DirectX (Direct3D) Mode

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[id]Angel
 
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DirectX (Direct3D) Mode

#1

Post by [id]Angel » Fri Sep 07, 2012 4:56 pm

Good Morning or evening to everyone, Is it possible for Zandronum to have a DirectX video mode, DOOM95 is using DirectX (Direct3D), But is it possible for Zandronum to have this.
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Qent
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RE: DirectX (Direct3D) Mode

#2

Post by Qent » Fri Sep 07, 2012 5:47 pm

My guess is that you would have to code a new renderer from scratch, but assuming you could: why would you want it?

Llewellyn
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RE: DirectX (Direct3D) Mode

#3

Post by Llewellyn » Fri Sep 07, 2012 9:52 pm

Qent wrote: My guess is that you would have to code a new renderer from scratch, but assuming you could: why would you want it?
Some video card sets are made for DirectX and not OGL (mine included) and would run faster.
But you would essentially be making another GZDoom, from scratch... not going to happen any time soon probably.
Last edited by Llewellyn on Fri Sep 07, 2012 9:52 pm, edited 1 time in total.

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infurnus
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RE: DirectX (Direct3D) Mode

#4

Post by infurnus » Fri Sep 07, 2012 10:24 pm

vid_hw2d 1

DirectDraw/Direct3D acceleration in software mode. Windows ZDoom based builds only. [1]

EDIT: This is already in Zandronum, just fyi..
Last edited by infurnus on Sat Sep 08, 2012 10:10 pm, edited 1 time in total.

katZune
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RE: DirectX (Direct3D) Mode

#5

Post by katZune » Sat Sep 08, 2012 12:13 am

that would be awesome
Whitout a good PC ATM, i will back when 2.0 come out, :)
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fdigl
 
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RE: DirectX (Direct3D) Mode

#6

Post by fdigl » Sat Sep 08, 2012 4:56 am

ZDoom + DirectX = XZDoom (or ZDoomX)
But that sounds like hard work, in which most people wouldn't want to do. Not calling people lazy, but it's such a large task.
Is it me, or did mapping tools get better?
Also, if anyone can tell me where I can download the huge config pack for DB2? I would appreciate it.

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RE: DirectX (Direct3D) Mode

#7

Post by achtung » Tue Sep 11, 2012 12:38 am

Llewellyn wrote:
Qent wrote: My guess is that you would have to code a new renderer from scratch, but assuming you could: why would you want it?
Some video card sets are made for DirectX and not OGL (mine included) and would run faster.
But you would essentially be making another GZDoom, from scratch... not going to happen any time soon probably.
Intelgrated?

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RE: DirectX (Direct3D) Mode

#8

Post by Zaphael » Sun Sep 16, 2012 4:29 pm

I know that Vavoom has Direct3D Support. Not sure if Zandronum will have it in the future, but we will see.

DoktorNuts
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RE: DirectX (Direct3D) Mode

#9

Post by DoktorNuts » Sun Sep 16, 2012 5:35 pm

achtung wrote:
Llewellyn wrote:
Qent wrote: My guess is that you would have to code a new renderer from scratch, but assuming you could: why would you want it?
Some video card sets are made for DirectX and not OGL (mine included) and would run faster.
But you would essentially be making another GZDoom, from scratch... not going to happen any time soon probably.
Intelgrated?
I think that he refers to ATi/AMD GPUs.

Llewellyn
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RE: DirectX (Direct3D) Mode

#10

Post by Llewellyn » Sun Sep 16, 2012 5:40 pm

DoktorNuts wrote: I think that he refers to ATi/AMD GPUs.
I do indeed have an ATi HD 5730.

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