[ACS] Current health inventory in GZDoom problem
Posted: Thu Jun 18, 2020 8:45 am
How to keep the current health inventory for the player class after unmorphing in GZDoom? When the player class get back from morphing status, The health get 100 again whatever the clash health was before morphing. how to solve that?
script 524 (void)
{
int morphed = MorphActor(0, "ShrunkMarine", "", 350, 0, "NoFlash", "NoFlash");
}
Thanks
script 524 (void)
{
int morphed = MorphActor(0, "ShrunkMarine", "", 350, 0, "NoFlash", "NoFlash");
}
Thanks