Couple of questions from a novice trying to make invasion map
Posted: Fri Apr 10, 2020 7:19 pm
Hello
I've spent the last few weeks learning how to use Ultimate Doom Builder and making some vanilla-style maps, later looking at the zdoom features and a tiny bit of scripting (action on death etc.). As a complete newbie, I am impressed with the amount of resource available and have been able to answer my own questions, at least, up until now.
I am now having a stab at an invasion map and have been unable to work out what I need to do next. I do, however, think that I know what it is that I need to know...
1. Can I set a wave-limit to a single map?
I've tried using SLADE to insert a CMPGNINF into the map with the below text but Zandronum crashed when I tried to run it. I've looked and some other people's projects and can see this usually sits in the PK3 file. Will I need to zip my single map into a PK3 to add a wave limit?:
{
mapname = MAP01
gamemode = invasion
wavelimit = 13
}
2. What is required for map actions at the start/end of waves (doors/sectors moving etc.)?
I assume that this is dealt with by scripting? I've tried opening others work in UDB & SLADE but can't seem to find anything (no ACS scripting or weird tricks as far as I can see). I have found pretty much no information about this so if you guys know of a good resource that would be great.
Apologies if either of these are stupid questions!
Thanks!!
I've spent the last few weeks learning how to use Ultimate Doom Builder and making some vanilla-style maps, later looking at the zdoom features and a tiny bit of scripting (action on death etc.). As a complete newbie, I am impressed with the amount of resource available and have been able to answer my own questions, at least, up until now.
I am now having a stab at an invasion map and have been unable to work out what I need to do next. I do, however, think that I know what it is that I need to know...
1. Can I set a wave-limit to a single map?
I've tried using SLADE to insert a CMPGNINF into the map with the below text but Zandronum crashed when I tried to run it. I've looked and some other people's projects and can see this usually sits in the PK3 file. Will I need to zip my single map into a PK3 to add a wave limit?:
{
mapname = MAP01
gamemode = invasion
wavelimit = 13
}
2. What is required for map actions at the start/end of waves (doors/sectors moving etc.)?
I assume that this is dealt with by scripting? I've tried opening others work in UDB & SLADE but can't seem to find anything (no ACS scripting or weird tricks as far as I can see). I have found pretty much no information about this so if you guys know of a good resource that would be great.
Apologies if either of these are stupid questions!
Thanks!!