Zandronum 1.0-alpha-120715-1139

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Torr Samaho
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RE: Zandronum 1.0-alpha-120715-1139

#21

Post by Torr Samaho » Wed Jul 18, 2012 8:14 pm

Restarting just the map is much more involved than restarting the entire demo.

VGA
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RE: Zandronum 1.0-alpha-120715-1139

#22

Post by VGA » Thu Jul 19, 2012 9:05 pm

Qent wrote:
VGA wrote: Hmm, then only skip back 10 or 15 seconds.
Wouldn't that be equivalent to restarting the map (possible?) and skipping tics manually?
Yes, but you can do it in 1 button press. Also, you can keep pressing back to reach the point you want.

That's how World of Tanks also does it in its replays.

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RE: Zandronum 1.0-alpha-120715-1139

#23

Post by MidnightWolf » Fri Jul 20, 2012 7:16 pm

Torr Samaho wrote: Currently PlayerIsSpectator is returning true for both, dead spectators and true spectators. We can think about changing this behavior though or I can add an additional function PlayerIsTrueSpectator if necessary.
Why not just change the return type and have eg. 0 meaning player is not spectator, 1 is true spectator and 2 is dead spectator?

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Torr Samaho
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RE: Zandronum 1.0-alpha-120715-1139

#24

Post by Torr Samaho » Fri Jul 20, 2012 7:30 pm

MidnightWolf wrote: Why not just change the return type and have eg. 0 meaning player is not spectator, 1 is true spectator and 2 is dead spectator?
Good idea, that would work.

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RE: Zandronum 1.0-alpha-120715-1139

#25

Post by DevilHunter » Fri Jul 20, 2012 9:02 pm

ALIENwolve wrote: I do believe Halo these days does this exact hacky method of restarting the whole demo and advancing a set amount of time.

It barely even worked in Halo 3, so I don't think it'd be quick and easy.
I watched my friend that has Halo Reach on his Xbox. He's able to move around the Map, Rewind, and Fast-Foward, and all sorts of junk.

Would be cool to have that ability in Doom, but ofc.. its limited.

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RE: Zandronum 1.0-alpha-120715-1139

#26

Post by Llewellyn » Fri Jul 20, 2012 9:42 pm

DevilHunter wrote:
ALIENwolve wrote: I do believe Halo these days does this exact hacky method of restarting the whole demo and advancing a set amount of time.

It barely even worked in Halo 3, so I don't think it'd be quick and easy.
I watched my friend that has Halo Reach on his Xbox. He's able to move around the Map, Rewind, and Fast-Foward, and all sorts of junk.
Halo's (Reach and 3 are the same) System works as such:
Skipping forward just fast-forwards the replay of the demo, you cannot skip ahead to a part you have not watched. That is because every so often it "saves" the state of the demo as it plays. That way you can rewind or skip forward to these "checkpoints" quickly and easily.

MidnightWolf wrote: Why not just change the return type and have eg. 0 meaning player is not spectator, 1 is true spectator and 2 is dead spectator?
Would need some #Defines, :D
P_TrueSpectator
Last edited by Llewellyn on Fri Jul 20, 2012 9:44 pm, edited 1 time in total.

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RE: Zandronum 1.0-alpha-120715-1139

#27

Post by MidnightWolf » Sun Jul 22, 2012 9:13 am

MidnightWolf wrote: Why not just change the return type and have eg. 0 meaning player is not spectator, 1 is true spectator and 2 is dead spectator?
Or, similarly to common zdoom sense, -1 could be not spetator, 0 true spectator, and 1 is dead spectator.

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Torr Samaho
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RE: Zandronum 1.0-alpha-120715-1139

#28

Post by Torr Samaho » Sun Jul 22, 2012 9:48 am

I already went ahead and implemented your 0-1-2 proposal yesterday.

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RE: Zandronum 1.0-alpha-120715-1139

#29

Post by MidnightWolf » Sun Jul 22, 2012 10:18 am

Well either way it is good since zdoom hasn't got such function. :smile:

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RE: Zandronum 1.0-alpha-120715-1139

#30

Post by ibm5155 » Wed Jul 25, 2012 9:16 pm

What about spectators have the noclip on?
because some survivals maps when you die you can get easy stucked on places...

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RE: Zandronum 1.0-alpha-120715-1139

#31

Post by Qent » Wed Jul 25, 2012 9:18 pm


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