[0.7.3] Nazi Zombies: Doom Edition

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Should I add sprinting into NZ:DE?

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Blade
 
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RE: [0.7Pre] Nazi Zombies: Doom Edition

#161

Post by Blade » Thu Aug 09, 2012 12:49 am

Link is broken, and ever think of using 7-Zip?

TheCubasy
 
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RE: [0.7Pre] Nazi Zombies: Doom Edition

#162

Post by TheCubasy » Thu Aug 09, 2012 12:51 am

Blade wrote: Link is broken, and ever think of using 7-Zip?
Had to delete 0.5 to make room for another file. 0.7 Beta is still there, though, as far as I know.
Play scary.wad, it's horrifying: http://zandronum.com/forum/showthread.php?tid=5289

The one posting on this account is not Cubasy, rather it is WhiteAce.

Nazi Zombies doom edition, fix 3 (or 0.7.3) Will be released next week if all goes well, expect some big changes in Map03

Blade
 
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RE: [0.7Pre] Nazi Zombies: Doom Edition

#163

Post by Blade » Thu Aug 09, 2012 12:55 am

Alright, as this topic hasn't made many comments recently, you have any updates?
Last edited by Blade on Thu Aug 09, 2012 12:56 am, edited 1 time in total.

TheCubasy
 
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RE: [0.7Pre] Nazi Zombies: Doom Edition

#164

Post by TheCubasy » Thu Aug 09, 2012 1:00 am

Blade wrote: Alright, as this topic hasn't made many comments recently, you any updates?
Very few; been a little too busy with my personal life. I'm thinking about updating a few things and releasing a new update before I give the project a break for a little while. I need some time dedicated to planning where I want to bring this mod.
Play scary.wad, it's horrifying: http://zandronum.com/forum/showthread.php?tid=5289

The one posting on this account is not Cubasy, rather it is WhiteAce.

Nazi Zombies doom edition, fix 3 (or 0.7.3) Will be released next week if all goes well, expect some big changes in Map03

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NachtIntellect
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RE: [0.7Pre] Nazi Zombies: Doom Edition

#165

Post by NachtIntellect » Thu Aug 09, 2012 6:07 am

TheCubasy wrote:
Blade wrote: Link is broken, and ever think of using 7-Zip?
Had to delete 0.5 to make room for another file. 0.7 Beta is still there, though, as far as I know.
I think I can mirror 0.5 let me scan it first, I think something nasty is brewing on my computer.
EDIT: also your zombies should be load like like this for zandronum in a server Cubasy
Skulltag_actors.Pk3
Skulltag_Data.Pk3
NaziZombies.Pk3
And then any maps after
NaziZombie_Maps.wad
It has proven effective being loaded in this exact order.
Last edited by NachtIntellect on Fri Aug 10, 2012 8:50 am, edited 1 time in total.
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Lollipop
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RE: [0.7Pre] Nazi Zombies: Doom Edition

#166

Post by Lollipop » Fri Aug 10, 2012 4:23 pm

WhiteAce wrote:
TheCubasy wrote:
Blade wrote: Link is broken, and ever think of using 7-Zip?
Had to delete 0.5 to make room for another file. 0.7 Beta is still there, though, as far as I know.
I think I can mirror 0.5 let me scan it first, I think something nasty is brewing on my computer.
EDIT: also your zombies should be load like like this for zandronum in a server Cubasy
Skulltag_actors.Pk3
Skulltag_Data.Pk3
NaziZombies.Pk3
And then any maps after
NaziZombie_Maps.wad
It has proven effective being loaded in this exact order.
If something nasty is brewing on ur comp, scan all of it, you never know if the virus is made to infect uploads instead of the file you actually want to upload.
Spoiler: Modding Qualifications (Open)
ACS: If it's of ridiculous scope and of suicide-inducing complexity then it's the thing for me.
DECORATE: I can make more or less any godawful hack I need. Doesn't mean it works, though.
Maps: I only map for testing ACS.
GFX: Not enough time or experience.

If you need help, advice or similar, feel free to send me a PM. ;)
Spoiler: My Current Projects (Open)
> ZMemory
> Various undeveloped ideas. (This one is an immutable fact)
Combinebobnt wrote:i can see the forum league is taking off much better than the ctf ones
GalactusToday at 1:07 PM
are you getting uncomfortable jap
feeling something happen down there

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NachtIntellect
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RE: [0.7Pre] Nazi Zombies: Doom Edition

#167

Post by NachtIntellect » Fri Aug 10, 2012 5:10 pm

Yeah I did, Someone sent me a wad file (Someone I know) and it was unusually large, I managed to clean the virus off and my computer is running like i've never seen before (literally, that's only cause I uninstalled a lot of stuff aswell)

So it was actually my fault, they had asked me to test it out and I didn't actually know it was a bot or anything at the time (Also the mod was f-ing lame)
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RE: [0.7Pre] Nazi Zombies: Doom Edition

#168

Post by DevilHunter » Fri Aug 10, 2012 5:23 pm

if anything, you might want to backup and reformat. Some viruses tend to linger

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NachtIntellect
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RE: [0.7Pre] Nazi Zombies: Doom Edition

#169

Post by NachtIntellect » Fri Aug 10, 2012 5:29 pm

DevilHunter wrote: if anything, you might want to backup and reformat. Some viruses tend to linger
Yup I got all my important files on a 10GB hard-drive, and I'll reboot when I am ready, but I think we should really get back on topic, progress with my next map (<--- damn spelling errors) has well been halted untill I sort everything out.
Last edited by NachtIntellect on Fri Aug 10, 2012 5:29 pm, edited 1 time in total.
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Lollipop
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RE: [0.7Pre] Nazi Zombies: Doom Edition

#170

Post by Lollipop » Sat Aug 11, 2012 8:48 am

We all look forward for it ;)
Spoiler: Modding Qualifications (Open)
ACS: If it's of ridiculous scope and of suicide-inducing complexity then it's the thing for me.
DECORATE: I can make more or less any godawful hack I need. Doesn't mean it works, though.
Maps: I only map for testing ACS.
GFX: Not enough time or experience.

If you need help, advice or similar, feel free to send me a PM. ;)
Spoiler: My Current Projects (Open)
> ZMemory
> Various undeveloped ideas. (This one is an immutable fact)
Combinebobnt wrote:i can see the forum league is taking off much better than the ctf ones
GalactusToday at 1:07 PM
are you getting uncomfortable jap
feeling something happen down there

Angel_Neko_X
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RE: [0.7Pre] Nazi Zombies: Doom Edition

#171

Post by Angel_Neko_X » Sat Aug 11, 2012 10:35 pm

Wow! That's amazing since 2 weeks of vacations, no updates there...

For some people who wondered about me, I also made more sprite, it will be sure to be useful for more mappacks for this mod!
http://www.deviantart.com/download/3205 ... 5ausrq.png
"Swan Fox doesn't like hurting other people, I do!" -Diane "Elliot" McModua (Hotline U.A.C)
Image

Lollipop
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RE: [0.7Pre] Nazi Zombies: Doom Edition

#172

Post by Lollipop » Sun Aug 12, 2012 8:46 am

sure will be usefull, Im really exited thinking of all the players there will be at the servers for this thing :D
Spoiler: Modding Qualifications (Open)
ACS: If it's of ridiculous scope and of suicide-inducing complexity then it's the thing for me.
DECORATE: I can make more or less any godawful hack I need. Doesn't mean it works, though.
Maps: I only map for testing ACS.
GFX: Not enough time or experience.

If you need help, advice or similar, feel free to send me a PM. ;)
Spoiler: My Current Projects (Open)
> ZMemory
> Various undeveloped ideas. (This one is an immutable fact)
Combinebobnt wrote:i can see the forum league is taking off much better than the ctf ones
GalactusToday at 1:07 PM
are you getting uncomfortable jap
feeling something happen down there

Maddo
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RE: [0.7Pre] Nazi Zombies: Doom Edition

#173

Post by Maddo » Mon Aug 13, 2012 1:47 am

This looks pretty badass. I'd like to see this finished. Good work! :smile:

Wilhelm Wulf
 
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RE: [0.7Pre] Nazi Zombies: Doom Edition

#174

Post by Wilhelm Wulf » Mon Aug 13, 2012 5:45 pm

So, if I could ask, will the next release have the power ups in it?

Blade
 
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RE: [0.7Pre] Nazi Zombies: Doom Edition

#175

Post by Blade » Mon Aug 13, 2012 8:04 pm

Nice! Can't wait for the link to be fixed/re-uploaded.
Angel_Neko_X: That is freaking legendary.

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NachtIntellect
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RE: [0.7Pre] Nazi Zombies: Doom Edition

#176

Post by NachtIntellect » Mon Aug 13, 2012 8:06 pm

Blade wrote: Nice! Can't wait for the link to be fixed/re-uploaded.
Angel_Neko_X: That is freaking legendary.
Re-uploaded Nazi Zombies 0.5

It also features Angel_Neko_X's Swan Fox Zombies with the original "No Escape" map.

Also I found these, there is a sprite there that could pass as a Death machine on the first spoiler if used with the right hands
http://forum.zdoom.org/viewtopic.php?f=37&t=33752
Last edited by NachtIntellect on Wed Aug 15, 2012 7:48 pm, edited 1 time in total.
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RE: [0.7Pre] Nazi Zombies: Doom Edition

#177

Post by Angel_Neko_X » Sun Aug 19, 2012 10:13 am

Here the boss of Swan Fox Alptraum, appears only in Zombies Hell.
phpBB [video]
The [video] tag is deprecated, please use the [media] tag
Cubasy, we still wait the new preBETA!
Last edited by Angel_Neko_X on Sun Aug 19, 2012 10:14 am, edited 1 time in total.
"Swan Fox doesn't like hurting other people, I do!" -Diane "Elliot" McModua (Hotline U.A.C)
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NachtIntellect
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RE: [0.7Pre] Nazi Zombies: Doom Edition

#178

Post by NachtIntellect » Mon Aug 20, 2012 1:16 pm

Angel_Neko_X wrote: Cubasy, we still wait the new preBETA!
You can't rush someone... If you want an awesome update it actually takes some time, I am sorry if it seems like I am starting a flame war but thats my opinion and Cubasy is busy with school and all sorts of stuff, i've told you to be patient.

EDIT: If someone can contact cubasy tell him I can't make maps anymore and to just go with what I gave him and if possible to only use that map untill I can get my own computer to produce my own stuff, I might contact a mod/admin to bump this thread for me also.
Last edited by NachtIntellect on Thu Sep 13, 2012 4:35 am, edited 1 time in total.
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RE: [0.7Pre] Nazi Zombies: Doom Edition

#179

Post by NachtIntellect » Thu Sep 13, 2012 4:36 am

Sorry for the double post, I need to keep this thread alive for a certain reason, I can't reach cubasy via pm or gmail so this is my only hope but to make up for that, these are pictures of what was supposed to be my next map before my computer screwed up.
Spoiler: What was supposed to be (Open)
Image
Image
Image
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Wilhelm Wulf
 
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RE: [0.7Pre] Nazi Zombies: Doom Edition

#180

Post by Wilhelm Wulf » Fri Sep 21, 2012 9:41 am

So, this thread has been pretty dead for a while, so I guess that I'll offer up some of the stuff I've been keeping to myself:

I've changed out some of the weapon sprites in my game.

The Thompson:
Image
-I'd also like to add that I did edit it to be a 50 round magazine in-game.

And the Double Barrel Shotgun:
Image

If you like those, I can put up the individual frames for them. I didn't do so now because they are so very different in look from the other guns.

I've also swapped out the Barriers for something closer to the real ones in Call of Duty, mainly so I could see through them:
ImageImageImage
Last edited by Wilhelm Wulf on Fri Sep 21, 2012 9:43 am, edited 1 time in total.

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