Zandronum 1.0-alpha-120715-1139
Posted: Sun Jul 15, 2012 12:43 pm
And another beta build that brings us closer to the first stable Zandronum version. Aside from the usual testing, I'd like feedback on two new features: The console command demo_skiptics and the ACS command PlayerIsSpectator.
Here is the full list of changes since the last official Zandronum beta build, i.e. 120701-1352:
Windows
Linux x86
Linux x86_64
Mac OS X
Here is the full list of changes since the last official Zandronum beta build, i.e. 120701-1352:
Code: Select all
changeset: 3446:28c26080f811
user: Torr Samaho
Fixed: The "Join server" command in the Windows server console didn't work if the server loaded wads that are not among those in FileSearch.Directories.
changeset: 3447:811914cdabee
user: Torr Samaho
Fixed: The number of items and secrets found displayed in the alternative hud is not reset during a map reset.
changeset: 3448:d5cb124f8a50
user: Torr Samaho
Fixed: The number of items found displayed in the alternative hud is not updated online on the clients when an item is picked up.
changeset: 3449:0918ea0d9035
user: CrimsonDusk
Fixed: While clients shouldn't clip missile movement normally, they should still clip missiles the server has no control over.
changeset: 3450:b70a361f2bb1
user: Torr Samaho
adapted the default value of sv_testingbinary to match the website changes
changeset: 3451:d1b8dfe062a9
user: Torr Samaho
Fixed: If all weapons except for the ones from the default inventory were forbidden by lmsallowedweapons, clients stared online with no weapon in hand.
changeset: 3452:092b5cf5b48a
user: Torr Samaho
Added new ACS command PlayerIsSpectator that returns true if the player is a spectator and false otherwise. It also returns false if the specified player does not exist.
changeset: 3453:1840299fd97d
user: Torr Samaho
Added CCMD demo_skiptics that allows you to skip a specified amount of tics. For instance, "demo_skiptics 35" skips a second and "demo_skiptics 2100" skips a minute.
changeset: 3454:a63b808f8744
user: Torr Samaho
added new function NETWORK_IsActorClientHandled (necessary for an upcoming fix)
changeset: 3455:812be39d9c4b
user: Torr Samaho
Fixed: Clients may not explode server handled bouncing missiles on their own if they hit another actor.
changeset: 3456:6967a509798b
tag: tip
user: Torr Samaho
CLIENT_CanClipMovement now uses the new function NETWORK_IsActorClientHandled.
Linux x86
Linux x86_64
Mac OS X