zombies: Doom Edition
Had to delete 0.5 to make room for another file. 0.7 Beta is still there, though, as far as I know.Blade wrote: Link is broken, and ever think of using 7-Zip?
Play scary.wad, it's horrifying: http://zandronum.com/forum/showthread.php?tid=5289
The one posting on this account is not Cubasy, rather it is WhiteAce.
Nazi Zombies doom edition, fix 3 (or 0.7.3) Will be released next week if all goes well, expect some big changes in Map03
The one posting on this account is not Cubasy, rather it is WhiteAce.
Nazi Zombies doom edition, fix 3 (or 0.7.3) Will be released next week if all goes well, expect some big changes in Map03
RE: [0.7Pre] Nazi Zombies: Doom Edition
Alright, as this topic hasn't made many comments recently, you have any updates?
Last edited by Blade on Thu Aug 09, 2012 12:56 am, edited 1 time in total.
RE: [0.7Pre] Nazi Zombies: Doom Edition
Very few; been a little too busy with my personal life. I'm thinking about updating a few things and releasing a new update before I give the project a break for a little while. I need some time dedicated to planning where I want to bring this mod.Blade wrote: Alright, as this topic hasn't made many comments recently, you any updates?
Play scary.wad, it's horrifying: http://zandronum.com/forum/showthread.php?tid=5289
The one posting on this account is not Cubasy, rather it is WhiteAce.
Nazi Zombies doom edition, fix 3 (or 0.7.3) Will be released next week if all goes well, expect some big changes in Map03
The one posting on this account is not Cubasy, rather it is WhiteAce.
Nazi Zombies doom edition, fix 3 (or 0.7.3) Will be released next week if all goes well, expect some big changes in Map03
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RE: [0.7Pre] Nazi Zombies: Doom Edition
I think I can mirror 0.5 let me scan it first, I think something nasty is brewing on my computer.TheCubasy wrote:Had to delete 0.5 to make room for another file. 0.7 Beta is still there, though, as far as I know.Blade wrote: Link is broken, and ever think of using 7-Zip?
EDIT: also your zombies should be load like like this for zandronum in a server Cubasy
Skulltag_actors.Pk3
Skulltag_Data.Pk3
NaziZombies.Pk3
And then any maps after
NaziZombie_Maps.wad
It has proven effective being loaded in this exact order.
Last edited by NachtIntellect on Fri Aug 10, 2012 8:50 am, edited 1 time in total.
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RE: [0.7Pre] Nazi Zombies: Doom Edition
If something nasty is brewing on ur comp, scan all of it, you never know if the virus is made to infect uploads instead of the file you actually want to upload.WhiteAce wrote:I think I can mirror 0.5 let me scan it first, I think something nasty is brewing on my computer.TheCubasy wrote:Had to delete 0.5 to make room for another file. 0.7 Beta is still there, though, as far as I know.Blade wrote: Link is broken, and ever think of using 7-Zip?
EDIT: also your zombies should be load like like this for zandronum in a server Cubasy
Skulltag_actors.Pk3
Skulltag_Data.Pk3
NaziZombies.Pk3
And then any maps after
NaziZombie_Maps.wad
It has proven effective being loaded in this exact order.
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RE: [0.7Pre] Nazi Zombies: Doom Edition
Yeah I did, Someone sent me a wad file (Someone I know) and it was unusually large, I managed to clean the virus off and my computer is running like i've never seen before (literally, that's only cause I uninstalled a lot of stuff aswell)
So it was actually my fault, they had asked me to test it out and I didn't actually know it was a bot or anything at the time (Also the mod was f-ing lame)
So it was actually my fault, they had asked me to test it out and I didn't actually know it was a bot or anything at the time (Also the mod was f-ing lame)
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RE: [0.7Pre] Nazi Zombies: Doom Edition
if anything, you might want to backup and reformat. Some viruses tend to linger
- NachtIntellect
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RE: [0.7Pre] Nazi Zombies: Doom Edition
Yup I got all my important files on a 10GB hard-drive, and I'll reboot when I am ready, but I think we should really get back on topic, progress with my next map (<--- damn spelling errors) has well been halted untill I sort everything out.DevilHunter wrote: if anything, you might want to backup and reformat. Some viruses tend to linger
Last edited by NachtIntellect on Fri Aug 10, 2012 5:29 pm, edited 1 time in total.
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RE: [0.7Pre] Nazi Zombies: Doom Edition
We all look forward for it ;)
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RE: [0.7Pre] Nazi Zombies: Doom Edition
Wow! That's amazing since 2 weeks of vacations, no updates there...
For some people who wondered about me, I also made more sprite, it will be sure to be useful for more mappacks for this mod!
http://www.deviantart.com/download/3205 ... 5ausrq.png
For some people who wondered about me, I also made more sprite, it will be sure to be useful for more mappacks for this mod!
http://www.deviantart.com/download/3205 ... 5ausrq.png
RE: [0.7Pre] Nazi Zombies: Doom Edition
sure will be usefull, Im really exited thinking of all the players there will be at the servers for this thing :D
RE: [0.7Pre] Nazi Zombies: Doom Edition
This looks pretty badass. I'd like to see this finished. Good work!
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RE: [0.7Pre] Nazi Zombies: Doom Edition
So, if I could ask, will the next release have the power ups in it?
RE: [0.7Pre] Nazi Zombies: Doom Edition
Nice! Can't wait for the link to be fixed/re-uploaded.
Angel_Neko_X: That is freaking legendary.
Angel_Neko_X: That is freaking legendary.
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RE: [0.7Pre] Nazi Zombies: Doom Edition
Re-uploaded Nazi Zombies 0.5Blade wrote: Nice! Can't wait for the link to be fixed/re-uploaded.
Angel_Neko_X: That is freaking legendary.
It also features Angel_Neko_X's Swan Fox Zombies with the original "No Escape" map.
Also I found these, there is a sprite there that could pass as a Death machine on the first spoiler if used with the right hands
http://forum.zdoom.org/viewtopic.php?f=37&t=33752
Last edited by NachtIntellect on Wed Aug 15, 2012 7:48 pm, edited 1 time in total.
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RE: [0.7Pre] Nazi Zombies: Doom Edition
Here the boss of Swan Fox Alptraum, appears only in Zombies Hell.
The [video] tag is deprecated, please use the [media] tag
Cubasy, we still wait the new preBETA!
Last edited by Angel_Neko_X on Sun Aug 19, 2012 10:14 am, edited 1 time in total.
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RE: [0.7Pre] Nazi Zombies: Doom Edition
You can't rush someone... If you want an awesome update it actually takes some time, I am sorry if it seems like I am starting a flame war but thats my opinion and Cubasy is busy with school and all sorts of stuff, i've told you to be patient.Angel_Neko_X wrote: Cubasy, we still wait the new preBETA!
EDIT: If someone can contact cubasy tell him I can't make maps anymore and to just go with what I gave him and if possible to only use that map untill I can get my own computer to produce my own stuff, I might contact a mod/admin to bump this thread for me also.
Last edited by NachtIntellect on Thu Sep 13, 2012 4:35 am, edited 1 time in total.
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RE: [0.7Pre] Nazi Zombies: Doom Edition
Sorry for the double post, I need to keep this thread alive for a certain reason, I can't reach cubasy via pm or gmail so this is my only hope but to make up for that, these are pictures of what was supposed to be my next map before my computer screwed up.
Spoiler: What was supposed to be (Open)
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RE: [0.7Pre] Nazi Zombies: Doom Edition
So, this thread has been pretty dead for a while, so I guess that I'll offer up some of the stuff I've been keeping to myself:
I've changed out some of the weapon sprites in my game.
The Thompson:
-I'd also like to add that I did edit it to be a 50 round magazine in-game.
And the Double Barrel Shotgun:
If you like those, I can put up the individual frames for them. I didn't do so now because they are so very different in look from the other guns.
I've also swapped out the Barriers for something closer to the real ones in Call of Duty, mainly so I could see through them:
I've changed out some of the weapon sprites in my game.
The Thompson:
-I'd also like to add that I did edit it to be a 50 round magazine in-game.
And the Double Barrel Shotgun:
If you like those, I can put up the individual frames for them. I didn't do so now because they are so very different in look from the other guns.
I've also swapped out the Barriers for something closer to the real ones in Call of Duty, mainly so I could see through them:
Last edited by Wilhelm Wulf on Fri Sep 21, 2012 9:43 am, edited 1 time in total.