Code: Select all
GiveActorInventory(256, "Shotgun",1);
Code: Select all
Thing_ChangeTID(0,256+Playernumber());
What am I missing ?
I've ended up with
Code: Select all
Script 1000 (Void) NET
{
SpawnForced ("Shotgun",getactorx(256),getactory(256),getactorz(256),0,0);
consoleCommand("+forward");
delay(3);
consoleCommand("-forward");
}