Happy testing!
Here is the full Mercurial changelog:
Code: Select all
changeset: 9421:874dfa4eb6e5
user: Torr Samaho
Recreated the internal server browser with ZDoom's new menu code. The browser now automatically loads the wads of the selected server when joining. For this, all wads need to be in a place where they can be found with the '-file' command line option. In the browser menu, the left and right keys allow to scroll through the list of filtered servers.
changeset: 9422:7eead1117036
user: Torr Samaho
Fixed: The internal server browser didn't list all of the compatible, available servers.
changeset: 9423:27b0e553aa07
user: Teemu Piippo <crimsondusk64@gmail.com>
The server now displays the IP address of a disconnecting client in the log message, addresses 2562
changeset: 9424:f7c2a9181931
user: Teemu Piippo <crimsondusk64@gmail.com>
Compacted some bitwise operation in SERVER_MASTER_SendServerInfo
changeset: 9425:b52cc91f7b25
user: Teemu Piippo <crimsondusk64@gmail.com>
Made new parameters of A_RailAttack work online (fixes 2558)
changeset: 9426:84d9a31fdd2f
user: Teemu Piippo <crimsondusk64@gmail.com>
Fixed: A_CheckSight would not jump if a spectator was in the line of sight of the calling actor, fixes 580
changeset: 9427:239e1c534f27
user: Teemu Piippo <crimsondusk64@gmail.com>
Refactored the saved packet archive into a new class, PacketArchive.
changeset: 9428:af9982a7e6fb
user: Torr Samaho
updated the VC++ project file for PacketArchive
changeset: 9429:c8512ac6a3ee
user: Teemu Piippo <crimsondusk64@gmail.com>
Fixed: the skirmish menu didn't save limits or skill settings (fixes 2582)
changeset: 9430:c4b9e45e68df
parent: 9418:a9f911cf7ed2
user: Edoardo Prezioso <edo88@email.it>
- Fixed: The ACS function SetMugshotState was not handled properly online (fixes 2580).
changeset: 9431:425596950fab
parent: 9429:c8512ac6a3ee
parent: 9430:c4b9e45e68df
user: Torr Samaho
Merged with stable repository.
changeset: 9432:89aa9d9edf43
parent: 9430:c4b9e45e68df
user: Torr Samaho
Fixed: The ACS function SetMugshotState did not work in CLIENTSIDE scripts.
changeset: 9433:0d947a8a084e
parent: 9431:425596950fab
parent: 9432:89aa9d9edf43
user: Torr Samaho
Merged with stable repository.
changeset: 9434:6ad0088fbeed
parent: 9432:89aa9d9edf43
user: Braden Obrzut <admin@maniacsvault.net>
- Work around issue with tree-loop-vectorize in p_acs.cpp.
changeset: 9435:fd5f6bc007ce
parent: 9433:0d947a8a084e
parent: 9434:6ad0088fbeed
user: Torr Samaho
Merged with stable repository.
changeset: 9436:76fc208d08d4
user: Teemu Piippo <crimsondusk64@gmail.com>
Print the IP address in the server console on connection, addresses 2565
changeset: 9437:1749f30b2539
user: Christoph Oelckers <coelckers@zdoom.fake>
- fixed: Light level must be clamped before accessing the distfogtable.
changeset: 9438:257f7f57f236
parent: 9434:6ad0088fbeed
user: Edoardo Prezioso <edo88@email.it>
- Fixed: The player drowning code was not handled properly online (fixes 2579).
changeset: 9439:edfe466b741b
user: Edoardo Prezioso <edo88@email.it>
- Fixed: Clients did not receive the correct MaxAmount value for AmmoCapacity inventories if it was greater than 32767 after a map change (fixes 2583).
changeset: 9440:9b42fb72d71c
user: Teemu Piippo <crimsondusk64@gmail.com>
Fixed: Server-to-client ACS script calls would corrupt arguments within the range [-128, -1], fixes 2598
changeset: 9441:53651b3a3580
parent: 9437:1749f30b2539
parent: 9440:9b42fb72d71c
user: Torr Samaho
Merged with stable repository.
changeset: 9442:0829a706600a
user: Christoph Oelckers <c.oelckers@zdoom.fake>
- added some range checks to PgUp(PgDown code for option menus.
changeset: 9443:c2ef1d7c7c12
user: Christoph Oelckers <c.oelckers@zdoom.fake>
- fixed: AActor::SpawnPoint[2] must store the actor's height above the sector's floor, not above floorz. floorz will represent the current floor the actor is standing on, which may be a 3D floor or a 3D midtexture, but both respawn functions which use this value work from the actual sector floor.
changeset: 9444:ff57ae41a1b9
user: Christoph Oelckers <c.oelckers@zdoom.fake>
- fixed: P_TeleportMove was missing checks for THRUACTORS and THRUSPECIES flags.
changeset: 9445:19fdc9425b11
user: Randy Heit <rheit@users.noreply.github.com>
Don't show "exited the level" messages after the level has exited
changeset: 9446:4094854c8ffe
user: Christoph Oelckers <c.oelckers@zdoom.fake>
- fixed: Levels could be exited multiple times, triggering special exit actions for each one.
changeset: 9447:ff67df887380
tag: tip
user: Torr Samaho
The ZDoom jumping physics from ZDoom SVN revision 2790 are now used. The old jumping behavior known from Skulltag can be restored with the new CVAR compat_skulltagjumping (addresses 171).