[DECORATE] Player movement bob, and other
Posted: Mon Jun 08, 2020 6:35 am
Hi. I need help with DECORATE!
1. How do i change bob value in zandronum while it's possible on gzdoom by "Player.ViewBob <float>" in player properties? (I Tried to change value by console which worked, but it's not an option!)
2. How do i make weapon to keep bobbing when firing, reloading, holding fire button, etc.? (It's possible on GZDoom i saw it on Guncaster mod)
3. Can i run another State upon State? For example, Fire + Flash, but i want something like this: Fire + State1 + State2 (with loop) + State3, these states runs right after "Fire" state. (I think it's possible in GZDoom like the akimbo guns in some mods, but idk about zandronum..)
Thanks.
1. How do i change bob value in zandronum while it's possible on gzdoom by "Player.ViewBob <float>" in player properties? (I Tried to change value by console which worked, but it's not an option!)
2. How do i make weapon to keep bobbing when firing, reloading, holding fire button, etc.? (It's possible on GZDoom i saw it on Guncaster mod)
3. Can i run another State upon State? For example, Fire + Flash, but i want something like this: Fire + State1 + State2 (with loop) + State3, these states runs right after "Fire" state. (I think it's possible in GZDoom like the akimbo guns in some mods, but idk about zandronum..)
Thanks.