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Zandronum 1.1-alpha-130317-1940

Posted: Sun Mar 17, 2013 8:28 pm
by Torr Samaho
Here is a fresh 1.1 beta build. If enough testing is done, we can hopefully release the final version of 1.1 in a few weeks. So the more you test, the sooner 1.1 will be ready :).

As usual, here is the full list of changes since the last official Zandronum beta build, i.e. 130120-0905:

Code: Select all

changeset:   3641:db11a4687ab3
tag:         tip
user:        Torr Samaho
The CCMD say_team now considers true spectators, i.e. non-dead spectators, to be a team in team based gamemodes.

changeset:   3640:da8ca10fd489
user:        Torr Samaho
out of sequence fix backport from ZDoom revision 4141:
- Fixed: PCD_MORPHACTOR and P_MorphMonster() needed NULL pointer checks.

changeset:   3639:bc9b2c596eed
user:        Torr Samaho
Fixed some inconsistencies that happened when SetPlayerLivesLeft was used in survival with "sv_maxlives 0".

changeset:   3638:80ea1f130719
user:        CrimsonDusk
Restructured lightning networking. A server now tells the clients when lightning strikes and clients carry on from that. Fixed LIGHTNING scripts all being called clientside in the process.

changeset:   3637:05b5a7cc3293
user:        Torr Samaho
The commands "say" and "say_team" can't be called by ConsoleCommand anymore. A mod should not be allowed to say anything in the player's name.

changeset:   3636:0929f565d252
user:        Torr Samaho
fixed a typo pointed out by Dusk

changeset:   3635:156949412710
user:        Torr Samaho
Added new compatflag "ZDoom 1.23b33 jump physics ", controlled by the new CVAR compat_123b33jumpphysics. If this is enabled, jumping behaves more like it did in ZDoom 1.23b33. In particular, the MAP26 reverse window jump is not possible anymore.

changeset:   3634:02f5a26fbda7
user:        Torr Samaho
Added new CVAR cl_connectiontype (default 1, allowed values 0-1). The lower the number, the less network traffic the server will try to send to the client. Currently this is very limited and only has one effect: With a setting of 1, blood sprites are spawned on the client with a size depending on the damage dealt, while they are always at full size if it's 0.

changeset:   3633:4a760f39e8f5
user:        Torr Samaho
updated SERVERCOMMANDS_SpawnBlood to the new format

changeset:   3632:8517052e7b0e
user:        Torr Samaho
out of sequence fix backport from ZDoom revision 4040:
- In P_PoisonPlayer(), keep track of the source as the poisoner, so you can get accurate kill accounting. Also, if the poisoner is a missile, remembering it is pretty pointless, since it's likely to be gone before the player ever dies from the poison.

changeset:   3631:4bda7c93e94a
user:        CrimsonDusk
Fixed strife phosphorus fire online

changeset:   3630:92f7eaae44dc
user:        CrimsonDusk
Fixed indefinite blue hue when spectating after ice death
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Moved the damagetype clearing to player_setdefaultspectatorvalues

changeset:   3629:0ed529d9d325
user:        Torr Samaho
Non-Strife games now add the WASD control layout to the default binds (all existing ZDoom default binds are unchanged).

changeset:   3628:0eed04c4fda0
user:        Torr Samaho
Changed: Spectators are now allowed to use noclip.

changeset:   3627:bed5731d651b
user:        Torr Samaho
The client side infinite loop workaround warning is now printed once *per actor type* on each Zandronum instance.
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RE: Zandronum 1.1-alpha-130317-1940

Posted: Sun Mar 17, 2013 8:46 pm
by one_Two
Will spec no clip be default?

RE: Zandronum 1.1-alpha-130317-1940

Posted: Sun Mar 17, 2013 9:10 pm
by Torr Samaho
one_Two wrote: Will spec no clip be default?
No. IMHO the noclip graphic errors are way too severe to enable this by default.

RE: Zandronum 1.1-alpha-130317-1940

Posted: Sun Mar 17, 2013 10:28 pm
by Hypnotoad
Torr Samaho wrote:
one_Two wrote: Will spec no clip be default?
No. IMHO the noclip graphic errors are way too severe to enable this by default.
How do you enable it, or do cheats need to be on?

RE: Zandronum 1.1-alpha-130317-1940

Posted: Sun Mar 17, 2013 11:40 pm
by Catastrophe
You can no clip as a spectator without cheats being on.

RE: Zandronum 1.1-alpha-130317-1940

Posted: Mon Mar 18, 2013 1:19 am
by katZune
Torr Samaho wrote: changeset: 3637:05b5a7cc3293
user: Torr Samaho
The commands "say" and "say_team" can't be called by ConsoleCommand anymore. A mod should not be allowed to say anything in the player's name.
that mean no more spam ("binds")?

RE: Zandronum 1.1-alpha-130317-1940

Posted: Mon Mar 18, 2013 1:22 am
by Catastrophe
katZune wrote:
Torr Samaho wrote: changeset: 3637:05b5a7cc3293
user: Torr Samaho
The commands "say" and "say_team" can't be called by ConsoleCommand anymore. A mod should not be allowed to say anything in the player's name.
that mean no more spam ("binds")?
No, it means any mod that uses the ACS command: ConsoleCommand, will not work if it forces the player to say something.

RE: Zandronum 1.1-alpha-130317-1940

Posted: Mon Mar 18, 2013 1:28 am
by katZune
Catastrophe wrote:
katZune wrote:
Torr Samaho wrote: changeset: 3637:05b5a7cc3293
user: Torr Samaho
The commands "say" and "say_team" can't be called by ConsoleCommand anymore. A mod should not be allowed to say anything in the player's name.
that mean no more spam ("binds")?
No, it means any mod that uses the ACS command: ConsoleCommand, will not work if it forces the player to say something.
ah the old command, oh well anyway one can dream

RE: Zandronum 1.1-alpha-130317-1940

Posted: Sat Mar 23, 2013 9:54 am
by DevilHunter
Nice.. now if only Vic would come back so we can have a Testing Marathon... We havn't had one in awhile, and I swear he sent a mass pm saying there was gonna be one soon, but it never happend :/