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[ACS] (re)starting a new round in an ACS/Custom game mode?

Posted: Sat Jan 27, 2018 1:48 am
by FranckyFox2468
You know how when a round of a certain game mode ends, like Last man Standing for instance, everything resets once a point has been scored. My question is, in the case of a custom game mode, how would you make a such thing happen?

[ACS] Re: (re)starting a new round in an ACS/Custom game mode?

Posted: Sat Jan 27, 2018 3:59 am
by jdagenet
You'd basically have to code a gamemode from scratch that would have state resets, sanity checks, and things like that. Basically an emulation of the hardcoded behavior. As far as resetting monsters and things like that you're unable to do in ACS alone, that's completely dependent on the hardcoded gamemode behavior.

[ACS] Re: (re)starting a new round in an ACS/Custom game mode?

Posted: Sat Jan 27, 2018 8:42 am
by Konda
There is a mod called Level Master that kinda resets the level to its original state after a custom countdown reaches zero. Maybe look into that.

[ACS] Re: (re)starting a new round in an ACS/Custom game mode?

Posted: Sat Jan 27, 2018 10:49 pm
by FranckyFox2468
jdagenet wrote:
Sat Jan 27, 2018 3:59 am
You'd basically have to code a gamemode from scratch that would have state resets, sanity checks, and things like that. Basically an emulation of the hardcoded behavior. As far as resetting monsters and things like that you're unable to do in ACS alone, that's completely dependent on the hardcoded gamemode behavior.
I suppose i have to define that with the "game mode" lump? Because i was actually wondering if the map reset is enabled, if it does it whenever a team score of it it has to manuall be enabled with a script call. The latter would be the best.