how should i adapt a new monsters in skulltag
Posted: Fri Jun 28, 2019 2:59 am
hey i am trying put custom monsters in my wad but there is probloms with script issues an unknown actors can anyone please help me
Leading the way in newschool multiplayer Doom online
I'm not sure if you understood but, converting modern enemies to Skulltag is infinitely harder than just copy-pasting all of the files into your .pk3 or .wad file as it works in Zandronum.
That doesn't make much sense, what mistake did you do? I assure you all mistakes you have made in Zandronum can easily happen in Skulltag, and likely even worse too.Hey listen the reason why I am using the sourceport because I made a mistake and I'm making my invasion wad on skulltag because it is easier
Alright then, you can ask as much help from me as you need. Mostly with DECORATE and ACS, but i can help a bit with mapping too.haruko haruhara123 wrote: ↑Sat Jun 29, 2019 4:07 amSome one on doomworld told me I can use zandronum to use the monster I want to use plus I feel kinda better now than before but I still want that liquidator I. Map04 boss but I will try to use zandronum gzdoom builder witch you did not know that I use zandronum when I play single player wads on my YouTube channel but I will try to use gzbuider zandronum in doom 2 hexen format
Fixed to work with Zandronum. It doesn't work the exact same way as in GZDoom because unfortunately the +FLATSPRITE flag doesn't exist yet in Zandronum, but everything else should be identical and i also took care it ran very well online.haruko haruhara123 wrote: ↑Sat Jun 29, 2019 6:35 pmIt seems the liquidator doesn't work with zandronum but I want it to be because he looks badass plus this is going to be a invasion wad as well a new invasion wad there is already a maper who is napping for this the wad is called another ride to hell invasion