DirectX (Direct3D) Mode
DirectX (Direct3D) Mode
Good Morning or evening to everyone, Is it possible for Zandronum to have a DirectX video mode, DOOM95 is using DirectX (Direct3D), But is it possible for Zandronum to have this.
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RE: DirectX (Direct3D) Mode
My guess is that you would have to code a new renderer from scratch, but assuming you could: why would you want it?
RE: DirectX (Direct3D) Mode
Some video card sets are made for DirectX and not OGL (mine included) and would run faster.Qent wrote: My guess is that you would have to code a new renderer from scratch, but assuming you could: why would you want it?
But you would essentially be making another GZDoom, from scratch... not going to happen any time soon probably.
Last edited by Llewellyn on Fri Sep 07, 2012 9:52 pm, edited 1 time in total.
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RE: DirectX (Direct3D) Mode
vid_hw2d 1
DirectDraw/Direct3D acceleration in software mode. Windows ZDoom based builds only. [1]
EDIT: This is already in Zandronum, just fyi..
DirectDraw/Direct3D acceleration in software mode. Windows ZDoom based builds only. [1]
EDIT: This is already in Zandronum, just fyi..
Last edited by infurnus on Sat Sep 08, 2012 10:10 pm, edited 1 time in total.
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RE: DirectX (Direct3D) Mode
that would be awesome
Whitout a good PC ATM, i will back when 2.0 come out, :)
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RE: DirectX (Direct3D) Mode
ZDoom + DirectX = XZDoom (or ZDoomX)
But that sounds like hard work, in which most people wouldn't want to do. Not calling people lazy, but it's such a large task.
But that sounds like hard work, in which most people wouldn't want to do. Not calling people lazy, but it's such a large task.
Is it me, or did mapping tools get better?
Also, if anyone can tell me where I can download the huge config pack for DB2? I would appreciate it.
Also, if anyone can tell me where I can download the huge config pack for DB2? I would appreciate it.
RE: DirectX (Direct3D) Mode
Intelgrated?Llewellyn wrote:Some video card sets are made for DirectX and not OGL (mine included) and would run faster.Qent wrote: My guess is that you would have to code a new renderer from scratch, but assuming you could: why would you want it?
But you would essentially be making another GZDoom, from scratch... not going to happen any time soon probably.
RE: DirectX (Direct3D) Mode
I know that Vavoom has Direct3D Support. Not sure if Zandronum will have it in the future, but we will see.
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RE: DirectX (Direct3D) Mode
I think that he refers to ATi/AMD GPUs.achtung wrote:Intelgrated?Llewellyn wrote:Some video card sets are made for DirectX and not OGL (mine included) and would run faster.Qent wrote: My guess is that you would have to code a new renderer from scratch, but assuming you could: why would you want it?
But you would essentially be making another GZDoom, from scratch... not going to happen any time soon probably.
RE: DirectX (Direct3D) Mode
I do indeed have an ATi HD 5730.DoktorNuts wrote: I think that he refers to ATi/AMD GPUs.