EDIT: ok i changed the facemaster to facetarget and now i got
"Script error, "PT_BR_PACK.wad:DECORATE" line 285:
Unknown identifier 'JLOSF_TARGETLOS'"
well, removing scp monster, now it works :D
[spoiler]

Well too bad hunters moon didn't =/
Moderator: Developers
Due to some things, Zandronum's always gonna be 2 years behind ZDoom...BlueHattedEngie wrote: I love this alpha build!
However, Coop bots still can't attack monsters in Zandy. Probably that's why all other marines were dead in Knee Deep.
Also:
- Is the menu supposed to be stretched and big in widescreen?
- Would the final build of Zandy have the engine of the latest (G)ZDoom but have the multiplayer capabilities of Skull/Zand?
Can you post a screen shot of this effect?BlueHattedEngie wrote: Is the menu supposed to be stretched and big in widescreen?
How brainless of me: 4:3 resolution on a 16:9 monitor. Sorry about that.Torr Samaho wrote:Can you post a screen shot of this effect?BlueHattedEngie wrote: Is the menu supposed to be stretched and big in widescreen?
http://zandronum.com/forum/showthread.p ... =2#pid4474ibm5155 wrote: But, idk, what about a boom update for parts that wouldn't interfer into multiplayer area like sndinfo? :p (it may be a suicide task, hmm, should I try ? xD)