Zandronum 1.0-alpha-120715-1139
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- Torr Samaho
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RE: Zandronum 1.0-alpha-120715-1139
Restarting just the map is much more involved than restarting the entire demo.
RE: Zandronum 1.0-alpha-120715-1139
Yes, but you can do it in 1 button press. Also, you can keep pressing back to reach the point you want.Qent wrote:Wouldn't that be equivalent to restarting the map (possible?) and skipping tics manually?VGA wrote: Hmm, then only skip back 10 or 15 seconds.
That's how World of Tanks also does it in its replays.
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RE: Zandronum 1.0-alpha-120715-1139
Why not just change the return type and have eg. 0 meaning player is not spectator, 1 is true spectator and 2 is dead spectator?Torr Samaho wrote: Currently PlayerIsSpectator is returning true for both, dead spectators and true spectators. We can think about changing this behavior though or I can add an additional function PlayerIsTrueSpectator if necessary.
- Torr Samaho
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RE: Zandronum 1.0-alpha-120715-1139
Good idea, that would work.MidnightWolf wrote: Why not just change the return type and have eg. 0 meaning player is not spectator, 1 is true spectator and 2 is dead spectator?
- DevilHunter
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RE: Zandronum 1.0-alpha-120715-1139
I watched my friend that has Halo Reach on his Xbox. He's able to move around the Map, Rewind, and Fast-Foward, and all sorts of junk.ALIENwolve wrote: I do believe Halo these days does this exact hacky method of restarting the whole demo and advancing a set amount of time.
It barely even worked in Halo 3, so I don't think it'd be quick and easy.
Would be cool to have that ability in Doom, but ofc.. its limited.
RE: Zandronum 1.0-alpha-120715-1139
Halo's (Reach and 3 are the same) System works as such:DevilHunter wrote:I watched my friend that has Halo Reach on his Xbox. He's able to move around the Map, Rewind, and Fast-Foward, and all sorts of junk.ALIENwolve wrote: I do believe Halo these days does this exact hacky method of restarting the whole demo and advancing a set amount of time.
It barely even worked in Halo 3, so I don't think it'd be quick and easy.
Skipping forward just fast-forwards the replay of the demo, you cannot skip ahead to a part you have not watched. That is because every so often it "saves" the state of the demo as it plays. That way you can rewind or skip forward to these "checkpoints" quickly and easily.
Would need some #Defines, :DMidnightWolf wrote: Why not just change the return type and have eg. 0 meaning player is not spectator, 1 is true spectator and 2 is dead spectator?
P_TrueSpectator
Last edited by Llewellyn on Fri Jul 20, 2012 9:44 pm, edited 1 time in total.
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RE: Zandronum 1.0-alpha-120715-1139
Or, similarly to common zdoom sense, -1 could be not spetator, 0 true spectator, and 1 is dead spectator.MidnightWolf wrote: Why not just change the return type and have eg. 0 meaning player is not spectator, 1 is true spectator and 2 is dead spectator?
- Torr Samaho
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RE: Zandronum 1.0-alpha-120715-1139
I already went ahead and implemented your 0-1-2 proposal yesterday.
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RE: Zandronum 1.0-alpha-120715-1139
Well either way it is good since zdoom hasn't got such function. 

- ibm5155
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RE: Zandronum 1.0-alpha-120715-1139
What about spectators have the noclip on?
because some survivals maps when you die you can get easy stucked on places...
because some survivals maps when you die you can get easy stucked on places...