Hellow everybody, all is said in the title I would like to find a way to make my custom "Spread Rune" like powerup allowing the player to shoot 5 projectiles instead of one when he has the weapon and that without having to edit everysingle weapon actor by making check if the powerup is present.
So is such a thing in the current Zandronum ? Thank you for the help.
Any to Replicate the Spread Rune Effect?
Re: Any to Replicate the Spread Rune Effect?
Look inside the latest skulltag_content to see how runes are done there. The runes must be hard-coded into Zandronum, or the DECORATE for the runes wouldn't work.
Oh, reading your post again, I see that you want it to shoot 5 projectiles instead of the 3 that Spread does. That is either impossible, or beyond my knowledge. If you really want 5 instead of 3, you might have to do it the hard way, building it into every weapon like you mentioned.
Oh, reading your post again, I see that you want it to shoot 5 projectiles instead of the 3 that Spread does. That is either impossible, or beyond my knowledge. If you really want 5 instead of 3, you might have to do it the hard way, building it into every weapon like you mentioned.
"For the world is hollow, and I have touched the sky."