Zandronum HUD not animating in Widescreen

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Zandronum HUD not animating in Widescreen


Post by LanHikariDS » Thu Dec 14, 2017 4:39 am

I'm working on a HUD for an update of one of my projects, and for whatever reason, the health bar refuses to animate in certain states. The HUD relocates itself based on your aspect ratio so that it's always on the left side of your screen. However, in any aspect ratio aside from 4:3 and 5:4, the health bar vanishes if the player does not have 100 or more health, as displayed here:
Oddly, the HUD works perfectly fine in ZDoom in all aspect ratios, but in Zandronum, it bugs out, and is extremely annoying, since my project is deathmatch-based

I've isolated the HUD and it can be downloaded here for dissection: ... =wwhud.pk3

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