[DECORATE] How does the "skins" folder work with custom mods?
Posted: Sat Jan 27, 2018 2:02 am
Its gonna be a bit for a weird question but i've been asking it around some friends and peeps that uses doom and none were really able to answer me, so i figured i might ask here.
Let's say i make something with custom sprites/models characters without skins because of specific sets of animations as part of a mod, alright?
Now, i'm not exactly sure how the "skins" folder exactly work, but would it be possible to use it to put optionnal model/sprites/textures replacements that could be used with said custom mods?
You know something that doesn't really affect gameplay but let perhaps a player use its own re-textures in a multiplayer experience that others wouldn't see, like custom textures in a source game?
Let's say i make something with custom sprites/models characters without skins because of specific sets of animations as part of a mod, alright?
Now, i'm not exactly sure how the "skins" folder exactly work, but would it be possible to use it to put optionnal model/sprites/textures replacements that could be used with said custom mods?
You know something that doesn't really affect gameplay but let perhaps a player use its own re-textures in a multiplayer experience that others wouldn't see, like custom textures in a source game?