Zandronum 1.0-alpha-120805-1755

Builds for previous versions go here

Moderator: Developers

User avatar
Frits
Forum Regular
Posts: 298
Joined: Fri Jun 01, 2012 9:04 pm

RE: Zandronum 1.0-alpha-120805-1755

#21

Post by Frits » Thu Aug 23, 2012 6:49 pm

Zandronum forever! (inb4 14 years)

User avatar
Torr Samaho
Lead Developer
Posts: 1543
Joined: Fri May 25, 2012 6:03 pm
Location: Germany

RE: Zandronum 1.0-alpha-120805-1755

#22

Post by Torr Samaho » Thu Aug 23, 2012 7:08 pm

[D_A]Kherr wrote: I'm not saying this with any impatience or anger, I'm just genuinely curious if anyone has any idea as to when it's going to be finished.
Just hold your breath a little longer ;).

Watermelon
Zandrone
Posts: 1244
Joined: Thu Jun 28, 2012 9:07 pm
Location: Rwanda

RE: Zandronum 1.0-alpha-120805-1755

#23

Post by Watermelon » Fri Aug 24, 2012 3:08 am

Torr Samaho wrote:
[D_A]Kherr wrote: I'm not saying this with any impatience or anger, I'm just genuinely curious if anyone has any idea as to when it's going to be finished.
Just hold your breath a little longer ;).
I'm running out of breath!! :D

User avatar
Torr Samaho
Lead Developer
Posts: 1543
Joined: Fri May 25, 2012 6:03 pm
Location: Germany

RE: Zandronum 1.0-alpha-120805-1755

#24

Post by Torr Samaho » Fri Aug 24, 2012 6:22 am

Watermelon wrote: I'm running out of breath!! :D
Then check the news forum ;).

HexaDoken
Forum Regular
Posts: 352
Joined: Wed Jul 04, 2012 8:27 am
Location: Void. Russian Void.

RE: Zandronum 1.0-alpha-120805-1755

#25

Post by HexaDoken » Fri Aug 24, 2012 8:56 am

Can you post the changelog that reflects changes that were made between this very build, and the 1.0, if there are any?

Thank you very much.

User avatar
[D_A]Kherr
 
Posts: 29
Joined: Mon Jul 23, 2012 3:37 am
Location: Detroit, MI
Contact:

RE: Zandronum 1.0-alpha-120805-1755

#26

Post by [D_A]Kherr » Sat Aug 25, 2012 5:46 am

Torr Samaho wrote:
[D_A]Kherr wrote: I'm not saying this with any impatience or anger, I'm just genuinely curious if anyone has any idea as to when it's going to be finished.
Just hold your breath a little longer ;).
I held, and it was worth it. :3
Hey look, a signature!

User avatar
Torr Samaho
Lead Developer
Posts: 1543
Joined: Fri May 25, 2012 6:03 pm
Location: Germany

RE: Zandronum 1.0-alpha-120805-1755

#27

Post by Torr Samaho » Sun Aug 26, 2012 7:02 am

HexaDoken wrote: Can you post the changelog that reflects changes that were made between this very build, and the 1.0, if there are any?
Here you go:

Code: Select all

changeset:   3484:10d77c5f7b99
user:        CrimsonDusk
Fixed: "<name> is a cheater!" message was displaying on chasecam even if sv_chasecam was true.

changeset:   3485:1d27a286b94a
user:        CrimsonDusk
- Tightened cl_spectatormove clamp to +/- 100.0
- Fixed: cl_spectatormove did not apply to moving up/down or jump thrust

changeset:   3486:ebc1bcd8ddf3
user:        Torr Samaho
Clarified the client protected lumps warning.

changeset:   3487:5c613615fb1c
user:        CrimsonDusk
Fixed: Attempting to play instagib without a railgun resulted in a crash.

changeset:   3488:634cb24bcdc5
user:        Torr Samaho
replaced two broken PNGs Edward-san noticed in wadsrc_bm by their GZDoom revision 323 counterparts

changeset:   3489:f55b111a100a
user:        Torr Samaho
added STFLA0.png and TEXTURES entries for STFLA1-STFLA4 to zandronum.pk3

changeset:   3490:0af53059b25c
user:        Torr Samaho
added SFLSA0.png and TEXTURES entries for BFLASMAL, RFLASMAL, WFLASMAL, GFLASMAL and YFLASMAL to zandronum.pk3

changeset:   3491:0aa96add8820
user:        Torr Samaho
added added SFLAA0.png - SFLAF0.png and TEXTURES entries for the corresponding blue, red, white, green and gold sprites to zandronum.pk3

changeset:   3492:70dcd647c919
user:        Torr Samaho
added added SFLSB0.png - SFLSF0.png and TEXTURES entries for the small blue, red, white, green and gold flag sprites to zandronum.pk3

changeset:   3493:9a551c7072db
user:        Torr Samaho
added stpts.png to zandronum.pk3

changeset:   3494:edf86a91a469
user:        Torr Samaho
Improved the code that removes containing incomplete color codes of type "\c[X" from player names.

changeset:   3495:00065f166c52
user:        Torr Samaho
- changed the version string to 1.0
- changed BUILD_ID/BUILD_ID_STR to release

User avatar
ibm5155
Addicted to Zandronum
Posts: 1641
Joined: Tue Jun 05, 2012 9:32 pm
Location: Somewhere, over the rainbow

RE: Zandronum 1.0-alpha-120805-1755

#28

Post by ibm5155 » Thu Aug 30, 2012 11:46 am

Does zandronum support this? http://zdoom.org/wiki/User_variable
It´s the only thing that´s not being supported on my mod =/

Qent
Retired Staff / Community Team Member
Posts: 1424
Joined: Tue May 29, 2012 7:56 pm
Contact:

RE: Zandronum 1.0-alpha-120805-1755

#29

Post by Qent » Thu Aug 30, 2012 1:43 pm

This thread is for an outdated alpha build. The thread for the current Zandronum build is here.

Post Reply