How to make a invasion wad

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haruko haruhara123
 
Posts: 42
Joined: Wed Feb 20, 2019 9:55 pm

How to make a invasion wad

#1

Post by haruko haruhara123 » Mon May 27, 2019 5:40 pm

I really want to make a invasion wad but I know how to put custom monsters now but I have no clue what to do with skulltag acs or anything plus I want to make the first wave stop from responding after I kill all the monsters an I kill the first wave an the 2nd wave an I want to know more about skulltag acs features an more cool things that you an I seen in invasion wads plus I want to know how to make doors open after the waves end for example I kill 5 waves and the door opens all by itself pretty much I want to know everything say what you want about this topic

Lollipop
Zandrone
Posts: 1123
Joined: Tue Jul 24, 2012 10:34 am
Location: Denmark

Re: How to make a invasion wad

#2

Post by Lollipop » Mon Jun 17, 2019 4:19 pm

Since you're at a beginner level, I recommend using the old skulltag invasions spot actors. They are documented on the ZDoom wiki.

A proper solution would require extensive ACS. I did this at one point as a possibility for INVULED:EW, but it was never really finished. I do not recommend this route due to your lack of experience.

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