Zandronum 1.0-alpha-120805-1755
Posted: Mon Aug 06, 2012 11:38 am
Our journey to the first stable Zandronum version is nearing its end. We have reached a point where we tested what can be tested with a small testing team and it's necessary to get feedback from the general public. So take this opportunity to test this beta build with your favorite mods / settings. This way you can ensure that the things you would like to work in Zandronum 1.0 actually work as you want them to! If no serious problems with this build are found in the next week, we plan to release this as Zandronum 1.0 :).
As usual, here is the full list of changes since the last official Zandronum beta build, i.e. 120729-1356:
Windows
Linux x86
Linux x86_64
Mac OS X
As usual, here is the full list of changes since the last official Zandronum beta build, i.e. 120729-1356:
Code: Select all
changeset: 3468:fa2b815d2aa3
user: Torr Samaho
Fixed: P_LookForPlayers freezes in case "compat_oldrandom 1" since MAXPLAYERS was raised to 64.
changeset: 3469:eabef353bb88
user: Torr Samaho
added new function NETWORK_InClientModeAndActorNotClientHandled
changeset: 3470:f7d8146e4aaa
user: Torr Samaho
out of sequence feature backport from ZDoom revision 1642:
- Added A_MonsterRefire(probability, jumptarget).
- Added A_JumpIfTargetInSight(state) action function.
changeset: 3471:f73723e789a9
user: Torr Samaho
out of sequence feature backport from ZDoom revision 1691:
- Added A_SetAngle, A_SetPitch, A_ScaleVelocity, and A_ChangeVelocity.
changeset: 3472:67edefbd0660
user: CrimsonDusk
Added new ACS function GetTeamProperty that allows read access to various team properties.
Note: TPROP_ReturnTics and TPROP_Assister do not work in client-side scripts yet.
changeset: 3473:9c5d784db7bb
user: Torr Samaho
added Edward-san's patch to move some sound related stuff and a few more language entries out of zandronum.pk3
changeset: 3474:c67ef8de1e7c
user: Torr Samaho
Fixed: Spectators were affected by pushers, e.g. wind.
changeset: 3475:b43054792be1
user: Torr Samaho
out of sequence fix backport from ZDoom revision 3352:
- Fixed: Forgot to divide the length of the SVCT chunks in ACS objects by 4 to get the actual number of scripts to set VarCount for.
changeset: 3476:fd386ac2400e
user: Torr Samaho
updated the tagline in the multiplayer menu to "Ask your doctor if it's right for you." (Dusk's shortened version of infurnus' original suggestion)
changeset: 3477:9fe2fa90fb23
user: Torr Samaho
out of sequence fix backport from ZDoom revision 3593:
- Fixed: The length of the SFLG chunk was used incorrectly, resulting in erroneous flag setting if such a chunk was present.
changeset: 3478:430c5a5b8832
user: Torr Samaho
When a spectator enters the game its associated scripts are stopped. Previously the scripts just were disassociated, causing them to continue running even after the player disconnects. The old behavior can be restored with compat_dont_stop_player_scripts_on_disconnect.
changeset: 3479:ed7d3f14eb69
user: Torr Samaho
Fixed: Switches that execute CLIENTSIDE scripts didn't animate or play any sounds online.
changeset: 3480:f888c8f44258
user: Torr Samaho
Improved the X/Y/Z positioning of non-player actors moved by explosions online.
changeset: 3481:a6bdab8d45f0
user: Torr Samaho
added a revised version of Dusk's SetPlayerHazardCount net code (not used yet)
changeset: 3482:d4fe76bbf359
user: Torr Samaho
[Dusk, Torr Samaho] Fixed: sDamage_Hellslime and sDamage_SuperHellslime didn't the player's view green online.
changeset: 3483:efdd5fb064bf
tag: tip
user: CrimsonDusk
Added a new CVar cl_spectatormove which allows users to move at whatever speed they desire while spectating. (re-commit of dd9eaf9bb087 w/ changelog entry)
Linux x86
Linux x86_64
Mac OS X