Zandronum 1.0-alpha-120729-1356
Posted: Sun Jul 29, 2012 7:27 pm
Zandronum 1.0-alpha-120729-1356
The most notable change in this build is the player limit which has been raised to 64. So far this only received little testing, so it would be great if somebody organizes a huge playing session with at least 33 players :). Another addition in this build is the new ACS command ConsolePlayerNumber which should come in handy in CLIENTSIDE scripts.
Here is the full list of changes since the last official Zandronum beta build, i.e. 120715-1139:
Windows
Linux x86
Linux x86_64
Mac OS X
The most notable change in this build is the player limit which has been raised to 64. So far this only received little testing, so it would be great if somebody organizes a huge playing session with at least 33 players :). Another addition in this build is the new ACS command ConsolePlayerNumber which should come in handy in CLIENTSIDE scripts.
Here is the full list of changes since the last official Zandronum beta build, i.e. 120715-1139:
Code: Select all
changeset: 3457:f126a804e7c7
user: Torr Samaho
Changed: PlayerIsSpectator returns 1 if the player is a true spectator and 2 if the player is a dead spectator.
changeset: 3458:6f58c1540732
user: Torr Samaho
Converted the ACS function GetTeamScore to be compatible with ZDaemon's version of this function.
changeset: 3459:65a948ecfc9a
user: Torr Samaho
Raised the maximum number of players from 32 to 64. sv_maxclients and sv_maxplayers still default to 32 to stay compatible with existing mods.
changeset: 3460:fc168d3d94ec
user: Torr Samaho
Added new ACS command ConsolePlayerNumber that returns the number of the local player. Returns -1 if called on the server.
changeset: 3461:8d2c6e95243d
user: Torr Samaho
Added the possibility to leave the join queue with the spectate command.
changeset: 3462:1ace407f015c
user: Torr Samaho
replaced a bunch of images in wadsrc by their corresponding versions from GZDoom revision 323 (making zandronum.pk3 slightly smaller and reducing the differences of Zandronum to its GZDoom base)
changeset: 3463:11362e3ff11f
user: CrimsonDusk
Fixed: Missiles would not be deleted properly if they hit the sky or a horizon line.
changeset: 3464:c7886d40c1fc
user: Torr Samaho
out of sequence fix backport from ZDoom revision 3620:
- Use SetOrigin() instead of P_TryMove to set the dropped item's position in AActor::DropInventory(). Also removed dropdist, since it wasn't used.
changeset: 3465:dad97f8a8ebc
user: Torr Samaho
removed some useless code that has been hiding at least since 97c2
changeset: 3466:11f9f880a4bd
user: Torr Samaho
Fixed: If gl_lightmode was 2 in the config file when starting the game, gl_lightmode was automatically changed to 3.
changeset: 3467:f35f5ac7c02b
tag: tip
user: Torr Samaho
Fixed the white space differences of decaldef.txt to its GZDoom revision 323 counterpart.
Linux x86
Linux x86_64
Mac OS X