Zdoom Terrain

Discuss all aspects related to modding Zandronum here.
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Hornetzero
 
Posts: 46
Joined: Sun Oct 26, 2014 5:28 pm

Zdoom Terrain

#1

Post by Hornetzero » Tue May 22, 2018 6:10 pm

Hello everyone. I have been searching for something that could help me generate prehistoric islands suitable for dinosaur type multiplayer mods. Something like OBLIGE but designated for island like maps and topography. I found these two sources but from what I have read, it appears that they are outdated and likely to cause lag if used for online purposes. The second one is also limited to only Gzdoom given that it uses Gzdoom builder.

https://forum.zdoom.org/viewtopic.php?t=6200
https://forum.zdoom.org/viewtopic.php?f ... 27#p884605

Would there be any means of achieving this with Zandronum?

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abbuw
 
Posts: 50
Joined: Sat Jun 15, 2013 11:01 pm
Location: My House

Re: Zdoom Terrain

#2

Post by abbuw » Tue May 22, 2018 6:39 pm

GZDoom Builder IS compatible with Zandronum, since Zandronum is based off of GZDoom. GZDoom Builder Bugfix even has config files for Zandronum.

Hornetzero
 
Posts: 46
Joined: Sun Oct 26, 2014 5:28 pm

Re: Zdoom Terrain

#3

Post by Hornetzero » Tue May 22, 2018 11:56 pm

Ok but has anyone successfully managed to make a functioning multiplayer mod using those features of GZdoom builder? I haven't tested this because its a been a few years since the last update and Nash mentions that those are inefficient and one should use an entire 3d model stage designed in another software. I don't think that would be very efficient because processing foreign 3d models would need more memory than 3d levels made with GZdoom's own builder.

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